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  1. #1041
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    Wrong. The content needs to be ajusted. If people use PD and embrava, there is a reason. Also PD is hardly a nerf. They can't remove it because it makes too many things impossible. PD/embrava were there during abyssea and VW and there were no complaints.

  2. #1042
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    Reducing its duration by 33 seconds (thats with perfect gear, so realistically its more like a 35-36 second reduction) is a massive nerf.

    You cant weaken content AND leave the embrava/PD crutches intact.

  3. #1043
    BG Content
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    Slycer Ilerion
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    Excalibur
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    I think you guys are overestimating how much development Matsui actually does. I highly doubt he's doing any. Similarly with Tanaka, he'll wind up being one of the fall guys when shit goes downhill, but in all likelihood, all he's doing is either giving the OK (or not) to ideas the dev team come up with.

    I should also note that you don't have to have played the game extensively to understand how it works, and vice versa, the fact that you've played the game extensively doesn't mean you understand it. Remember, this is the guy who was responsible for Abyssea, content which was basically exclusively developed for level 75 and beyond. Whether you like it or not, Abyssea was/is a huge part of the game, so he obviously knows something about the game and post-level 75 design.

  4. #1044
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    So when it comes to non abyssea crap content it's not his fault, but as far as abyssea goes he is responsible because it was successful ? Honestly I don't think he does know anything. Their last chance to save the game is salvage, we'll see. You'd expect that someone that is in charge for years should be aware that the enmity system makes PLD a dumb job, and WHM a god job, that players want more macro lines, less grind and less luck. All those thing were player's #1,2,3,4 requests of their census and suddenly they pop and say that they will think about it after march... and meanwhile their "fix" is actually making our playing experience worse and worse.

  5. #1045
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    Matsui wasn't the main mind behind Abyssea. That was Mizuki Ito, who's the director. Matsui is the producer (was the director before).

  6. #1046
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    Quote Originally Posted by pchan View Post
    the enmity system makes PLD a dumb job, and WHM a god job, that players want more macro lines, less grind and less luck. All those thing were player's #1,2,3,4 requests of their census and suddenly they pop and say that they will think about it after march... and meanwhile their "fix" is actually making our playing experience worse and worse.
    Well said, I don't know how they can manage to ignore the things that are actually blatantly broken or shit for so long and delay them to prioritize what they want to believe we want. I really do not know how they have managed to do this for 10 years and still have players.

  7. #1047
    D. Ring
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    The problem with the PD and embrava nerf wasn't that they were being nerfed. (although they need to stay at least somewhat useful given the lack of roles for said jobs) The problem was that content required it to be used in order to win. It's possible I missed some news but the last adjustments I heard about didn't bode well for making it possible to win the content once PD and Embrava are gone.

  8. #1048
    Sea Torques
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    Dev Tracker: Discussion

    I remembered when I first read of new '2hrs'. They came out idea of nerf'ing PD and Embrava is because they want to balance the shit in game, while all the new '2hrs' are launched.

    Now they are just going to nerf without new 2hrs...

    How balance the shit going to be balanced in their mind?!

    Well, I might be wrong... Sorry trolling if I am indeed wrong.

  9. #1049
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    The intent of SP2s isn't to offset the EMbrava/PD nerf anyway, that's just how the playerbase sees it.

  10. #1050
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    It seemed implied that the reason PD and Embrava were being nerfed was because of the lowered and split timers, here, but they are dropping the bat before the timers are lowered or the new SPs are out.

  11. #1051
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    Not just implied, but stated as well:
    We will be looking into revamping existing SP ability effects based on the two points below.

    Adjustments to effects to coincide with recast shortening
    Balance adjustments to coincide with the new SP ability effects revamp

    Even with the existing SP abilities there is a division between those that have good uses and those that do not depending on the job. Ultimately our aim is to make it so that by putting together the effects of the two SP abilities every job can have a boon. With that said, we will be revamping the existing SP abilities so that balance is not thrown off when incorporating usage of the new SP abilities.

    As a general direction we will be raising all of the abilities so that they become useful. However, we believe that we will have no choice but add the lowering of effects of Perfect Defense and Embrava to our scope of adjustments.

  12. #1052
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    It doesn't specifically say that the other adjustments are the cause of the nerfs but being mentioned under the same spoiler tag could lead one to that conclusion.

