Item Search
     
BG-Wiki Search
Page 363 of 367 FirstFirst ... 313 353 361 362 363 364 365 ... LastLast
Results 7241 to 7260 of 7340
  1. #7241
    BG Content
    Join Date
    Jul 2007
    Posts
    22,464
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    Quote Originally Posted by scaevola View Post
    Yeah, that's exactly right, except you can't run away because you can't zone. Really, what happens is you force d/c and hope your HP lasts long enough to get out.
    Genius, yeah. This is what I do in bad link situations too when xping, lol.

  2. #7242
    Cerberus
    Join Date
    Feb 2009
    Posts
    498
    BG Level
    4
    FFXI Server
    Cerberus

    The hilarious thing about it is when you come back in, you're back in gestation so they can't camp you.

  3. #7243
    Hydra
    Join Date
    Jan 2011
    Posts
    117
    BG Level
    3

    "However, as there are no pets that reach the level cap of item level 115 Hunapu or the item level 119 Kerehcatl, we plan on implementing pets with a higher level cap."

    Hurray, who else is looking forward to more crabs? Can never have enough crabs!

  4. #7244
    Old Odin
    Join Date
    Oct 2006
    Posts
    6,198
    BG Level
    8
    FFXI Server
    Asura

    Quote Originally Posted by Byrthnoth View Post
    Imagine, if you will, DNC/NIN. What do you fight that on?
    * Melee damage won't work because you probably have a 20% hit rate.
    * Magic damage won't work because it has shadows, and when it doesn't have shadows it resists your nukes or stuns the spells.
    * Any damage that you do while the DNC is meleeing you to death is countered by their Waltzes.

    If I was fighting a DNC/NIN on level 99 Behemoth, I'd probably strip the shadows with melee attacks and then use two Wild Horns back to back. If I got lucky and they both connected and the DNC wasn't using Fan Dance, then maybe it would die.

    Next imagine an Aegis PLD/anything. What would you fight that on?
    * Melee damage doesn't work because it shield blocks you.
    * Magic damage doesn't work because it's an Aegis.
    * Any damage that you do while the PLD is meleeing you to death is countered by their Cures.



    Honestly, I see running away as the primary use of the huge Monster HP. If someone tries to melee you, you can just run away and SE's annoying monster pathing system will probably let an intelligent monster consistently out of range a player. If you're annoying enough, they'll probably leave you alone.
    I can see SE adding restriction to players either via:
    1.) Equipment restrictions (no ilvl items)
    2.) Subjob restriction and/or Lvl restrictions (dumping your lvl down)
    3.) Adding in Gladiator mode some form of TP usage needed for melees to use abilitys and some form of enhanced recast/casting timer on mages to not spam the shit out of sleep/utsusemi or so. Lets say you need in gladiatior mode 100 TP or more to activate any of your abilitys like Berserk/Aggressor etc. on top of the cooldown is a hefty nerf.

    Well one restriction is probably in place in "gladiator" mode. You cant swap equipment or the manipulator looses target, so thats allready a slight nerf for the players.


    I dont know, all I know is player vs. monster doesnt work, if the player stays as strong as they are and the monsters stay as weak as they are.

  5. #7245
    Weaboo of the House of Weave
    Join Date
    Mar 2005
    Posts
    10,648
    BG Level
    9
    FFXIV Character
    Arthur Pendragon
    FFXIV Server
    Gilgamesh

    It is too late to go back to lateral progression.

    The only way out now is to just keep going up vertically. I'm not sure what's left of the playerbase can sustain that though either.

  6. #7246
    BG Content
    Join Date
    Jul 2007
    Posts
    22,464
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    Neither solution is going to restore the quasi-stasis that FFXI was maintaining before Adoulin, but I know which of the two options they have sufficient resources for.

  7. #7247
    Sea Torques
    Join Date
    Sep 2007
    Posts
    698
    BG Level
    5
    FFXI Server
    Bismarck

    I'm assuming that even with NM / HNM rank to unlock the ws, Fatal Cry will almost never land from adenium, or else you could just fatal cry and then cast break or sleep, and PCs wouldn't be able to do anything while the doom timer ticks down.

    Avian / Aquan / Amorph monsters are in the dats, so they might also be added, and then you could use Slug and just try to remove all of a PC's equipment for 5 seconds or whatever it gets after the obvious nerf.

  8. #7248
    Ridill
    Join Date
    Apr 2011
    Posts
    23,594
    BG Level
    10
    FFXI Server
    Bahamut

    Quote Originally Posted by Chocobunnies View Post
    "However, as there are no pets that reach the level cap of item level 115 Hunapu or the item level 119 Kerehcatl, we plan on implementing pets with a higher level cap."

    Hurray, who else is looking forward to more crabs? Can never have enough crabs!
    Well at least they are finally adressing the real problem instead of dancing around the edges of it and trying to tape stuff over it

  9. #7249
    Blue Magic is Best Magic
    Join Date
    Jul 2007
    Posts
    8,215
    BG Level
    8

    NOV update is looking better and better! So exciting.

  10. #7250
    D. Ring
    Join Date
    Feb 2007
    Posts
    4,736
    BG Level
    7
    FFXI Server
    Quetzalcoatl

    Draylo. You're trying too hard. You sound like some random dude paid to try and make something viral and doing a bad job of pretending.

  11. #7251
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

    Join Date
    Mar 2005
    Posts
    37,884
    BG Level
    10
    FFXI Server
    Gilgamesh

    Except we know Draylo's an idiot and considers anything SE puts out for XI to be a blessing. Case in point: oct patch, which delivered NOTHING except QoL upgrades, and yet his response was "WOW THIS PATCH AS SO MUCH AMAZING NEW STUFF".

