I think the server population should spike back up with the next patch, especially with FFXIV newness wearing off and us endgamers waiting for 2.1, which may still be almost two months away. FF11 is just stagnant now and the huge amount of content next month should help get more people back and ready to rock.
That being said, Matsui had 2 posts today. Anything good?
Maybe it's a fiendish plot by Square Enix; stagger content updates for FFXI and FFXIV so that players alternate, while still staying subscribed to both.
FFXI's content release rate needs to speed up to make that effective, though.
I'm surprised that they aren't releasing new monster types in November, given that translations generally lag behind everything else and they were already done for the new monster types as of the October Update.
I see new JP dev posts. Slycer signal broken?
I think they were deemed uninteresting.
I think as long as SE keeps fucking XIV up, people will get fed up and come back. It seems every time i pop in there, a new shitstorm is brewing. First it was the "edit your serverside stats as you wish", now something about an endgame battle being so glitched they had to shut it down.
who says SE cant place a restriction on players that are in Gladiator mode. wouldnt surprise me if they limit euipment to lvl 99 and ilvl items wont be even usable in gladiator mode.
I think the Monstrosity update will just turn out to be people farming prestige on normal mobs and totally avoid doing monstrosity in the first place.
Prestige is for player points only, monsters still only gain infamy. You can buy and upgrade items with either points. All it really does is allow people who haven't done any monstrosity gain at the same rate as those that have. I am just hoping that you can only gain prestige in the zones that you can play as a monster.
Really think that movement and nuking is going to be the way to go for PVP just like normal PVP.
There's a search function that allows you to search > monstrosity.
i wouldnt be sure about that. while there are some major exploits flaws, most people havent even reached bahamut coil 5 which was shut down. I for myself unsubbed 2 days ago from 14 due to various reasons however I am also not confident if i will stay in 11 for long, with most friends gone to 14. some said they would come back for the rem update but that was over a month ago. and if 11 keeps being this stagnant with no friends or people to play during EU prime it might turn for me to the way that i wont play either of them![]()
They have to be different points spent on different stuff, or else nobody would have any incentive to play a monster at all.Prestige is for player points only, monsters still only gain infamy. You can buy and upgrade items with either points. All it really does is allow people who haven't done any monstrosity gain at the same rate as those that have. I am just hoping that you can only gain prestige in the zones that you can play as a monster.
I think that's the way its going to be, There's really no current benefit to leveling monsters if that is the case.Cutting down NMs and HNMs rewards gladiators with rare items, which can also be obtained by exchanging prestige. The materials necessary to augment them are obtained by exchanging infamy/prestige or from treasure chests that felled monipulators relinquish.
Well, when you say it like that, you kind of undersell just how much HP the monsters have. Also, they consistently hit pretty hard for their delay; I wouldn't sell a crit build short until we actually see how it plays out against players.
At the end of the day, the single biggest problem with the system as it's explained is that there's no reason why anybody would ever want to fight another player on what appears to be even footing.
Imagine, if you will, DNC/NIN. What do you fight that on?
* Melee damage won't work because you probably have a 20% hit rate.
* Magic damage won't work because it has shadows, and when it doesn't have shadows it resists your nukes or stuns the spells.
* Any damage that you do while the DNC is meleeing you to death is countered by their Waltzes.
If I was fighting a DNC/NIN on level 99 Behemoth, I'd probably strip the shadows with melee attacks and then use two Wild Horns back to back. If I got lucky and they both connected and the DNC wasn't using Fan Dance, then maybe it would die.
Next imagine an Aegis PLD/anything. What would you fight that on?
* Melee damage doesn't work because it shield blocks you.
* Magic damage doesn't work because it's an Aegis.
* Any damage that you do while the PLD is meleeing you to death is countered by their Cures.
Honestly, I see running away as the primary use of the huge Monster HP. If someone tries to melee you, you can just run away and SE's annoying monster pathing system will probably let an intelligent monster consistently out of range a player. If you're annoying enough, they'll probably leave you alone.
I don't really see them expecting people on 99 monsters fighting players with stats that are around level 130. Especially with the advantage of being able to full gear swap in the field while monsters can't instinct swap.
Also what's this talk about players being able to opt out and not manipulators? It says you have to get a mark to fight or be fought
Yeah, that's exactly right, except you can't run away because you can't zone. Really, what happens is you force d/c and hope your HP lasts long enough to get out.
The "monsters not opting out" is just my speculation on a worst-case scenario, since obviously players are going to be able to opt in. That's probably an unfounded concern, but if monsters can opt out (or rather everybody has to opt in) the system completely falls apart because nobody ever actually "fights"; we just set up controlled scenarios with friends to boost our NM/Glad ranks.