  13. #1053
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    Both bolded points (-title) seem to indicate that the PD/Brava nerfs are to be softened by the SP adjustments. Thats what coincide means, "occur at or during the same time".

  14. #1054
    Old Odin
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    Quote Originally Posted by pchan View Post
    Wrong. The content needs to be ajusted. If people use PD and embrava, there is a reason. Also PD is hardly a nerf. They can't remove it because it makes too many things impossible. PD/embrava were there during abyssea and VW and there were no complaints.
    The content that was build around PD and Embrava is getting adjusted (- ADL). I think you understand everythign wrong. PD and Embrava needed a nerf in order for the game to evolve. Everything right now is either laughabe easy or hard, because you have 2 abilitys that are so strong. There is nothing in between (well there is something in between that is alot luck based like ADL and NNI).

    Yes Legion got harder, but it is managable even without PD and Embrava, you just need to adjust your strategy.
    ADL is still managable even without PD and Embrava, he just likely can fuck you over more then before and it is a more luck based fight then before. Lowmanning him is just more difficult.
    NNI is getting reasonable adjustments that really make it able to get 100 gear by doing 5x 80 floor. That is doable without embrava with the announced adjustments of 2-11 floor jumps (instead of 2-9) and the lamp wait time reducement + only needing 5 floor 80 wins for 1 floor 100 piece.

    I dont see your problem. I should have more problems with it since my SCH gets a huge nerf, but really if watched from a objectiv point of veiw, PD and Embrava are just too strong.

  15. #1055
    D. Ring
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    ADL win rate shouldn't go down that much if you stagger PD instead of going off the start, just need to be smart about defensive sets/shock squall.

  16. #1056
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    Quote Originally Posted by Damane View Post
    The content that was build around PD and Embrava is getting adjusted (- ADL). I think you understand everythign wrong. PD and Embrava needed a nerf in order for the game to evolve. Everything right now is either laughabe easy or hard, because you have 2 abilitys that are so strong. There is nothing in between (well there is something in between that is alot luck based like ADL and NNI).

    Yes Legion got harder, but it is managable even without PD and Embrava, you just need to adjust your strategy.
    ADL is still managable even without PD and Embrava, he just likely can fuck you over more then before and it is a more luck based fight then before. Lowmanning him is just more difficult.
    NNI is getting reasonable adjustments that really make it able to get 100 gear by doing 5x 80 floor. That is doable without embrava with the announced adjustments of 2-11 floor jumps (instead of 2-9) and the lamp wait time reducement + only needing 5 floor 80 wins for 1 floor 100 piece.

    I dont see your problem. I should have more problems with it since my SCH gets a huge nerf, but really if watched from a objectiv point of veiw, PD and Embrava are just too strong.
    You are funny. You claim PD is nerfed when it's not. You say you kill ADL without PD when you can't - which is irrelevant as It's only reduced in length and still is in the game-, or that you clear F80 nyzul without embrava when you can't.

    Call me when they remove PD from the game like they did to embrava.

  17. #1057
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    Your average smn will have 53 seconds of PD, of which 26 of that is full potency. Current PD is 90 seconds with 45 seconds of full potency. Its nerfed pretty fucking hard and might as well be removed

  18. #1058
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    Wasn't there some weird thing on the test server found where they reversed the MP mod on Alex now? Lower MP = longer undecayed duration or something? That'll make it annoying to use, too, probably.

  19. #1059
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    I vaguely recall something about that
    Not hunting it down

  20. #1060
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    Quote Originally Posted by pchan View Post
    You are funny. You claim PD is nerfed when it's not. You say you kill ADL without PD when you can't - which is irrelevant as It's only reduced in length and still is in the game-, or that you clear F80 nyzul without embrava when you can't.

    Call me when they remove PD from the game like they did to embrava.
    I never stated that I kill ADL without PD. I said that ADL is managable without PD, but that it is then a luck based fight and he will fuck way more over then before. ADL is managable pre split, the dangerous part is after the split. Learn to read, I never claimed I do ADL withotu PD. ADL is just not anymore lowman friendly with the nerf to PD and Embrava, because you actually now need support to stay alive.

    floor 80 without embrava and with the new adjustments to lamp reaction and floor jumps, is very well doable, not everytime, but it is very well doable by a competent group with correct jobs in it. And no I am not talking about mnk this time duh!

    Call me when you stoped being an Idiot.

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