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  1. #6681
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

    Join Date
    Mar 2005
    Posts
    37,884
    BG Level
    10
    FFXI Server
    Gilgamesh

    Quote Originally Posted by Ophannus View Post
    Hello,

    We would like to look further into this, but in order to examine it closely, we ask that you please visit our bug report category and provide as many details as you can using the proper template. The more details you describe the easier it will be to look into this. We appreciate your cooperation!
    LOL WHAT?!?

  2. #6682
    Ridill
    Join Date
    Apr 2011
    Posts
    23,594
    BG Level
    10
    FFXI Server
    Bahamut

    Completely unaware my ass. Most of those bug reports have been responded to with a gtfo not shit again. Hell there already was a current in game bug report on the forums AND another in the repeat bug section and I think another in the need more info lol

  3. #6683
    E. Body
    Join Date
    May 2008
    Posts
    2,083
    BG Level
    7
    FFXI Server
    Siren

    loooooooooooooooooooool

  4. #6684
    Yoshi P
    Join Date
    Dec 2006
    Posts
    5,360
    BG Level
    8
    WoW Realm
    Arthas

    I know I've made at least three properly formatted bug reports about tourbillion/sandspin/etc. and seen over a dozen from other people.

  5. #6685
    Custom Title
    Join Date
    Oct 2006
    Posts
    5,822
    BG Level
    8
    FFXI Server
    Bahamut
    Blog Entries
    3

    general question for people in charge of bg-wiki.

    we know that item level is generally based on where the content comes from..
    but why is it that none of the individual weapons actually show their item level? even now its a hassle to figure out where the item came from in order to determine its item level outside of the game..

    more will be added eventually.. so it would be far less easy on the surface to say 'oh this weapon is ilvl x because it came from so-and-so content'.

  6. #6686
    The Syrup To Waffles's Waffle
    Join Date
    Jun 2007
    Posts
    5,045
    BG Level
    8
    FFXIV Character
    Cair Bear
    FFXIV Server
    Excalibur
    FFXI Server
    Fenrir

    Short answer: POLUtils doesn't have iLevel, we're working on it.

  7. #6687
    BG Content
    Join Date
    Jul 2007
    Posts
    22,387
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    Simply unlocking movement during the raise animation would go a long way towards solving the problem they're describing.

  8. #6688
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

    Join Date
    Mar 2005
    Posts
    37,884
    BG Level
    10
    FFXI Server
    Gilgamesh

    These people still cant fix cure lock, how they gonna unlock movement during raises?

  9. #6689
    Ridill
    Join Date
    Apr 2011
    Posts
    23,594
    BG Level
    10
    FFXI Server
    Bahamut

    Quote Originally Posted by Byrthnoth View Post
    Simply unlocking movement during the raise animation would go a long way towards solving the problem they're describing.
    Or all movement locking... seriously why does being cast on stop me from moving unless I do a wardrobe change?

  10. #6690
    D. Ring
    Join Date
    Jul 2008
    Posts
    4,529
    BG Level
    7
    FFXI Server
    Phoenix

    I'm assuming they can figure that out at least, considering ja0wait does it.

  11. #6691
    Nidhogg
    Join Date
    Jul 2008
    Posts
    3,746
    BG Level
    7
    FFXIV Character
    Seraphus Highwynn
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Make us unable to cast/target/receive damage/use abilities/items for 5 seconds after raise. Like 'preparing' in Ballista.


    Or all movement locking... seriously why does being cast on stop me from moving unless I do a wardrobe change?

    From a developer standpoint, since mobs pathing in this game is really primitive and the range of their auto-attacks and movement speed are very low, being able to run continuously without stopping while being able to cast very quick damage nukes or JAs like Quickdraw/Jumps is a bit of a problem. The movement lock was a work around to make it more 'fair' for mobs and more difficult for players to completely avoid taking any damage while dishing out damage in a kite situation. JA0 wait does allow for some hilarious looking weapon skills though. My favorite was running in to Stardiver Pil back when Pil was kinda considered hard. I'd run in, WS and mid WS start running away to avoid Flank Opening and since I'm running away mid-ws and the last hit of Stardiver involves a jump animation, it looked like I stabbed thed mob like 3x then flew away.

  12. #6692
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

    Join Date
    Mar 2005
    Posts
    37,884
    BG Level
    10
    FFXI Server
    Gilgamesh

    They obviously CAN prevent animation lock, but wont...for balance!!!

  13. #6693
    PUP Power!
    Join Date
    Apr 2006
    Posts
    4,040
    BG Level
    7
    FFXI Server
    Sylph

    They should just give newly raised players a 10 second physical and magic shield. Would solve a lot.

  14. #6694
    D. Ring
    Join Date
    Jul 2008
    Posts
    4,529
    BG Level
    7
    FFXI Server
    Phoenix

    I really would not like that, since it would likely stop you from engaging in any action for 10s.

  15. #6695
    Pro's Pet
    Join Date
    Jan 2013
    Posts
    1,716
    BG Level
    6
    FFXI Server
    Valefor

    I always hated the raise animation so much in this game. Really don't understand why they never thought about fixing this till just now...

  16. #6696
    E. Body
    Join Date
    Sep 2008
    Posts
    2,055
    BG Level
    7

    Quote Originally Posted by Darkmagi View Post
    I really would not like that, since it would likely stop you from engaging in any action for 10s.
    I'd rather have that than not engaging in any action for 10 minutes while people fight on top of you

    Granted this probably isn't as big a deal if you're using JA0

  17. #6697
    D. Ring
    Join Date
    Jul 2008
    Posts
    4,529
    BG Level
    7
    FFXI Server
    Phoenix

    Yes, the animation lock removal is the best solution. Anyone using ja0 right now obviously knows that it's easy to avoid dying again after getting raised.

  18. #6698
    Salvage Bans
    Join Date
    Oct 2010
    Posts
    792
    BG Level
    5
    FFXI Server
    Sylph

    Or they could just fix tractor.

    The real solution here is not to die.

  19. #6699
    BG Content
    Join Date
    Jun 2007
    Posts
    3,300
    BG Level
    7
    FFXIV Character
    Slycer Ilerion
    FFXIV Server
    Excalibur
    FFXI Server
    Fenrir

    Fixing tractor is definitely the appropriate solution. You shouldn't be invulnerable after being raised, that's silly. They could maybe speed up the frames of the animation to let you move faster, but being totally immune to damage after dying and being weakened wouldn't make any sense and is something that I could envision being taken advantage of in certain situations.

  20. #6700
    Pro's Pet
    Join Date
    Jan 2013
    Posts
    1,716
    BG Level
    6
    FFXI Server
    Valefor

    I don't want to be invincible while weakened, I want to be able to raise. In situations where there's a spammy mob this is impossible because my hp goes back to 0 when the animation has barely begun. There is no mistake on my part, it's not my fault if I keep dying again and again, and this is not a good design.

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