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  1. #6981
    Nidhogg
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    Any chance you could take a look at the weekly summary part? Below their typical musings about the weather and the next update there's a section about the celebration of FFXI, FFXIV: ARR, and DQX. Google Translate says something about "Spriggan and Slimes appearing in Vana'diel." Know that FFXIV is getting golems and Shanatto, so we're getting slimes and wtfever spriggans are?

    Nevermind, found some of the details here.

  2. #6982
    E. Body
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    I wonder if they will rename the shadows in FFXI that are already called Spriggans.

  3. #6983
    Blue Magic is Best Magic
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    There are cases of using a name twice like there's a malboro named ochu iirc.

  4. #6984
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    Quote Originally Posted by Malithar View Post
    Nevermind, found some of the details here.
    http://storage.siliconera.com/wordpr...w1_510x255.jpg

    If they're just costume items, that'd be simply cute.

    If we actually get monsters? Oh, PLEASE. I'd laugh my ass off if they redid the HQ version of Royal Jelly with DQ slimes.

  5. #6985
    Nidhogg
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    I don't like the idea of crossing games in an MMO (always feared Cloud and Sephiroth being added to FFXI) but I can't shake the desire of having Slimes added to the game, if only to die to them.

  6. #6986
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    Quote Originally Posted by Malithar View Post
    I don't like the idea of crossing games in an MMO (always feared Cloud and Sephiroth being added to FFXI) but I can't shake the desire of having Slimes added to the game, if only to die to them.
    If FFXI just randomly added oldschool mobs here and there, people would shit bricks. Dropping DQ mobs in would cause mass confusion.

    Two words. Metal Slimes. Nothing epic for loot, just massive exp, lottery spawn in any given area. Would burn for merits.

  7. #6987
    Impossiblu
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    Sorry but that slime looks horrible. It doesn't fit in with the rest of the game at all. Should've chosen something that would mesh in better.

  8. #6988
    Blue Magic is Best Magic
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    Yeah I agree, although I never liked dragon quest.

  9. #6989
    Resident Moogle
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    I just assumed it was a limited-time event thing. But yeah, it stands out pretty bad against XI's established style.
    Spoiler: show
    Not an issue with XIV though where half of its mob roster essentially is XI mobs, with a dash of some ripped XII models for good measure.

  10. #6990
    Cerberus
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    Quote Originally Posted by Prothescar View Post
    Sorry but that slime looks horrible. It doesn't fit in with the rest of the game at all. Should've chosen something that would mesh in better.
    Oh come on, man; the dissonance is the whole point.

  11. #6991
    Pro's Pet
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    Valefor

    Meh I agree with him, that slime is just too otherworldly..

  12. #6992
    Ridill
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    Quote Originally Posted by scaevola View Post
    Oh come on, man; the dissonance is the whole point.
    That's what I thought too... as far as old characters give me some from FFIV! Give me Cecil and Golbez anyday

  13. #6993
    Resident Moogle
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    http://forum.square-enix.com/ffxi/th...078#post472078

    Translation of the storage stuff Slycer alluded to earlier. Quoted in spoiler.
    Spoiler: show
    Quote Originally Posted by Yoji_Fujito
    Hello,

    We are making progress with our plans and investigation as to whether we are able to boost the amount of items that you can hold in your inventory. While one specific plan is to add another type of inventory that can be carried around, we are still continuing to look into all of the other requests and ideas you have submitted. With that said, I would like to respond to what I can.

    • Porter Moogles

      Can you make it so that a full moogle storage slip can be made into a key item?

      We can make it so that a single moogle storage slip that has all the pieces of equipment stored on it becomes a key item; however, this would make it so we are unable to add equipment that can be stored to these slips even if there are open spaces for it in future version updates. The reason is that when you restore an item that was converted into a key item to its original state, it will cause the storage slip to revert back to it's item state with the most up to date changes applied, so in other words it will show as having items stored that you did not store.

      This means that there will be no way of retrieving these items unless we do this when we are sure there will be no more items added to Moogle Storage Slips or the data has reached its limit for a slip.

      Also, as I mentioned previously, the Porter Moogle system was created to compress your items as much as possible. Compressing it any further would make it less convenient than you think to freely add and remove items.

      Is it possible to make it so we can direct equip items from storage slips that have been converted into key items?

