I dont see a screenshot of Khimaira in Salvage anywhere. Only recent pic SE released for a Khimaira had to do with the Beast Hunt thing.
I dont see a screenshot of Khimaira in Salvage anywhere. Only recent pic SE released for a Khimaira had to do with the Beast Hunt thing.
Well, at the very least he doesn't want to make SMN pariah again... so that's good...
Wasn't nearly as recent as I thought. Last month's news story (10/26), should be up near the top at this link:
http://www.playonline.com/pcd/topics...opics_all.html
That's pretty clearly on a boss floor too (you can see the windows in the back).
makes no sense Pchan, especially considering the whole point of nerfing both was so they could stop bottlenecking us into using them.
Like Byrth said above, though, those monster types don't really have any unfair AoE ridiculous damage or death style TP moves that can't be somehow mitigated or dealt with. Annoying, sure, like the Bulwarks on hydras, but nothing super deadly that proper healing and battle pacing (!) to avoid monster TP spam can't get around.
This is, of course, assuming that those are the types of mobs we'll see as bosses and that they don't get some unique ridiculous TP moves that force the need for PD or the like. Hopefully they get unique TP moves like the chariots did - not "unfair" TP moves, but significant enough that they completely alter the strategies used between the battles (except Mortal Rev which was pretty tame, even at the time). The letter leaves me feeling positive, but since we haven't been able to actually test anything, I suppose we won't know for certain until the update.
in their current form, the only one that reaches past the mage line is Fulm, which is 30'+ I believe, and I'd say its the most devastating of all their special moves (stun and a very potent paralyze on your mages >>>>>>>> 20hp burn / curse+poison on your front line)
Oh yeah, Fulmination is the fucktard of the TP moves from those monster types. Hopefully they treat it like Apademak where a certain preventable thing has to happen before he gets access to it (or they just reduce the AoE range to 20' like everything else) or maybe only give access at <25% HP.
It sounds to me that he (Matsui) wants, is for the game to go back to the way it was pre-Abyssea. Which is fine with me, it will provide more challenge, more co-op play and bigger groups. What abyssea offered, as the level caps were raised, was more flexibility in amount of people required to achieve certain goals. In turn it increased the reward quantity as groups of people gotten smaller. People enjoyed and still enjoy this part of the current game mechanics. Even with extremely low drop rates of Voidwatch, you still have individual chance for an item of your choosing through the box distribution as opposed to common treasure pool. With that being said, going back to larger group content without increasing the drop rate (quality and quantity) of items will most certainly drive away a significant customer base as it did pre-Abyssea.
I speak for my self when I say, the biggest deterrent for my game play was the insanely competetive nature of having to lot against multitude of others in big linkshell. Furthermore, the amount of internal strife that has been cause by trying to create a fair and just distribution system was predominant deterent for a lot of my friends and that's why they quit. I understand the financial need behind designing a game that prolongs the game play, but the game play has to be just as rewarding.
Not sure if you've read all of the Matsui posts recently, but you'd probably be happy to know that one mentioned a move to point-based systems for all future end-game content as an alternative means to acquire low drop rate items for those who are unlucky with lotting or drops.
Must have missed that. Nonetheless, I welcome that option.
P.S. Unless it's anything retarded like the Alexandrite situation or Afterglow requirements. >_>
Apparently my translation yesterday was very incorrect on one point. I was doing some mental translation and typing what made sense to me, but if you reference the official translation you'll see that the content adjustments for Nyzul/Legion/Odin are still going to take place in December, even though the Embrava/PD adjustment is not.
Literal translation is something like "The adjustments of battle content that were assumed to be coordinated with Perfect Defense and Embrava will still be added as planned."
Kinda wtf @ that, Nyzul will be a complete joke for a while. Went back and modified my translation just to make sure no one pulls wrong info.
Official translation is up. Mostly the same as mine. Only clarity it provides is that in the new Salvage, Embrava's effect will be the new Embrava effect as opposed to the old one. So fucking random, why don't they just nerf Embrava/PD and be done with it?
They need to discuss it with us and warn us, like they did with cruor nerfs? lol
The only thing that's clear to them based on the post is that some players think they can't clear it. Obviously it can be cleared, with or without adjustment.Originally Posted by Matsui
Considering they are implementing Embrava with the planned adjustments into the new Salvage, it means to me that they are already finalized on what they are doing for the adjustments, they just have not decided exactly when they will do it.
So, really, all they are accomplishing as far as I can tell by postponing it is leaving a window during which Nyzul will be considerably easier and Legion/Odin will be a bit easier. It seems foolish, in that regard, as once they do go ahead and nerf Embrava fully, Nyzul will become significantly more difficult again.