Item Search
     
BG-Wiki Search
Page 61 of 367 FirstFirst ... 11 51 59 60 61 62 63 71 111 ... LastLast
Results 1201 to 1220 of 7340
  1. #1201
    Lostbane
    Join Date
    Jun 2006
    Posts
    3,052
    BG Level
    7
    FFXIV Character
    Mexi Lostbane
    FFXIV Server
    Siren
    FFXI Server
    Shiva

    Do we know anything about how they're going to structure the gear? Sorry if I missed but I'm kinda assuming they're going to do a neo limbus on it. If so pieces which were strong before are likely to get stronger but only in the same direction. SE rarely gives us a set at the same levels which completely replaces everything. We'll just pick and choose, mix and match and end up looking a mess as usual

    A friend is hoping for movement speed on marduk feet...

  2. #1202
    New Merits
    Join Date
    Sep 2009
    Posts
    245
    BG Level
    4

    Quote Originally Posted by fantasticdan View Post
    Blu can't wear nares. My point was that neo morrigan legs aren't likely to have cure potency/refresh on them, so rdm/blm(/sch?) will still want nares. Thaumas kecks (and body/hands/feet for that matter) are unlikely to be replaced for blu, unless you think the new morrigans is going to be a totally baller tp and dex-crit WS set in addition to whatever mage stats it has.

    As for thaumas hat, the 6 mab on it is a big deal for wildfire when combined with the 14 agi on it. You think the skadi hat will happen to have mab on it too?
    Oops what I meant was even for Mage jobs who can wear nares, cure potency and refresh are really not such a big a deal considering the number of refresh gear available. MP is no longer a big issue because of LV 99 cap/ spells or access to Atma/ temp item. As for thaumas hat, consider the old hat only has 4 ago and zero MAB I won't be surprised they add MAB to new skadi hat. Plus new salvage gear will have to include wOTG jobs I won't be surprised if they are new stats.

    It will be suicidal not to make salvage gear great - there won't be enough content to keep the content floating until next new expansion. Also making salvage popular encourages players to upgrade mythic weapon I.e. more time sink to keep busy.

  3. #1203
    The Syrup To Waffles's Waffle
    Join Date
    Jun 2007
    Posts
    5,045
    BG Level
    8
    FFXIV Character
    Cair Bear
    FFXIV Server
    Excalibur
    FFXI Server
    Fenrir

    Making Salvage gear useful does not mean making NNI gear useless. Also, learn how to construct a fucking sentence.

  4. #1204
    New Merits
    Join Date
    Sep 2009
    Posts
    245
    BG Level
    4

    I was referring to matsui's comment regarding adjustment of event difficulty. Even if salvage gears are significantly better NNI rewards are still decent for casual players who don't have access to salvage gear. That's part of the reason why they are going back to adjust difficulty of NNI. Traditionally salvage always offer better drop. The game is losing subscription as we speak and if the ppl on the dev team are smart they should really put some amazing stats on salvage gears.

  5. #1205
    Banned.

    Join Date
    Jun 2007
    Posts
    2,590
    BG Level
    7

    Quote Originally Posted by Cairthenn View Post
    Making Salvage gear useful does not mean making NNI gear useless. Also, learn how to construct a fucking sentence.
    Please not another legion fiasco.

  6. #1206
    Jem
    Jem is offline
    Claustrum. Really?
    Join Date
    Nov 2007
    Posts
    3,806
    BG Level
    7
    FFXIV Character
    Kaith Laqueus
    FFXIV Server
    Ragnarok
    FFXI Server
    Asura

    Quote Originally Posted by pchan View Post
    Please not another legion fiasco.
    Not all salvage sets were amazing for certain jobs at 75, that doesn't mean the event was therefore shit and worthless. We get it, there isn't a lot for MNK in Legion but that doesn't mean the same is true for every other job.

  7. #1207
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Quote Originally Posted by Byrthnoth View Post
    Wow, no more buff locking. Then again, no more Embrava so it doesn't really matter. Tabula Rasa was really the main thing worth locking anymore anyway, though I'd lock stuff like Berserk after entering PW BCNMs so I could have it up for ~8 minutes in a row.

    The main things I used to use buff locking for were:
    1) Maintaining my food if I was soloing and suddenly wanted to afk.
    2) Maintaing Signet under essentially the same conditions.
    Completely disagree. Locking within Legion is bread-and-butter for pretty much everyone (Including Last Resorts, Berserks, Songs, COR rolls, etc while waiting for mobs). Before this new adjustment, SCH were still Embrava-viable because the enhancement isn't subject to debuffs other than Kaustra (Only seen on Rex/Naraka). The Naraka can follow up with TP moves and additional spells before casting Kaustra, so don't expect stun to prevent Kaustra each time. The Rex can cast Kaustra at the start (I assume he can cast whenever), so don't expect a consistent strategy for preventing that. Now consider the fact that Botulus before Rex means you'll have a DD/DDs unable to lock Kaustra and your tank will likely be kiting a 2hred Gallu by that point. Hope your SCHs can AOE Embrava before the best DOT destroys them!

