If your whm was pulling hate probably needed better tank. Past 30 I never healed on blm if there was a rdm whm or even n in pt (this was before sch existed). Finishing the mob now always seemed the better choice
I'm talking old school, circa 2003 Valkurm, Crawlers Nest, Garliage, Ro'meave, etc. Everyone needed a better *insert class* in those days lol. DDs sucked and didn't use food or have acc gear, tanks sucked cause unless they were a Nin, they had a shield, a sword, and shit for acc, and only used hate grabbing tools after a mob runs for the back line, healers sucked cause they'd cast *insert highest tier cure* only until they were out of MP, then /heal mid fight, etc. Could go on and on about those olds days. And really, assuming your Whm wasn't pulling hate from having to heal a ton, it'd just give you more of an opportunity to nuke! ;D
In a tradional party I think GEO would have been played like an inverse-brd. Casting -def down and -eva down the same way a BRD would sing ATK+ and ACC+ until marches became available. The problem is at lower levels GEO's spells are not only weak but MP expensive and without much autorefresh gear it would be hard to nuke and keep up GEO spells whereas a BRD can sing till they die. I could see GEO working 1-70 but at 75 or in the oldschool Merit parties, GEO would be rather worthless, they'd simply just run out of MP I think and lack of haste and no healing; better off 2x BRD or BRD+COR+RDM+DDx3. GEO's abilities work great in an alliance however, since the DDs are already benefiting from 4-8 songs and 2-4 rolls, the GEO debuffs are great, can't be resisted, last long, and stack with others.The "traditional" 1-75 tracks so many of us are familiar with wouldn't teach a GEO a damned thing about how to function in delve
Me too minus dunes because at that lvl jobs aren't really their jobs yet. Sure gear selection and knowledge of the game was bad and things like extended maccros weren't the best but you usually adjusted what you were fighting based on your capabilities. And like said only time I came blm past 30 or even brought a blm was for it to nuke. Usually to MB with the thf or /thf. But yeah I think you are mistaking old days for crappy players lol. Sure I had crappy players like that too but had some that actually spent money on gear and used it properly. Then again iirc Lakshmi was a decently jp heavy population
Also back to the geo thing. Am I missing something or is it incredibly easy job to play? I've litterally not played it until the other night just burned it up and skilledup. Threw on a random refresh/dt/fast cast set of gear I had from other mages casting a couple of geo spells as needed while hasting outside pt DDs... well and light curing and nuking when I got bored. I mean I'm sure the job can be played 10X better (starting with making more than 1 full time set lol) but that seemed to be even more than was really expected of me. I really don't understand how you can fail at the job
New post concerning Bst, again lol.
I don't see a problem with Beast Affinity being "forced" to play BST well. It's the same for a number of other jobs.
The fact it went from meh situational to it's the only way to have pets worth using is kinda problematic. Especially since there is no restriction on other pets. Not to mention even with full merits and augmented af2 most the pets are still underlvld right now and as soon as we get the next ilvl increase everything but plasm will be. The level of built in obsolescence is kinda fail. Basically pigeon holing bsts into using 1 of 2 pets that use hard to get material. Post 75 most jugs had rather nice ranges of use to the point most of them went to 99. Meh might just leave bst for 75 content.
Right now without meriting and augmenting the highest level jug you can get is plasm crab at 113 same as smn but that is only because it doesn't have a boss ammo yet. But all their pets will be same level as their ilvl ammo. With merits and augments the highest the old jugs can get is 114 with several actually capping lower. That said due to pet mechanics sucking and acc issues against soa content a decently geared smns avatar will do more. Drg is the same as smn except it does have a boss weapon so yeah wyverns can be lvl 119 for what it's worth. Well you can still do the normal level up thing with them right? So I guess 124 but a wyvern is still a wyvern lol
Only 3 jugs iirc go up to 119. And well you can't really count plasm one since that is fairly unrealistically costed for a pet that isn't any better than others it's ilvl. So really 2 which kinda defeats alot of bst selection. I mean we are supposed to be able to utilize ecosytems and ya know killer instinct. Not to mention having a selection of moves to use. And even those 2 pets will immediately become trash next ilvl increase <.<.
