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  1. #7301
    Impossiblu
    Join Date
    Mar 2010
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    10,445
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    9
    FFXIV Character
    Prothescar Centursa
    FFXIV Server
    Balmung
    FFXI Server
    Valefor

    The problem is that they say "slightly suppressed", so I have my doubts about their ability to properly balance this.

  2. #7302
    D. Ring
    Join Date
    Jul 2008
    Posts
    4,529
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    7
    FFXI Server
    Phoenix

    They said slightly, so I'm gonna go not enough. lol

  3. #7303
    E. Body
    Join Date
    Sep 2008
    Posts
    2,055
    BG Level
    7

    Quote Originally Posted by pancakesandsex View Post
    Not sure I like the adjustment to wildskeeper rewards. I mean, what's the point in removing the rare tag from the shark feet. I still can't wear two of them.
    Only thing I imagine it being useful for are dual wielders. Aside from that it does seem like a non-solution.

    Re: RMEs DMG suppression, there's a crapload of those weapons that would still be garbage even if they had HIGHER DMG ratings than the current weapons, if they preserve the same lv99 effects. Who knows what they'll do. Wonder what will happen with stuff like Tupsimati.

  4. #7304
    BG Content
    Join Date
    Jul 2007
    Posts
    22,348
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    If they release weapons comparable to the ones they listed earlier, they would be superior to all other options unless SE fails to add skill to them.

    Looking at these:

    Bura : DMG:130 Delay:240 STR+13 Accuracy+10 Attack +10 Sword skill +242 Parrying skill +242 "Double Attack"+3%
    Exca : DMG: 121 Delay: 233 Attack+40 Sword skill +242 Parrying skill +242 "Knights of Round" Additional effect: Damage varies with HP
    Burt : DMG: 131 Delay: 264 Sword skill +242 Parrying skill +242 Enmity+18 Physical damage taken -18% Reduces Enmity decrease when taking damage. "Atonement" Aftermath: Increases Acc./Atk./Occ. Attacks twice or thrice
    Alma : DMG: 114 Delay: 224 Sword skill +242 Parrying skill +242 DEX+20 "Chant du Cygne" Aftermath: Occ. deals double damage

    - It seems to me that Bura is outclassed as a mainhand weapon by all the options, but maintains a strong position as an offhand option.
    - Excalibur like an attractive mainhand in situations where you don't have AM. Between the extra damage procs and additional effect procs, it probably has the highest DPS without AM.
    - Burtgang seems like an attractive mainhand in situations where you can maintain AM3 or want its damage reduction bonuses at the cost of Excalibur's superior DPS.
    - Almace is kind of left out in the cold unless you know you're going to be spamming CDC in brief fights, at which point it *may* have a higher DPS than Excal or Burtgang. It also has the benefit of being usable by BLU. There are some specific dDEX cases where it would probably be worth offhanding this over Bura, but by and large you should probably just stick to Bura.

  5. #7305
    Relic Horn
    Join Date
    Sep 2011
    Posts
    3,379
    BG Level
    7
    FFXI Server
    Leviathan

    Exceptions (probably?) being Amano and Gungnir

  6. #7306
    Salvage Bans
    Join Date
    Oct 2010
    Posts
    792
    BG Level
    5
    FFXI Server
    Sylph

    Since wildskeeper adjustments are being made to bring old wkr to level 116, I feel confident that delve II is going to be additional 119 content, and we're entering a plateau stage in the vertical progression. Time to get horizontal again.

  7. #7307
    Dr. Salami
    HERO OF TIME

    Join Date
    Oct 2007
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    Selamis Bloodwood
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    Coeurl
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    Unicorn

    Had I been still playing, I would be pleased with these rem adjustments. Never finished Aegis to 99, so it wouldn't have been affected anyway since they didn't adjust shields and harps, but having Ukkon and Almace at 90 already, this would have been perfect. Don't think I'll come back but this would at least not make all previous work go to waste, and the Empys not having to be 99 is a huge thing, since last I played, Voidwatch was all but dead on Fenrir.

  8. #7308
    Hydra
    Join Date
    Jan 2008
    Posts
    113
    BG Level
    3

    Empy's have to be 99 for the damage boost adjustment. Only have to be 90 for the WS to be unlocked..

