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  1. #7101
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    Lakshmi
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    Why do you think that Wild Fire MAcc would depend on your main weapon instead of the 200 Marksmanship skill they'd doubtlessly be adding to iLevel-whatever Armageddon? You'll probably get by using a Chatoyant staff just fine.

  2. #7102
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    Quote Originally Posted by dasva View Post
    The reason you don't see it is because you are only looking in the absolute of that just that job. Is it an improvement? Sure. But what other jobs are having to chose between either no dmg bonus or no ilvl macc?
    BLU for their magic nukes is in the same boat as COR.

    RDM very likely has to choose between magic damage and less macc on soothsayer or no magic damage and more macc on buramenkeh.

  3. #7103
    D. Ring
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    I thought the +skill wasn't adding macc at all for ranged weapons, or do you have information to the contrary?

  4. #7104
    Ridill
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    Quote Originally Posted by Darkmagi View Post
    I thought the +skill wasn't adding macc at all for ranged weapons, or do you have information to the contrary?
    It is but it's the skill on the mainhand instead of the ranged weapon

  5. #7105
    Ridill
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    Quote Originally Posted by Foldypaws View Post
    BLU for their magic nukes is in the same boat as COR.

    RDM very likely has to choose between magic damage and less macc on soothsayer or no magic damage and more macc on buramenkeh.
    Forgot about blus since they blu magical dmg has been mostly ignored by soa so I'll concede that.

    Rdm however if you do the math depending on augments you're still going to have more Mac with staff instead of swd. Even more so if they finally make a higher ilvl staff for most jobs

  6. #7106
    Blue Magic is Best Magic
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    You don't lose anything. Nobody was getting magic attack from these adjustments. Who use quick draw for dmg anyways?

  7. #7107
    Ridill
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    Quote Originally Posted by Draylo View Post
    You don't lose anything. Nobody was getting magic attack from these adjustments. Who use quick draw for dmg anyways?
    Again it's about comparative gains. Or lack thereof

  8. #7108
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    Quote Originally Posted by dasva View Post
    Rdm however if you do the math depending on augments you're still going to have more Mac with staff instead of swd. Even more so if they finally make a higher ilvl staff for most jobs
    Well, until they *do* make a higher iLVL staff, you're looking at (potentially) 156+13+5 on fully augmented Sooth +5 from grip = ~179 MAcc, vs a potential 181 on the sword + 1 from shield.

    So I'll grant that +3 Macc is not a big deal, but you *do* have more with sword. (You can actually get another +20 Macc if you D/W, but that's not really a great idea)

  9. #7109
    Ridill
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    Quote Originally Posted by Foldypaws View Post
    Well, until they *do* make a higher iLVL staff, you're looking at (potentially) 156+13+5 on fully augmented Sooth +5 from grip = ~179 MAcc, vs a potential 181 on the sword + 1 from shield.

    So I'll grant that +3 Macc is not a big deal, but you *do* have more with sword. (You can actually get another +20 Macc if you D/W, but that's not really a great idea)
    Unless they removed the int/mnd from base sooth should be 10-20 macc from that not 5. And grips gives another 5 on enfeebles. To be fair though swd can use genbu shield which if you are weird or lucky might have 5 macc on it.

    But lebh+1 has same base stats as sooth but can get most likely up to 30 macc

    Small differences but staff still wins

  10. #7110
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    Quote Originally Posted by dasva View Post
    Unless they removed the int/mnd from base sooth should be 10-20 macc from that not 5. And grips gives another 5 on enfeebles. To be fair though swd can use genbu shield which if you are weird or lucky might have 5 macc on it.
    Okay yeah, so soothsayer/grip picks up another 5, and sword/shield picks up another 4, which still leaves you at 184 vs 186. Or 2 Macc in favor of sword!

    I wasn't considering Enfeebles, because Magic Damage doesn't matter there, so there's no tradeoff and it doesn't "matter" whether staff or sword is better.

    But lebh+1 has same base stats as sooth but can get most likely up to 30 macc
    Ok yeah, so a hypothetical lucky augmented lebh+1 wins.

  11. #7111
    Ridill
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    Also and lower dints. But even at higher dints lehb only needs 20 macc to tie. And to get that much macc on shield you'd probably have to sacrifice getting more cure cast time or potency so yeah lucky or crazy

  12. #7112
    Old Odin
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    Quote Originally Posted by Darkmagi View Post
    It's going to suck when armageddon is good again, when wildfire is actually worth using anyways. Also the problem is, giving up the macc on higher level monsters is very likely to be a bad idea. So staff will only be good on shit you wouldn't even care about QD/WF

    wildfire wont be usefull at all, magical weaponskill are sadly not based upon base dmg of the weapon as far as i know, so last stand/slugshot will win regardless ¬.¬. This is a huge oversight on the magical dmg WSs, not to mention cor didnt get alot of MAB gear at all... so

  13. #7113
    Sea Torques
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    Wildfire will be useful on any fight where mobs have resistance to physical or piercing damage or are weak to magic. I didn't think m.acc mattered for WF though...

  14. #7114
    Ridill
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    Quote Originally Posted by Hoshiku View Post
    Wildfire will be useful on any fight where mobs have resistance to physical or piercing damage or are weak to magic. I didn't think m.acc mattered for WF though...
    It does but wf tends to be very accurate... and least in the normal builds with lots of agi against 99 content. Against higher level without gaining some ilvl macc it would probably not fair as well

  15. #7115
    Old Odin
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    Quote Originally Posted by Hoshiku View Post
    Wildfire will be useful on any fight where mobs have resistance to physical or piercing damage or are weak to magic. I didn't think m.acc mattered for WF though...
    sorry to break it to you, but after the magic dmg update I would rather take a geo/sch/blm against a mob that only takes magical dmg, constant tier I nuking alone without running out of MP will outdo any WF dmg...

    and we are on the beginning of gear being added with magic damage + on it

  16. #7116
    Relic Horn
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    Quote Originally Posted by Draylo View Post
    You don't lose anything. Nobody was getting magic attack from these adjustments. Who use quick draw for dmg anyways?
    Seriously, this. Who cares? We may as we'll be discussing disproportionate improvements to Fast Blade

  17. #7117
    Relic Horn
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    Sylph

    Quick Draw is still the only decent damage source for Wildskeepers in areas too irritating to get colonization rate up (Foret, Yorcia, probably the new area for a while).

  18. #7118
    E. Body
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    Its relevancy (or lack thereof) doesn't make it any less of a strange design choice when put in perspective of the goals of the iLVL system. Hopefully they'll either change their mind or make a new magic oriented mainhand for COR/RNG.

  19. #7119
    Ridill
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    People on qding naakuls to death?

  20. #7120
    Relic Horn
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    Sylph

    Doesn't the marksmanship skill on item level guns increase the magic accuracy of quick draw and wildfire naturally anyway? Stacking on bonus MACC from a sword or dagger is technically double dipping from the item level system.

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