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  1. #7081
    Blue Magic is Best Magic
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    Quote Originally Posted by NynJa View Post
    Has there been anything else to talk about?!?
    Monstrosity ^0^

  2. #7082
    I enjoy tapping my sisters fine ass
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    Aug 2006
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    Quote Originally Posted by Draylo View Post
    Monstrosity ^0^
    Even still there hasnt been much to talk about since nobody has discovered gnat manticore or cerberus yet...

  3. #7083
    Ridill
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    Bahamut

    Quote Originally Posted by jimbobsonofgod View Post
    Even still there hasnt been much to talk about since nobody has discovered gnat manticore or cerberus yet...
    Gnat is really starting to piss me off lol. Got everything else 60+ now slowly walking them up to 90 to see what happens. I'm gunna laugh if they made some that require you to level stuff from other ecosystems

  4. #7084
    I enjoy tapping my sisters fine ass
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    That all flying vermin or all vermin to 60 ? I've been doing all the unlocks of the unique known species just got lizard / wivre / bugard to 60 left but probably wont start those til after the update.I want to get every species to at least 30.

  5. #7085
    Impossiblu
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    Mar 2010
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    FFXIV Character
    Prothescar Centursa
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    Balmung
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    Valefor

    anything that hasn't been found yet probably requires NM~HNM rank to unlock. it makes the most sense

  6. #7086
    Relic Shield
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    Dec 2012
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    Siren

    I really doubt gnat takes NM+ rank to unlock, it's either tied to high lvls (75+) of multiple vermin no one has taken that high yet, or it's not unlocked yet like gnoles standing form. Cerb I could see as being NM rank only but it's probably just high lvl large beasts that no one can currently lvl due to zone limits. Probably same with manticore.

  7. #7087
    Yoshi P
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    Jul 2004
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    5,348
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    Bahamut

  8. #7088
    Ridill
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    Quote Originally Posted by jimbobsonofgod View Post
    That all flying vermin or all vermin to 60 ? I've been doing all the unlocks of the unique known species just got lizard / wivre / bugard to 60 left but probably wont start those til after the update.I want to get every species to at least 30.
    All
    Quote Originally Posted by Hitou View Post
    I really doubt gnat takes NM+ rank to unlock, it's either tied to high lvls (75+) of multiple vermin no one has taken that high yet, or it's not unlocked yet like gnoles standing form. Cerb I could see as being NM rank only but it's probably just high lvl large beasts that no one can currently lvl due to zone limits. Probably same with manticore.
    Some people have level large beasts up

  9. #7089
    The Syrup To Waffles's Waffle
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    FFXIV Character
    Cair Bear
    FFXIV Server
    Excalibur
    FFXI Server
    Fenrir

    My only Vermin not 99 are Wamoura, Ladybug, Crawler, and Beetle. And no Gnat.

  10. #7090
    BG Content
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    Lakshmi
    Blog Entries
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    I bet taking Ladybug to 99 would unlock it.

  11. #7091
    S N K
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    Sylph

    Quote Originally Posted by Draylo View Post
    Same discussion every two pages, cool.
    http://images4.wikia.nocookie.net/__...B_%2801%29.jpg

  12. #7092
    Relic Horn
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    Sylph

    But Atinian Staff +1 is iLvl 118, not 117...

    Anyway, until the update comes around that specifically gives the MACC values, I'm going to assume MACC ~= 0.75 * weapon skill for melee weapons, and MAC ~= 0.95 * weapon skill for mage weapons.

    Seems close enough for me.

  13. #7093
    BG Content
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    Lakshmi
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    All I'm taking from it is that Items with the same iLevel can have different amounts of Magic Accuracy on them.

  14. #7094
    Insert witty title here
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    Phoenix

    Quote Originally Posted by Byrthnoth View Post
    All I'm taking from it is that Items with the same iLevel can have different amounts of Magic Accuracy on them.
    That's real fucking handy, especially when many of the main hand ilevel weapons were used just for m.acc (or, primarily). gg, se...

