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  1. #6861
    Blue Magic is Best Magic
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    Jul 2007
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    8

    So they are expanding inventory or is that another way of saying a new satchel?

  2. #6862
    E. Body
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    7

    My guess is new satchel, I have some recollection they posted about adding another one a little bit ago.

    Also the XI Keyboard is...really disappointing. You'd think it'd have more than just one Moogle Image plus an XI logo.

    RME Updates- part of me thinks it won't be in either update.

  3. #6863
    Resident Moogle
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    Asura

    Whatever MH-only inventory they're adding, I'm hoping it's at least 5 boxes of 80 slots. Would like to retire my pocket WHM just being a tool for moving non-dboxable shit that's tradable/bazaarable.

  4. #6864
    Nidhogg
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    Seraphus Highwynn
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    Gilgamesh
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    Diabolos

    I'd think they'd wanna wait to release the 6th naakual and its zone before they look at new delves. They probably want to release a Delve II with 3 zones since old delve had 3 zones. I kinda want to believe Delve II will use a different type of currency/plasm than Delve I like how Skirmish II didn't use Ghastly Stones but uses Verdigris Stones. This will prevent players who have been storing massive amounts of Mweya Plasm for the past few months from being able to buy pretty much everything when it first gets released.

  5. #6865
    Relic Horn
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    Sylph

    Back around the time Delve was first released, I believe a dev post said that they were "probably" going to use a new currency with each tier of delve.

  6. #6866
    Resident Moogle
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    Asura

    I would hope they'd use a new currency, since I doubt the devs expected people to blow through Tojil so easily to farm plasm for everything else once you got the clears to buy off NPC. It's either that or charge a crazy amount of plasm for the new boss items off NPC.

    If they want to make shit more interesting though, straight up stun immunity would help.

  7. #6867
    Ridill
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    Bahamut

    I still bet they going to release 6 and 7 together and that's why they only did 2 this time so there wouldn't be just 1.

    Anyways I'd think it would be alot more interesting if it was like a pt fight intstead of alliance. Better yet make it some kinda solo fight where maat posseses a naakual for ultimate doom. Getting real tired of trying to find 17 non idiots to do stuff lol. Plus harder to do the stun lock and semi zerg then

  8. #6868
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

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    Gilgamesh

    Considering someone can 9box tojil, i think if you farmed beads you could maybe 2+delve Nm w 6

    Only problem being beads dont drop

  9. #6869
    Salvage Bans
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    Jul 2010
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    Caitsith

    It feels like such a shame, too. Delve was obviously given a lot of thought and consideration from the devs, unlike the crap they're shoveling with Skirmish. It combines a lot of the good elements from past events.

    Field NMs similar sky/sea: Kind of tedious, but still a neat aspect when your goal is to make it easier for MB attempt. Totally ruined by the drop rate, though.

    Unlimited entry like Abyssea/Legion: No wait time is a huge plus, but you need a high difficulty setting to prevent people from spamming like crazy and finishing too fast(hello, Skirmish II)

    Difficulty of Legion/ADL/Odin2: To do 5NM+MB(pre-skill update) you needed to squeeze near maximum DD potential out of your DDs, Mages needed to actually pay attention and people had to actually consider what they needed to gear for(acc/atk/macc/PDT). I believe the difficulty setting they had for this pre-skill update was almost perfect, forcing players to actually get better.

    Ability to purchase gear with points like Meebles: Everyone loves this, but for how much plasm you got for clearing 5NM+MB and how little things cost, it pretty much spelled doom for the event's longevity.

    Biggest problem I see was the bead drop rate and item cost from NPC. It was impractical to farm beads, even for a top tier LS. If they had just adjusted the bead drop rate, it would have allowed most groups to eventually win like they are now, but for less plasm, thus increasing the longevity of the event while maintaining the difficulty of the event for the groups that were still able to do 5NM+MB. Instead, they gave everyone +200 acc/attack(I really can't understand why making beads 50-75% drop rate was out of the question for them, but adding this ridiculous amount of skill was just fine) and nullified their best event for a lot of people. I mean, I'm all for making events easier down the road to make it more accessible to everyone, but at least do it when we have the next tier out instead of leaving us hanging for months and months. All of that was made worse by the ridiculous amounts of plasm you can get for a 5NM+MB, allowing most people to cap on gear in under month once the skill update hit.

    I'd really just like them to go back to how they had it. Stop messing around with weapons and let us have our RME until they release SoA ultimate weapons, which I'd have no problem if those heavily outclassed RME. They can get the same shock and awe from armor updates just as effectively.

  10. #6870
    Pro's Pet
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    Valefor

    I just hope they release a lot of missions...if they don't I'll be very bitter. I'm getting very disenamoured with the game lately.

