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  1. #681
    Hydra
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    Quote Originally Posted by alexkrycek View Post
    I know suck less etc, but what does a group do if their SCHs can't seem to get their shit together and keep stuff stunlocked?
    Replace them with competent SCH? / amg3rdpartytoolstohelpstun... assuming you're not averse to such treachery

  2. #682
    Jem
    Jem is offline
    Claustrum. Really?
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    If you people are incapable of stunning then it's probably for the best that you don't associate with them anymore!

    More seriously though, put people actually capable of stunning on SCH and make the gimpy SCH's level another useful but less critical job. Something like COR. Fairly hard to fuck up roll + drop unless you're a complete tard.

  3. #683
    Old Odin
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    how are you dealing with the lag in the hall of mul. We did a 36 man legion hall of mul. I turned effects down (mostly all, ecxept the ones of the sch pt and me). Still sometimes you got lagspikes that cause your stun to miss spells/abilitys (rarely but it happens at least once per run) the mobs does. Especially got a huge lagspike when the harpy 2. wave went chainspelling (even tough effects were turned off). I thought the 18 man lag was a bitch but managable, but dear lord 36 man legion is on a total other level sometimes considering lagspikes.

  4. #684
    Clever and witty, all together the ladies love the Nekura
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    I'd love to be a fly on the wall at an FFXI triage meeting. I imagine those guys getting drunk and throwing darts at a board containing stuff they should work on.

  5. #685
    Chram
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    Quote Originally Posted by Damane View Post
    how are you dealing with the lag in the hall of mul. We did a 36 man legion hall of mul. I turned effects down (mostly all, ecxept the ones of the sch pt and me). Still sometimes you got lagspikes that cause your stun to miss spells/abilitys (rarely but it happens at least once per run) the mobs does. Especially got a huge lagspike when the harpy 2. wave went chainspelling (even tough effects were turned off). I thought the 18 man lag was a bitch but managable, but dear lord 36 man legion is on a total other level sometimes considering lagspikes.
    Only a guess, but first thing I'd do is drop the game and/or background resolution values drastically. Graphics look awful, but are much much faster to process.

  6. #686
    BG Content
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    Quote Originally Posted by Damane View Post
    how are you dealing with the lag in the hall of mul. We did a 36 man legion hall of mul. I turned effects down (mostly all, ecxept the ones of the sch pt and me). Still sometimes you got lagspikes that cause your stun to miss spells/abilitys (rarely but it happens at least once per run) the mobs does. Especially got a huge lagspike when the harpy 2. wave went chainspelling (even tough effects were turned off). I thought the 18 man lag was a bitch but managable, but dear lord 36 man legion is on a total other level sometimes considering lagspikes.
    This was happening in every zone in the game over the weekend (at least for Comcast customers), but it isn't typical really. I don't know how it would be with 36 man.

  7. #687
    Ridill
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    Reminds me more of the oldschool issue where having like 120+ people in a zone starts to caused stuttering, which was typical in places like DA come Fafhog time. And since SE doesn't truly instance, you're probably not the only 36 people in a given area or at least the same server cluster processing whatever.

  8. #688
    Hydra
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    Keep in mind that visual changes won't assist with network latency. Lowering of effects or background resolution will only help if your 'lag' is hardware lag (i.e. low fps) - it's completely unrelated to network latency (R/S, data received/sent) that some zones seem to suffer with and is probably a server cluster/data pipe issue.

    If your FPS is sitting at >29, turning off effects isn't going to fix network latency.

  9. #689
    New Merits
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    Quote Originally Posted by Slycer View Post
    First of all, regarding your feedback that we are using the forums to negotiate updates, this just isn't true. Since the changes we proposed are the result of numerous and repeated studies, we reference the feedback here only to make the proposed adjustments better. If there is a plan to compromise from the beginning, we will let you know from the start.
    http://cdn.memegenerator.net/instanc...0/26066248.jpg

  10. #690
    Old Odin
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    Dev Tracker: Discussion

    Quote Originally Posted by Dazusu View Post
    Keep in mind that visual changes won't assist with network latency. Lowering of effects or background resolution will only help if your 'lag' is hardware lag (i.e. low fps) - it's completely unrelated to network latency (R/S, data received/sent) that some zones seem to suffer with and is probably a server cluster/data pipe issue.