  9. #7309
    Impossiblu
    Join Date
    Mar 2010
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    Prothescar Centursa
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    Balmung
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    Valefor

    also @ the WKR post: they say that it would take too many kills to make an item drop guaranteed...

    Just fucking make the library quest repeatable. I'm sure people would be absolutely fine with that.

  10. #7310
    Old Odin
    Join Date
    Oct 2006
    Posts
    6,198
    BG Level
    8
    FFXI Server
    Asura

    Quote Originally Posted by Reposado View Post
    Empy's have to be 99 for the damage boost adjustment. Only have to be 90 for the WS to be unlocked..
    oh FFS dont bitch, did you really think a lvl 90 or 95 item would get a dmg boost? no thx, Relics and mythics are sitting on the same boat, they need to b 99 too


    fucking great announcements, very excited and very please from the REM update and especially the WKR update! Fucking Finally!


    I will eat shit if they also add GEO and RUN to some of the empy relics and introduce a mythic weapon for them at the same time!? (one can dream)

  11. #7311
    Cerberus
    Join Date
    Aug 2010
    Posts
    446
    BG Level
    4
    FFXIV Character
    Alistrianna Galanodel
    FFXIV Server
    Hyperion

    I kind of wonder how my my vere99 is going to stack up against Oatixur, Spharai and Glanzfaust after this adjustment. The ODD effect for h2h is rather weak compared to the other weapons. Atm it just seems like it would have the fastest attack speed of the 4 weapons.

  12. #7312
    Yoshi P
    Join Date
    Dec 2006
    Posts
    5,360
    BG Level
    8
    WoW Realm
    Arthas

    Why do people continue to call it an 'adjustment' like they're just buffing existing weapons? It's an upgrade quest.

    Quote Originally Posted by Damane View Post
    oh FFS dont bitch, did you really think a lvl 90 or 95 item would get a dmg boost? no thx, Relics and mythics are sitting on the same boat, they need to b 99 too


    fucking great announcements, very excited and very please from the REM update and especially the WKR update! Fucking Finally!
    He's responding to the post above him, FFS read.

  13. #7313
    Old Odin
    Join Date
    Oct 2006
    Posts
    6,198
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    Asura

    Quote Originally Posted by fantasticdan View Post
    He's responding to the post above him, FFS read.
    just saw sry kind of tired atm ._.

  14. #7314
    Hydra
    Join Date
    Jan 2008
    Posts
    113
    BG Level
    3

    My amano is 99 and probably won't bother doing the quest. If the damage is less that Tsurumaru, it will still shit all over Amano due to the save tp and delay. Amano's aftermath was great when store TP wasn't thrown around like a 5 dollar hooker on gear.

  15. #7315
    Ridill
    Join Date
    Apr 2011
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    10
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    Bahamut

    Quote Originally Posted by Dotsudoku View Post
    Exceptions (probably?) being Amano and Gungnir
    A lot of the 1hd weapons would be fairly closish but you can just offhand them and get the same benefits

  16. #7316
    Relic Horn
    Join Date
    Sep 2011
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    Leviathan

    Totally forgot offhanding was a thing. Neat

  17. #7317
    Ridill
    Join Date
    Apr 2011
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    Bahamut

    Yeah great news for 1hd jobs. You no longer have to use an offhand that is significantly gimped in terms of dmg att and acc

  18. #7318
    Dr. Salami
    HERO OF TIME

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    Selamis Bloodwood
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    Coeurl
    FFXI Server
    Unicorn

    Quote Originally Posted by Reposado View Post
    Empy's have to be 99 for the damage boost adjustment. Only have to be 90 for the WS to be unlocked..
    Right, but all I cared about back when they first announced adjustments was the weapon skills. Yes the weapons themselves would be nice to still use since they look sweet, but I'd gladly take a higher damage weapon as long as I could use the old ws from an Empy. Sorry if that wasn't clear.

  19. #7319
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

    Join Date
    Mar 2005
    Posts
    37,884
    BG Level
    10
    FFXI Server
    Gilgamesh

    Rudra storm with my mandau?!? Oh my

  20. #7320
    Ridill
    Join Date
    Apr 2011
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    10
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    Bahamut

    Even better I can use cdc with my excal/mandau rdm bwhahha. So rebuilding my melee rdm

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