the 99 will cost a some gil and seals, but is at least 100% confirmed.
the 99 will cost a some gil and seals, but is at least 100% confirmed.
I'd do the woe.
Given all the changes they've made to Walk of Echoes I'd guess that it goes way faster when you're working alone. 90 Empy might actually be faster if you have a group though. Basically it's the way it actually should've been when they first came out.
So many days of nothing that I haven't been checking regularly anymore... I'll take a look now, should have something in a few minutes, hopefully something exciting!
Looks like Amano will still be worthless via Tsurumaru![]()
Have koga, no curr.
Wonder how much rage there will be over RME not being the absolute, undisputed best option for every job. Depending on how severe the DMG adjustments are to compensate for AM and other boosts present, I'd imagine most RME will still be in a good position, just prolly not the absolute best.
Wonder if they'll adjust other aspects of weapons this time to make them worthwhile.
Re: Empyrean unlocking
And this is exactly why you do nothing until you're told exactly how they're going to implement things
I hope we'll get to see some kind of sneak preview of one of the weapons in the next few days.
Herp derp nevermind. Willy-nilly unlocking commence.
90 emp for WS access, and 99 emp for ilvl emp, and WoE path will be significantly reduced for those who just want WS, I'm okay with this
Whelp, that's pretty much exactly what i wanted out of the empy ws unlocks.
To their credit, they really couldn't have gone about this any better.
Also, poor Gungnir. Having its base damage lessened to accommodate for a terrible WS and a defense down that's actually burdensome
Yeah they should really rethink nerfing dmg on most relics at least with there terribad ws and aftermaths. Especially since it's not like delve weapons don't have their own neet stats too.
Also I love their "solution" to wkr. Now instead of getting nothing I will get a bunch of the same ex item <.<. Oh the joy of 10 capes from yumcax that so fixes things
I gotta admit. They did it right this time.
Wonder if the Ex tag will be removed from WKR drops as well...
Kinda interested in the 116 old WKR gear, but considering we've got the 119 Delve equivalent, I don't really see the point, unless they're gonna repeat what was done with Skirmish v2 gear and make the majority of it better anyways. At least there's no mention of needing the low ilvl piece to upgrade, had been keeping what drops I had just incase they went that route.
Not sure I like the adjustment to wildskeeper rewards. I mean, what's the point in removing the rare tag from the shark feet. I still can't wear two of them.
So they say that R/M/E will be "comparable" to other options... either they have no idea what the word "comparable" means, or they are going to have R/M/E retain lower damage ratings than delve/skirmish weapons and have them live solely off of their unique benefits.
p.s., i don't care about the actual strength of the weapons, just the wording. Odds are, R/M/E will become kings of the castle again, not "comparable".