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  1. #6961
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

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    Gilgamesh

    While I'm aware some people have gotten their emps to 99, and I've said this before, but SE is going to have to adjust the shit out of the 95/99 emp trial if you're going to need to 99 it to proceed. Unless they find a way to make VW relevant again (and when VW was relevant, the supply wasnt exactly overwhelming), there are going to be a LOT of stuck emp's at 90. Carbuncle availability

    Riftcinder
    Carbuncle.RikkoSource: Guildwork PM 10,000,000 2 Lower Jeuno about an hour ago
    Carbuncle.AssyriaSource: Guildwork PM 3,000,000 1 Western Adoulin about 3 hours ago
    Carbuncle.ValuationSource: Guildwork PM 2,500,000 2 Upper Jeuno about an hour ago

    Riftdross
    Carbuncle.MoodSource: Guildwork PM 500,000 4 Lower Jeuno about 6 hours ago

    Heavy metal
    Carbuncle.GenoviaSource: Guildwork PM 230,000 19 Western Adoulin about 3 hours ago
    Carbuncle.MintaySource: Guildwork PM 122,000 82 Western Adoulin about 3 hours ago
    Carbuncle.ShabbaaSource: Guildwork PM 90,000 10 Aydeewa Subterrane 9 minutes ago
    Carbuncle.ValuationSource: Guildwork PM 85,000 30 Upper Jeuno about an hour

    hMP's may always have a source with Uptala offering a 0.02% chance at masamuramaru and it still being a relevant weapon, but thats a pretty small source in the grand scheme of things.

  2. #6962
    Custom Title
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    i do agree.. a lv99+ version of whatever that can drop a decent supply of Empy/Mythic upgrade currency would be totally useful. Maybe even Relic just to give them all a bit of a supply push. most gear incentives for older events has gone down the drain with the advent of iLvl.

    im hoping they bring back beastmen kings (equivalents of classic, SCNM or Campaign Ops) or 100 unit dynamunny, maybe a hardmode Alexander for alexandrite pouches, and bringing back the unique voidwatch NMs for some HMPs...

    I'm really liking the prospect of this as it would serve to bring people back to old areas.. old battlefields.. but they'd need to dangle the right carrots and not just outdo them in one update

  3. #6963
    Relic Shield
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    Siren

    I'm still hoping to just mine HMP's etc in mog gardens. I know it won't happen but a man can dream. Was it ever confirmed you can really get alex from mog gardens? I wanna say there was a screen shot.

  4. #6964
    Pro's Pet
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    Valefor

    I think the mod thing is about the stance some mobs have. Ie gnoles can be on all fours or standing, wamouracampa can be curled up or relaxed.

  5. #6965
    BG Content
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    Lakshmi
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    Does this mean we're going to have to use our mouse and place it over the V to see what augments we got?

  6. #6966
    New Merits
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    Ifrit

    It looks like augments will show up, and the standard gear information including defense will be hidden.

  7. #6967
    Salvage Bans
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    Gilgamesh

    I took it as a "Next page" sort of thing. Click on the arrow to go to page 2 of a piece of gear's stats.

  8. #6968
    BG Content
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    Lakshmi
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    Okay. Also, looks like October is mostly minor adjustments or things that should have been emergency maint patched in months ago. November is where it's at, if they actually deliver.

    Edit:
    Their "items loading on zone" theoretical problem responses are such bullshit. I could write an addon on v4.1 in 1-2 nights that would effectively eliminate reloading for everything except temp items.

  9. #6969
    Resident Moogle
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    Asura

    Quote Originally Posted by Byrthnoth View Post
    Does this mean we're going to have to use our mouse and place it over the V to see what augments we got?
    Doesn't XI's mouse make gear-stats disappear if you make it move off that particular equipment slot? Maybe they were referring to the new UI for the mouse-bit, while current-UI is the square-button/- on numpad equivelant.

    [dev1165] Title Screen Additions

    An additional Config menu will be accessible from the title screen, from which players may adjust the volume of sound effects and the title screen background music.
    10 years I've been waiting for this....and they blew it by forgetting to include an aspect ratio setting!

    The "PC Armor Display" category will be added to the "Misc." section of the Config menu. This new category will allow players to either simplify the display of other PCs' armor or have it display normally.
    And it also looks like they agree with me on the idea of eventually unifying /localsettings across platforms, since that was previously a PS2-only option. All hail blinkmenaked.



    Is there any signs in the dats how many zones are left to be implemented? I was under the assumption we already had them all until Marjami came out and had a blatantly blocked off zone-line, even though we still need a location for the last couple Naakuals....unless they wanted to shove them into Rala/Yahse somehow, or those unused extra maps in the cave zones.