    If your FPS is sitting at >29, turning off effects isn't going to fix network latency.
    its a brand new pc i am playing on. graphics snd fps are np. its just the huge fucking delay in respond to abilitys and spells that pisses me off. its like they put whitelag from whitegate into it. i have usually a fairly low ping but still in legion its fucking brutal.

  11. #691
    BG Content
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    Slycer Ilerion
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    Their comments on the new RDM SP are more proof that they legitimately think their shit smells like roses until we throw it back in their face:

    http://www.bluegartr.com/threads/112...=1#post5479411

  12. #692
    Nidhogg
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    Seraphus Highwynn
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    Gilgamesh
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    Diabolos

    Even if you could land Paralyze II/Blind II/Slow II/Poison II/Dia III/Addle(think those are all of the debuffs that Legion mobs aren't immune to), nothing would really change. Those debuffs barely do anything and their duration is like 90 seconds or so. Those debuffs affect regular mobs a great deal, but for NMs which have AoE TP moves with a high rate of Regain and normal auto-attacks count as TP moves as well, these debuffs are greatly diminished in effect. Also stun is Dark Magic not enfeebling, so I don't know what they're talking about. The debuffs that actually matter are the ones most NMs are immune to, you know, the enfeebles that actually are worthwhile and would buy you time i.e Gravity, Bind, Sleep, Break.

    The fact that they gave RDM Gravity II without addressing the effect of 'Weight' on high level NMs is obnoxious. It had potential to be a useful spell at 75 but as our final, ultimate enfeeble? Get serious. If only the Evasion Down was a separate effect from the Weight so we could at least cast it on NMs to help everyone's accuracy.

  13. #693
    BG Content
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    Slycer Ilerion
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    Quote Originally Posted by Alistrianna View Post
    anyone wanan point out to SE that Stun is dark magic, not enfeebling?
    For some reason, Stun is included in enfeebling-type spells with certain things. For example, you can Immunobreak Stun. Based on their comment, I'm guessing it would be included in this also.

    Also, as far as immunity goes, there really aren't any worthwhile NMs that are immune to debuffs anymore. Like their post said, just highly resistant. With very few exceptions, everything in Voidwatch and Legion is susceptible to all debuffs (even including stuff like sleep, silence, gravity) with high enough accuracy/after Immunobreaks.

  14. #694
    E. Body
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    Quote Originally Posted by Ophannus View Post
    Apparently Fealty doesn't block terror...hmmm gonna have fun against our Aegis/burtgang PLD/DNC with my BLU then next LS brenner.
    Quote Originally Posted by Ophannus 8-11-2012
    Any tips on fighting an Ochain/Aegis PLD/RDM as BLU in pvp? It's hard getting around Fealty, apparently Osmosis can steal it and you can dispel it with Geist Wall but you're more likely to dispel a dummy buff like Bar/Shell/Prot/Regen etc than Fealty. Generally Shield Bash does 300+ and DE+Holy II does 1.2k which kills me outright, trying to find a way to survive 60 seconds until Fealty falls. Maybe shadows/Saline Coat/Magic Barrier and kite till I can Absolute Terror him? If I can land absolute terror, I basically win cuz that shit lasts a good 20 seconds, plenty of time to kill with Heavy Strike/Delta/Quadratic from behind. Breath spells perhaps, since those bypass aegis?
    Quote Originally Posted by Kyte 8-11-12
    If the wiki page is to be believed, Fealty can't block Terror.
    Quote Originally Posted by Ophannus 8-11-12
    Fealty definitely blocks terror, but I what I was saying is, is there a strategy to survive for 60 seconds until fealty wears off wherein I'll be able to land terror?
    >______>

  15. #695
    CoP Dynamis
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    Bahamut

    I think the worst part is that SE seems to genuinely think this new RDM 2h is useful. Or that enfeebles are useful. At all.