  15. #7095
    Ridill
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    Apr 2011
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    Bahamut

    Wonder what they mean by the item skill macc not going to be the values they gave us today. Are they going to give us something that still isn't representative of macc? If so why do it? Are the macc values they gave us today incorrect or changing? Again why do that? Are they going to do something funny like give us the multiplier lol. I must say though I love how they basically just flipped cor the middle finger.

    And looks like there is still a big gap between soothsayer mages and atinian mages just now some can close it a little with boss drops

  16. #7096
    First invited, last in the zone.
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    Sep 2008
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    Lakshmi

    Quote Originally Posted by dasva View Post
    Wonder what they mean by the item skill macc not going to be the values they gave us today. Are they going to give us something that still isn't representative of macc? If so why do it? Are the macc values they gave us today incorrect or changing? Again why do that? Are they going to do something funny like give us the multiplier lol. I must say though I love how they basically just flipped cor the middle finger.
    I don't see how they're giving COR the middle finger. Before the update CORs best option for MAcc was Chatoyant for +30? Now they can get way more than that from main-handing an Aphotic Kukri or Halachunic Sword.

  17. #7097
    Ridill
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    Quote Originally Posted by Foldypaws View Post
    I don't see how they're giving COR the middle finger. Before the update CORs best option for MAcc was Chatoyant for +30? Now they can get way more than that from main-handing an Aphotic Kukri or Halachunic Sword.
    Because you lose 15% dmg maybe? Sure they get more macc than they have now but it should really be based on their gun. This basically kills staff bonus. Also kinda silly if you think about it. The acc of the physical shots out of the gun are based in the gun the magical ones out of your swd lol?

  18. #7098
    First invited, last in the zone.
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    Lakshmi

    Quote Originally Posted by dasva View Post
    Because you lose 15% dmg maybe? Sure they get more macc than they have now but it should really be based on their gun. This basically kills staff bonus. Also kinda silly if you think about it. The acc of the physical shots out of the gun are based in the gun the magical ones out of your swd lol?
    If you want the 15% damage bonus, then keep using Chatoyant which will give you the same damage and MAcc as before?

    The old option is *exactly* the same as it was before, but now you have an additional option to gain more MAcc at the expense of damage. (If you need it to be unresisted, or for light/dark shot). I fail to see how "Old option is exactly the same, here's a new one" "Kills" the old option or is a "middle finger".

    As for silly... how is getting an MAcc bonus for a sword any more silly than getting an MAcc bonus from a Staff?

  19. #7099
    D. Ring
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    Phoenix

    It's going to suck when armageddon is good again, when wildfire is actually worth using anyways. Also the problem is, giving up the macc on higher level monsters is very likely to be a bad idea. So staff will only be good on shit you wouldn't even care about QD/WF

  20. #7100
    Ridill
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    Quote Originally Posted by Foldypaws View Post
    If you want the 15% damage bonus, then keep using Chatoyant which will give you the same damage and MAcc as before?

    The old option is *exactly* the same as it was before, but now you have an additional option to gain more MAcc at the expense of damage. (If you need it to be unresisted, or for light/dark shot). I fail to see how "Old option is exactly the same, here's a new one" "Kills" the old option or is a "middle finger".

    As for silly... how is getting an MAcc bonus for a sword any more silly than getting an MAcc bonus from a Staff?
    The reason you don't see it is because you are only looking in the absolute of that just that job. Is it an improvement? Sure. But what other jobs are having to chose between either no dmg bonus or no ilvl macc? To put it in perspective it would be like if none of the staffs had int or magic dmg on them. Or the all the delve weapons didn't have skil but weaker weapons did and you had to chose between dmg and hitting. Even worse since it's not there main weapon type they are stuck with ilvl 113 weapons so they will gain the least from this... well and rng but magical ws ar dead so meh

    Silly in that sword skill not macc stat is adding to a guns macc when the gun has marksmanship skill.

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