Pup is odd because they did that before the whole ilvl thing so even though I believe altenator is ilvl 113 the stat increase it gives is just flipping insane for what that comparatively. I mean my abyssea burned pup with 0 skill can hit and survive and kill 75 content just by equipping it. So while technically the auto is "underleveled" too... but no one cares because it's awesome ilvl be damned
Onto the dev post... is it just me or did they originally not say meva then added it and now took it away again? I kinda get their reasoning at face value since comparatively jugs have decently higher meva then there higher stats compared to other pets/players. On the other hand that was always just kinda their thing. Like one of the bigger advantages to them so failing to update that too will kinda poke at that assuming jugs every become decent in soa content anyways. Either way just kinda funny with the back and forth
SMN's sachet and PUP's Alternator give similar stat boosts. Alternator also gives 40 MAB, but otherwise they seem to be identical.
Except SMN has been horribly behind on the damage scaling. They got a marginal health increase with the new items, but they are still worthless when compared to what any DD or a PUP can do. And BST can solo quite a number of things a SMN cannot. I'm not saying BST doesn't have a problem, but please don't make them out to be the worst off of the pet classes. It's flat out incorrect.
There seems to be a Fujito post about sending/receiving things and perhaps the technical details behind it. However, the main thing I got from the google translate was this:
Emphasis his.If you say or how much risk refers to the risk level of the user data corruption bukkake during operation.
I think SMN was probably designed to be a mix bag pet job. BST DRG and PUP are more of a DPS job, SMN is more of a DPS/Buff/Debuff hybrid pet. I doubt the Avatars will ever become as powerful as BST pets since BST pets cost money and have a time limit and Avatars do not. Offensive Blood Pacts can be powerful, some Avatars have useful AoE buffs and debuffs(Hastega/Earthen Armor/Diamond Storm/Tidal Roar/Shocksquall)
Except SMN has been horribly behind on the damage scaling. They got a marginal health increase with the new items, but they are still worthless when compared to what any DD or a PUP can do. And BST can solo quite a number of things a SMN cannot. I'm not saying BST doesn't have a problem, but please don't make them out to be the worst off of the pet classes. It's flat out incorrect.
There was a whole probably 5 pages of how hastega isn't useful compared to a mage just single casting haste in one of the threads a while ago, think it was delve? Shocksquall hasn't been useful since legion, earthen armor is useful but only in conjunction with scherzo, diamond storm and tidal roar are useful if you can get them to land. magical BP have gone up a lot with iLVL gear but that's it. DPS is still crappy and so are physical BP, and the avatar itself still gets tossed around by anything decently high lvl unlike puppets. SMN needs a lot of work and it will probably never happen. I've retired the job outside of fleet wind for courier's assignments.
As far as BST goes, I hope they add more than the handful of meh pets we have access to now with iLVL. And make the stupid ingredients less rare to make the jugs to begin with.
Like what? SMN has become a better and faster soloer than BST now.
List of monsters I have soloed as SMN :
WoE conflux 7-14, Bahamut V2, Diabolos Heart (the one who spams Death)/Spade/Club/Diamond Jormungand, JoL, Vrtra, Proto-Ultima, Samursk, Umagrhk (no doubt the 4 other Meeble Bosses from Sauro are soloable), Shinryu, Ada/Behe/Wyrm KSNMs, Kaggen.
None of these fights lasted an absurd amount of time (8 min Anguis, 5 min Chlevnik with 15k Flaming Crush...) I think the longest were Baha V2/Jorm (around 20-25 min each) and Kaggen (29 min)
You just have a bad opinion of the job since the begining.
Dashavatara Sachet doesn't just give +70 to all stats but also a big boost in atk/acc/eva/mab/macc like Alternator.
Hm didn't think of Umagirk being soloable, that is interesting.