  10. #6970
    BG Content
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    Slycer Ilerion
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    Excalibur
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    Fenrir

    There's at least one more known area - Kamihr Piedmont (ice/snow area with the snow tiger Naakual). There's also gotta be one other area which was like a cavernous/city ruins type area. Concept art for both of them was shown at their Vana TV Fest thing (which btw they never made good on their promise to translate).

  11. #6971
    Nidhogg
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    Bahamut

    Looks like the gates zone shown in the teaser today leading to Kamihr Piedmont. I wonder how this'll play out, as there's been no mention of Delve for Yorcia and Marjami. Wonder if this Kamihr's WKR will be ilvl 115 as well, then all 3 are pushed into the next Delve in the following update. As mentioned multiple times over in the past, with Matsui confirming that there will be seven WKRs, we're still short an area in the .dats, nevermind a model/name for this last mystery Naakual. Of note, there's a pic during the missions that shows the Naakuals, but only shows our 5 current ones, and the Lionbearthing from Kamihr.

    Pretty excited for November, and if you're big into Monstrosity, it looks like October will be good to you. That area list is much more impressive then the 2 areas they mentioned a few weeks ago.

    Unless they're hauling ass on this November update though, I'd look for them to split it up further like they did with the last 3 updates and how Skirmish never quite made it in. New areas and WKR, new coalition ranks, new missions, BCNM remakes, mission BC remakes, RMEC adjustments, AF+2, possibly AF2 and AF3 adjustments too (hate when they're so unclear on that, and different languages say different things XD), its all a lot to fit into one, I'd imagine. There was mention before of adding a "large number of achievements" through the library system in this set of updates too. Wonder if those will still pan out, or just be typical "complete this new shit, get shinies" or if it'll be more in depth.

    Wish they had split the content a tad between the two updates though. I mean, I don't mind a quality of life enhancing update, but when the game's content is in the current state that it is, promising all of this content for November, and leaving October full of "well that's nice...now what can I do to enjoy the game?" is just kinda meh.

  12. #6972
    PUP Power!
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    Sylph

    I wonder if delves for the old zones are coming this update.

  13. #6973
    Resident Moogle
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    Quote Originally Posted by Toth View Post
    I wonder if delves for the old zones are coming this update.
    Preferably not in Cirdas_U again also.

  14. #6974
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

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    Mog sack can hold 80 items, there are 15(?) porter slips. Last i checked, 15/80 != anywhere near .25

    Would have been nice if the dev said "maybe you should expand your mog sack to 80 if your 15 porter slips are taking up 25% of your mog sack.


    Theres not much being added to monstrosity, other than zones so people can level their large mobs up past 60, its still boring as fuck being solo though. I got bored of it a while ago they need to introduce party play or something soon.

  15. #6975
    Cerberus
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    Shiva

    They mentioned they are adding abilities for monstrosity too, besides new areas, I'm hoping they refer to Job Abilities and not that single JA to change stance, which would only affect a few mobs lol. But yeah, they should do Nov update in Oct and viceversa...

  16. #6976
    Pro's Pet
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    Quote Originally Posted by Seol View Post
    they should do Nov update in Oct and viceversa...
    Agree so much with this lol.

  17. #6977
    Ridill
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    Quote Originally Posted by Seol View Post
    They mentioned they are adding abilities for monstrosity too, besides new areas, I'm hoping they refer to Job Abilities and not that single JA to change stance, which would only affect a few mobs lol. But yeah, they should do Nov update in Oct and viceversa...
    I thought they said they were only adding it to Gnole/wamourcampa... though I think I remember farther back them mentioned jas eventually

  18. #6978
    Nidhogg
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    Seraphus Highwynn
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    Gilgamesh
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    Diabolos

    All these Naakuals/Crest talk reminds me of


    (go to 5:00)
    Spoiler: show



    I bet the Naakuals struck a pact with King August to seal away a greater evil. Then you come along as an adventurer and fuck it all up and release it. Nice job breaking it, hero.
    http://tvtropes.org/pmwiki/pmwiki.ph...BreakingItHero

  19. #6979
    E. Body
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    RE: Equipment in a Separate Inventory Bag

    If they are able to apply this to every single bag it'll be awesome (No need to gear your jobs with the non-Storage Slips anymore, just have to shuffle Storage Slips), however if they add a separate bag specifically for this function it will be a terrible idea.

    Consider: Every time you switch jobs, fill up your inventory that has to be shuffled into that specific bag before you gear up the rest of your stuff and then shuffling it all back when you're done. Ugh. I think I'd rather take the limited inventory.

  20. #6980
    BG Content
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    Slycer Ilerion
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    Excalibur
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    Fenrir

    FYI, there was a long-winded post from Fujito today about why they can or can't do things with item storage. It was pretty complicated and didn't really present any new info so I'll just wait on the official translation later (I can translate it later if we don't get one).

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