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  1. #801
    An exploitable mess of a card game
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    Gouka Mekkyaku
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    Gilgamesh
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    Diabolos

    That's really not so bad for a mob 20LVs higher though.

  2. #802
    BG Content
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    Slycer Ilerion
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    Excalibur
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    Fenrir

    If the flash effect is truly several times stronger than Obfuscate, the monster would have to be ridiculously accurate to have a hit rate above the 20% floor, so I would imagine in most cases that the accuracy adjustment will play a much more significant role than the attack power adjustment.

  3. #803
    E. Body
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    And if their accuracy is floored it still probably won't be that bad, even if ratio of 1 still results in pretty high damage. Gotta test it out and see, I guess.

  4. #804
    Sea Torques
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    Valefor

    Obfuscate's flash usually wears around 10 seconds in. So if we take "several times stronger" to just mean flat out 3x, it might just be Obfuscate set to triple value with the same decay rate.

    And yeah. Nothing's going to beat Falcorr with the new JA unless it's against something that's got some stupid physical resistance. You can already test how stupid powerful this is going to be if you've got a Zoolater Hat from Xolotl. Just Fantod/Back Heel over and over. Hell, maybe you could even stack Fantod like Blus do. Pump out 15k damage Back Heels.

  5. #805
    PUP Power!
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    Sylph

    Another aspect of this new PLD SP is that it works well with PD, effectively extending the effect an additional 30 secs. Add in the WHM's new SP and you have a new spread out ( and I suppose a 'balanced') PD. Add in CS SS for more stunning. I guess you can still use Embrava for haste and Regen too.....

  6. #806
    Sea Torques
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    Valefor

    Yeah. Going to help us not-SMN pet jobs keep our pets up a bit longer too. All in all this Pld SP is going to bring a lot to the table. We won't know the true value though until someone takes 5 plds and a whm to a zerg with it, since that's basically the litmus test for the usefulness of any job adjustment in this game.

  7. #807
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    Sylph

    Quote Originally Posted by Chamaan View Post
    Yeah. Going to help us not-SMN pet jobs keep our pets up a bit longer too. All in all this Pld SP is going to bring a lot to the table. We won't know the true value though until someone takes 5 plds and a whm to a zerg with it, since that's basically the litmus test for the usefulness of any job adjustment in this game.
    Boy can you imagine an alliance of 5 PLDs WHM DD and support x 12 for a Zerg.

  8. #808
    Yoshi P
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    Arthas

    Assuming the new pld 2hr is a flash effect, the accuracy down will probably decay very rapidly like similar effects.

  9. #809
    Hydra
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    Bismarck

    Quote Originally Posted by Yugl View Post
    The DRG one is lame. The NA forums said 15s recast for 45s jumps. If they unwind the jumps, we get a general nerf. If keep the jumps bound, that's 6 jumps total (3 Spirit and 3 Soul) for the duration of the 2hr and that's just lame.
    Can't let DRGs have their time to shine with a full powered version (or even a useful one), that's just unbalanced. Let's leave the balance for the Mighty Strikes + SP2 WAR Resolutions. And I'm sure the jump nerf will go through, since a JP wanted it.

  10. #810
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    Sylph

    Quote Originally Posted by fantasticdan View Post
    Assuming the new pld 2hr is a flash effect, the accuracy down will probably decay very rapidly like similar effects.
    The effect is supposed to last 30 seconds, no?

  11. #811
    Ridill
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    Bahamut

    Quote Originally Posted by dejet View Post
    I no most of the time def means crap . But gooys got God level def down.

    In groups somewhat pointless but in say a group of 2 bsts might have some use.

    Also that turtles breath attack has long range, happen to no the yalms? has to be 15 or more.

    eft maybe? Dispel and stun spam?
    It's 33% with -33% att too. Only lasts 60-75 seconds though.

    I wanna use fatso. -50% att then spamming tp drainkiss . Seems to drain all tp even when used at at 100% for some reason. Seems to work on some nms but I rarely use it so who knows. I haven't really gotten to testing moves other than ones I thought might be cool debuffs so idk about cool dmgness

  12. #812
    Yoshi P
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    Quote Originally Posted by Toth View Post
    The effect is supposed to last 30 seconds, no?
    Yeah, but I'd guess it's not going to be floored accuracy for the entire duration. Existing flash effects decay pretty fast, you can go from floored accuracy to capped accuracy in seconds, before the debuff actually wears off.

  13. #813
    a p. sweet dude
    Pens win! Pens Win!!! PENS WIN!!!!!

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    Nothing is comparing it to Flash though. It's being likened to Obfuscation, which is a static "you can't hit shit" debuff for its duration.

    Edit: Well, never mind me then, haha.

  14. #814
    E. Body
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    Obfuscation is a flash effect, it decays just like it.

    Nevertheless there was no mention that the PLD's SP2 would decay at all, it was most likely just the developer trying to give a layman's explanation of sorts for what it's going to do.

  15. #815
    Yoshi P
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    There's no indication from SE that any flash effects decay (look at the decriptions of flash/actinic burst), so that would be par for the coarse.

  16. #816
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    Hmm, all 4 salvage are available for testing now...

    Crossing my fingers it'll go live next update.

  17. #817
    Nidhogg
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    Seraphus Highwynn
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    Gilgamesh
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    Apparently not only does the new PLD SP2 reduce a mob's Attack to 1 and inflict a hyper Flash for 30 seconds, it also does about 900 damage. JP forum dude said it did 912 for him when he used it. He didn't say what kind of shield he used it with but damage might depend on shield type.

  18. #818
    Sea Torques
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    Valefor

    Aegis?

  19. #819
    BG Content
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    Lakshmi
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    Probably, they already said shield damage would affect it.

  20. #820
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

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    Gilgamesh

    For alexandrite, the mechanism was designed with the premise that you would deliver the amount you've accumulated to the NPC each time. {{emphasized by the fact that the NPC is in Nashmau amirite?}}

    We know that you may feel hesitant to trade your alexandrite to the NPC for fear that you might give up in the middle of collection, but when you are at this stage of creating a mythic weapon, you should already consider the risk of feeling that you might stop later, so we will leave the current situation as is.
    I read between the lines, and this is what I saw:
    We have no intention to create a means of allowing you to pull alexandrite from Paparoon once you've stored it. We have no intention to create a method of stacking alexandrite in increments of 100 or 1000 either. Its not that we dont have the methods to do it, we do, its a very simple piece of code, just have to copy/paste what we did with the Cat's Eye, and modify it slightly. We know you're not going to turn in your alexandrite in advance incase we completely fuck up whatver weapon you're working on, or we get the green light to actually reduce that fucking absurd Alexandrite requirement. You see, we just so desperately need that extra 1-5$ a month on mules you're going to give us for the next year, and if we gave you a reason to delete those Alexandrite mules, well we lose out on easy money.

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