  12. #7252
    I enjoy tapping my sisters fine ass
    Join Date
    Aug 2006
    Posts
    2,120
    BG Level
    7

    If you consider each inventory space a new item there's at least 80 right there !

  13. #7253
    Ridill
    Join Date
    Apr 2011
    Posts
    23,594
    BG Level
    10
    FFXI Server
    Bahamut

    Hey I can finally level my large mobs now!

  14. #7254
    Blue Magic is Best Magic
    Join Date
    Jul 2007
    Posts
    8,215
    BG Level
    8

    Quote Originally Posted by NynJa View Post
    Except we know Draylo's an idiot and considers anything SE puts out for XI to be a blessing. Case in point: oct patch, which delivered NOTHING except QoL upgrades, and yet his response was "WOW THIS PATCH AS SO MUCH AMAZING NEW STUFF".
    What exactly makes me an idiot? You love to throw insults around without backing them up. I love how I can give a positive comment and have instant angry replies. Get over yourselves lol, some people still enjoy FFXI.

  15. #7255
    S N K
    Join Date
    May 2006
    Posts
    2,664
    BG Level
    7
    FFXI Server
    Sylph

    Quote Originally Posted by Draylo View Post
    What exactly makes me an idiot? You love to throw insults around without backing them up. I love how I can give a positive comment and have instant angry replies. Get over yourselves lol, some people still enjoy FFXI.
    I don't think you're an idiot. I just think you're way too god damn happy sometimes.

  16. #7256
    Resident Moogle
    Join Date
    Mar 2007
    Posts
    13,229
    BG Level
    9
    FFXI Server
    Asura

    Looking at the monstrosity page info, has there ever been an instance before of two icons beside a player name?
    http://www.playonline.com/ff11us/gui...imgs/img09.jpg

    I'm so used to everything in XI being ingrained in PS2limitations/spaghetti that it's always odd seeing something 'new' mucked about with. I'm surprised it isn't just another icon to replace the I'm-a-mob icon for PvP stuff. They really need to fix the stretched-icons shit also one of these years.

  17. #7257
    E. Body
    Join Date
    Sep 2008
    Posts
    2,055
    BG Level
    7

    I find Draylo's undying optimism for XI endearing. I suppose he balances out the guys who are eternally cranky and hate everything Matsui and co. put out, but there's a lot less of that here than on XIAH or something.

  18. #7258
    Nidhogg
    Join Date
    Jul 2008
    Posts
    3,746
    BG Level
    7
    FFXIV Character
    Seraphus Highwynn
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Man i feel like the FFXI dev team is slower and slower every month with update reveals. They use to post a lot of details every monday when the update was a month away. We'll probably get a test server update like next week or something. I wish they'd give us details and tidbits sooner...

  19. #7259
    A. Body
    Join Date
    Jul 2006
    Posts
    4,224
    BG Level
    7

    Quote Originally Posted by Ophannus View Post
    Man i feel like the FFXI dev team is slower and slower every month with update reveals. They use to post a lot of details every monday when the update was a month away. We'll probably get a test server update like next week or something. I wish they'd give us details and tidbits sooner...
    I'm betting right now, a lot of the "support staff" has been cannibalized from FFXI in order to deal with FFXIV's issues. That in turn reduces how comfortable FFXI's big names feel about new content announcements for fear that the groundwork for said new content doesn't get done in time.

  20. #7260
    Nidhogg
    Join Date
    Aug 2007
    Posts
    3,782
    BG Level
    7
    FFXI Server
    Bahamut

    Quote Originally Posted by Ophannus View Post
    Man i feel like the FFXI dev team is slower and slower every month with update reveals.
    I miss Matsui's musings about what they were working on, the direction of the game, etc. It just gave a glimpse into what they were thinking and the reasoning behind it, even if we didn't agree. Honestly pissed that we haven't gotten any tidbits or hints as to what's coming and how it'll work, considering the update is 2-3 weeks away. Guess maybe they want it to be a surprise, but still.. :/ With the state of the game, I think the majority of players, or people that may return to the game, would rather get a bone of information tossed their way, than to be left in the dark.

    All we know so far is:

    Revamped AF
    Possibly revamped relic and empy gear (was that ever clarified? know other languages had it mentioned)
    RMEC updates
    New area (plus all things that come with new areas, WKR, new coalition ranks, quests, missions, etc)
    New Bayld equipment
    Hard mode mission fights and BCNMs (still left in the dark if we can expect updated mission gear, ilvl of new gear, etc)

    And that's it really. There's more than enough that they could do something as simple as reveal Bayld gear, tease a few of the new fights and their rewards, give us a glimpse at how an RMEC weapon will look or the work needed to make it have an ilvl, etc. Any of those would be great just to keep interest up.

Page 363 of 367 FirstFirst ... 313 353 361 362 363 364 365 ... LastLast

Similar Threads

  1. Dev Tracker: Findings/Posts (NO DISCUSSION)
    By Yugl in forum FFXI: Official News and Information
    Replies: 827
    Last Post: 2017-11-29, 17:03
  2. Dev Tracker
    By Burningthought in forum FFXI: Official News and Information
    Replies: 7282
    Last Post: 2012-09-25, 10:52
  3. Dev Tracker - Job adjustments 3rd June 2011
    By Eldelphia in forum FFXI: Official News and Information
    Replies: 200
    Last Post: 2011-06-15, 14:27