  11. #6871
    Impossiblu
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    Prothescar Centursa
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    Balmung
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    Quote Originally Posted by Slycer View Post
    In case no one saw the ridiculous keyboard (images spoilered for page breaking)
    FFXI for Commodore 64 confirmed

  12. #6872
    Nidhogg
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    Seraphus Highwynn
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    Gilgamesh
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    Diabolos

    If they want to make shit more interesting though, straight up stun immunity would help.
    We both know the playerbase is lazy and instead of trying an actual strategy with a balanced setup, it'll be 'bring 6 smns for PD rotations in the 2 DD parties and zerg boss down in 3-4min'

  13. #6873
    BG Content
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    Lakshmi
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    lol, you derp. Go try to kill any Delve boss without stun. Even with our recent massive DPS boost, I doubt that you could. This problem is definitely due to SE's overall game mechanic issues rather than some kind of laziness on the players' part.

  14. #6874
    Nidhogg
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    Gilgamesh
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    Diabolos

    Well I think SE intended players to remove the boss's aura which removes most of the "fuck you" moves. The others have work arounds (Marine Mayhem/Tidal Guillotine). I don't know if there's a trick to stopping certain TP moves i.e Calcifying Mist since that move is too devastating to not have a gimmick to avoid it. I'm sure many NMs/Bosses have gimmicks that weaken or keep them from using certain TP moves but are too obscure to figure out. Something along the lines of "Can only use Calcifying Mist if blunt damage of any kind has been dealt" or "Will use Tetsudo Tremor unless Choke is applied"

  15. #6875
    Bagel
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    Leviathan

    Quote Originally Posted by Kaisha View Post
    I would hope they'd use a new currency, since I doubt the devs expected people to blow through Tojil so easily to farm plasm for everything else once you got the clears to buy off NPC. It's either that or charge a crazy amount of plasm for the new boss items off NPC.

    If they want to make shit more interesting though, straight up stun immunity would help.
    I assume the Hurkan t6 will be. That being said, it just means carols are relevant again.

  16. #6876
    Resident Moogle
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    Asura

    Quote Originally Posted by Ophannus View Post
    Well I think SE intended players to remove the boss's aura which removes most of the "fuck you" moves.
    Even without the fuck you moves, Stun is such a linchpin in non-Abyssea/VW content that it shows a glaring problem with XI's alliance combat: Mobs take in a fuckton of TP with modern gear w/ Double/Triple attacks out the ass, and there's nothing we can do about it on our end due to any event worth a damn having time restrictions on it which demand zerg or time-out.

    Hurkan's shield/parry-removal debuff will further promote not using proper tanks also, so probably more MNKs w/ Mantra HP+ gear to toss at it.

  17. #6877
    Relic Horn
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    Sylph

    I'm willing to bet you could beat Tojil without stun, just by taking down the aura and positioning players so only 1-2 get hit by Volcanic Stasis. It might take 15-20 minutes due to losing songs/rolls periodically and having to put on PDT sets during Lahar under 50%, but I think it could be done.

    Shark would be harder to survive, but if you dispel verve right away, and have the melees put on PDT/MDT for all of his WSs, I think it could be done. The healers would have to be quick in taking off defense/magic defense down, and HP down, though.

    Muyingwa wouldn't be much harder at all without stuns.

  18. #6878
    D. Ring
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    Phoenix

    I'm actually pretty sure Tojil can't use lahar under 50% without aura. After having done many tojils without aura recently, 0 lahars besides aura up. Proper positioning and DT sets if a lahar actually got off would make this fairly trivial if your brds are fast about rebuffing.

    You can absolutely kill these without stuns, Dakuwaqa can't kill you if you keep a hybrid set on and have a RUN. Timers being an issue, you could literally just use all RUN DD and fulltime magic shield to prevent any FU guillotines. This obviously isn't efficient, since you'd kill much easier/faster with stuns.

  19. #6879
    Ridill
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    Bahamut

    Quote Originally Posted by NynJa View Post
    Considering someone can 9box tojil, i think if you farmed beads you could maybe 2+delve Nm w 6

    Only problem being beads dont drop
    That and you have to get gear from wins first lol

  20. #6880
    D. Ring
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    Quetzalcoatl

    That's the worst part of delve for me. you cant get in until you have the drops from the event so unless you get lucky you're locked out from the event. Hell just the other day some guy actually demanded delve boss weapons for yorcia skirmish. I'm actually starting to miss the days of empy/relic or gtfo.
    While on that note; did I miss anything about how the empy ws will be unlocked? I heard some stuff a few months ago but i wanna be a bit surer before i waste a bunch of time making woe 99 weapons for various jobs(including ones that have empy) pre update.

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