    There definitely needs to be a vast increase in the number of enfeebling spells available to make RDM anywhere near worth bringing along.

    - Some sort of Addle effect for TP move windup.
    - Something resembling Inhibit TP, that makes monsters gain only 1 TP per hit taken (but gain normal TP on their hits that land), to stop NMs using backtobacktobacktoback TP moves when theres more than 3 people on them.
    - Plague. Seriously.
    - Magic Attack/Defense Down versions of Dia and Bio, mutually exclusive like them, that shave off 15 MAB and 15 MDB or something with their tier III versions.
    - Death might make the new SP worth using, or Doom at the very least. Summoners and Blue Mages get these. A fun toy, if nothing else.
    - Impact. Natively. Get rid of the dumb MP cost for the non-robe version too.
    - Something that reduces Magic Evasion, thereby making subsequent enfeebles easier to land. Or even six spells that work like Ultima's "Nuclear Waste", its functionally the same. Anti-barspells, if you will.
    - Dia/Bio IV, or make Dia/Bio III scrolls and change the merits to "Dia/Bio effect +1%" (do this for all merit spells and then make the relevant Augmented Relic +2 do it too)
    - For fucks sake give us Flash back you fucks what did we do to you
    - Give us Stun while you're at it

    Other RDM shit:
    - Make Phalanx II's formula not suck.
    - Make Enspell IIs not suck in general.
    - Give us the "old new" SP back and make it double duration and prevent Dispel.
    - Light elemental nuke Ultima, damage based on the total of all your magic skills (go skill healing and divine you lazy fucks!)(okay this is just wishful, but its been both white and black magic and it worked like that in FF2! and we deserve a cool ultimate spell too.)

  16. #696
    Ridill
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    Idk I think the worst part is they think that putting an ability that blm gets at 15 on a 1hr timer and then restricting it so it only works on a few spells (not to mention it almost sounds like it doesn't floor partial resists like ES does) is somehow good. What is next a Sneak attack on 1hr timer for dnc that doesn't give 100% accuracy and can only be used on melee attacks?

    Seriously though it's rdm and I think everyone is still living back in 2005 or so when rdms were actually semi ok at something and are afraid of that again

  17. #697
    Hydra
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    Quote Originally Posted by Vriska View Post
    - Light elemental nuke Ultima, damage based on the total of all your magic skills (go skill healing and divine you lazy fucks!)(okay this is just wishful, but its been both white and black magic and it worked like that in FF2! and we deserve a cool ultimate spell too.)
    You will take your GravityII and you will like it!

  18. #698
    Elvaan Death Machine
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    Pharaun Methelys
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    Reading their comments about the new RDM SP just makes me want to bang my head against the wall. It's beyond shitty, I don't need to test it to know that. The only way it might be not terrible is if the gave it a 30 or 60 second duration so you could actually fully enfeeble the mob and if they readjust old/add new enfeebles so they actually do something worthwhile on current content.

  19. #699
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

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    Dev Tracker: Discussion

    Remember about 2 yrs ago, we were throwing around the idea that SE doesnt care about FFXI to try to get us to play FFXIV, but then that idea slowly faded away since XIV was such a fucking godawful piece of shit that they actually need to create a storyline reason to tell people "hey this game was really really fucking bad and you should all feel bad for us"? Well i think theyre back to trying to get people to ditch XI for XIV.

  20. #700
    E. Body
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    Quote Originally Posted by Chocobunnies View Post
    You will take your GravityII and you will like it!
    Gravity II wouldn't be bad at all if they would just allow the -evasion effect to land without the -movement.

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