      This is not possible. Items would have to be restored to their item form in order to equip them, and that item data needs to reside on the client. This is essentially the same thing as increasing inventory spaces, and would result in the same issues.

      Can you change the content of storage slips?

      As a current policy for FFXI specifications, we will not be moving the location of saved data. The main reason for this is so that we are able to secure data restoration. While this would be possible from a technical standpoint, we will not be doing it.
    • Inventory

      Can you make it possible to use items inside of other bags?

      The answer for this is the same as the question asking if we could make it possible to equip items that were in other bags. In order to equip or use items in other bags, we would have to break past a lot of the core system aspects. We are currently estimating the tasks for this, and it will most likely take a bit of time until we have a conclusion.
    • Storage

      Can you make storage that is shared between accounts?

      We are currently looking into this and whether we can make what you are all requesting. If it's only something that you can retrieve eight items from at a time then it wouldn’t be much different than the delivery feature. We are proceeding with our investigation to make this happen.

      Can you make a massive storage system that is limited to only our Mog House?

      For this as well, we need to investigate how we allocate our system resources or if we can restructure the system.
    • Other

      Item loading after entering a zone

      Previously I mentioned that increasing the amount of items you can hold in your inventory would naturally increase the amount of time it takes for the items to load when entering a zone. Lag is generated by the communication between the server and the client. While we will not be able to completely fix this, we are searching for some way to do something about it.

      Will there by a continuation for Trial of the Magians?

      I'm sorry, but unfortunately this is not something I can answer. While you might be thinking it's I who created it, this is not only related to me as we need to make sure that it meshes with Adoulin content, so unfortunately I cannot respond to this.


    With all that said, there are a lot of replies with an “under investigation” status. However, as we cannot ascertain whether or not these are all possible or not it’s difficult for me to explain to you all at the moment. We appreciate your understanding about this, and please know that we are working hard towards providing the most comfortable conditions possible.

    Thank you very much.

    . I'm just happy they're actively looking into inventory congestion solutions. Having a shared-account storage would be nice for quicker swapping of shit about, without dealing with the 8box limit of the delivery box.

  14. #6994
    Ridill
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    Lol there is certainly alot of I don't knows interspersed with flat out nos. I think the storage item into KI if you get all is a funny idea. I mean that would be 1 hell of an undertaking just to get 1 invent space

  15. #6995
    Relic Shield
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    Will there by a continuation for Trial of the Magians?

    I'm sorry, but unfortunately this is not something I can answer. While you might be thinking it's I who created it, this is not only related to me as we need to make sure that it meshes with Adoulin content, so unfortunately I cannot respond to this.
    This answer honestly pisses me off. To me it say "Yes, forget about the last 10 years. If you don't do Adoulin, Fuck off".

  16. #6996
    Relic Shield
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    Considering they're bringing a ton of Magian trial items back into play, Empyrean armor/weapons, AF2, Relics, Mythics, in november. They're hardly saying "forget about the last 10 years." I personally didn't care for Trials of the Magians and only used it as a means to an end. There was just way too many busywork trials before you even got a halfway decent item. Empyrean armor was fine, and I guess weapons too considering how easy it was compared to Relics. But I've always hated the randomness of Lotto NMs, mostly cause there's no max pop time. The most annoying part to me though, was weather trials. Some weather is super common and is no problem, but others it was a pain in the butt to ever see it and you were basically limited to the gameday.

    Anyway, it's just my opinion and if people liked/loved TotM that's fine. I'd personally be happy with never having to do another trial.

  17. #6997
    E. Body
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    Quote Originally Posted by Draylo View Post
    There are cases of using a name twice like there's a malboro named ochu iirc.
    They called some Malboros "Ochu" and because of that they had to come up with another name when they actually did make an ochu-type monster (Rafflesia). There are (obviously) hundreds of examples of the same monster called different things (N:1), but I don't think there are any examples of the same name being used on two different monster types (1:M).

  18. #6998
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    Balrahn.

    but i get where you're coming from.
    they'll probably add a descriptive to it, like Otherworldly Slime and Otherworldly Spriggan

  19. #6999
    Ridill
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    The slime doesn't bug me per se, but more the overly bright coloration compared to XI's more washed out style.

  20. #7000
    Impossiblu
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    I just know that its facial animations will be ludicrous compared to everything else in XI. That's what concerns me.

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