    This is also going to impact brew boxes which ultimately makes cruor value-less beyond travel money.

    Quote Originally Posted by Motenten View Post
    In addition, that gain is limited in the cases of DW and MA.

    25% DW has a max gain from haste of 3.75x, achievable at 74% haste.
    35% DW has a max gain from haste of 3.25x, achievable at 70% haste.
    45% DW has a max gain from haste of 2.75x, achievable at 64% haste.
    55% DW has a max gain from haste of 2.25x, achievable at 56% haste.

    MA5 (base pup w/Vere) has a max gain from haste of 3.49x, achievable at 72% haste.
    MA7 (base mnk w/Vere) has a max gain from haste of 3.12x, achievable at 68% haste.
    While that is true, they should be making equivalent gains in virtue of the weapon itself. That they earn a delay reduction while wielding two weapons should be considered a benefit rather than a staple of the weapon.

  8. #1208
    BG Content
    Join Date
    Jun 2007
    Posts
    3,300
    BG Level
    7
    FFXIV Character
    Slycer Ilerion
    FFXIV Server
    Excalibur
    FFXI Server
    Fenrir

    monstarz

    http://www.bluegartr.com/threads/112...=1#post5502915

    Some other translations coming also, couple Matsui responses and one other.

  9. #1209
    Banned.

    Join Date
    Jun 2007
    Posts
    2,590
    BG Level
    7

    No reward like I said.

  10. #1210
    PUP Power!
    Join Date
    Apr 2006
    Posts
    4,040
    BG Level
    7
    FFXI Server
    Sylph

    Quote Originally Posted by pchan View Post
    No reward like I said.
    And you are basing that on....what? It's designed as a fun system that anyone can do. Basically PVP fun and they want to make special teams, battlefields, and atma like bonus for progressing in the system.

    As long as the system 'rewards' affect that system ( and make you stronger mobs for outside content), it should work out well.

  11. #1211
    BG Content
    Join Date
    Jun 2007
    Posts
    3,300
    BG Level
    7
    FFXIV Character
    Slycer Ilerion
    FFXIV Server
    Excalibur
    FFXI Server
    Fenrir

    Quote Originally Posted by pchan View Post
    No reward like I said.
    He was pretty clear in the whole post that it was meant to be a very non-specific post which just talked about the basic principles of the system. I doubt they would discuss rewards one way or the other at this point.

    Couple other translations up. Few interesting Matsui posts, and one about how to get the new BGM furnishing.

  12. #1212
    Salvage Bans
    Join Date
    Oct 2010
    Posts
    792
    BG Level
    5
    FFXI Server
    Sylph

    Re: Shadows post

    It seems strange and backwards to me that they seem to be developing content to beat the players rather than developing content for players to beat.

  13. #1213
    BG Content
    Join Date
    Jun 2007
    Posts
    3,300
    BG Level
    7
    FFXIV Character
    Slycer Ilerion
    FFXIV Server
    Excalibur
    FFXI Server
    Fenrir

    Quote Originally Posted by pancakesandsex View Post
    Re: Shadows post

    It seems strange and backwards to me that they seem to be developing content to beat the players rather than developing content for players to beat.
    Yeah, I think that was exactly his point. He didn't want this situation with PD/Embrava to become the same nightmare that Utsusemi did so rather than adding countermeasures to monsters moving forward, they're just nerfing PD/Embrava. Props to him for calling out the old team on how backwards that development practice was.

  14. #1214
    Nidhogg
    Join Date
    Jul 2008
    Posts
    3,746
    BG Level
    7
    FFXIV Character
    Seraphus Highwynn
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    So if you cant stop effects by talking to an NPC, you can still die from DoT damage during a CS...wonderful.

  15. #1215
    Custom Title
    Join Date
    Oct 2006
    Posts
    5,822
    BG Level
    8
    FFXI Server
    Bahamut
    Blog Entries
    3

    theres another piece of BGM furniture? my harpsichord already kinda clashes with the spinet when it plays..

  16. #1216
    PUP Power!
    Join Date
    Apr 2006
    Posts
    4,040
    BG Level
    7
    FFXI Server
    Sylph

    Quote Originally Posted by Ophannus View Post
    So if you cant stop effects by talking to an NPC, you can still die from DoT damage during a CS...wonderful.
    I thought the bug was that buff duration timers stopped during the CS?

  17. #1217
    BG Content
    Join Date
    Jun 2007
    Posts
    3,300
    BG Level
    7
    FFXIV Character
    Slycer Ilerion
    FFXIV Server
    Excalibur
    FFXI Server
    Fenrir

    Quote Originally Posted by Ophannus View Post
    So if you cant stop effects by talking to an NPC, you can still die from DoT damage during a CS...wonderful.
    They didn't say that really. From what it sounds like, the workaround they developed wasn't just to turn off this mechanism, it was something new they came up with that they designed and tested. I'd have to assume it will maintain the buff/debuff lock through cutscenes, but not through NPC dialogue interactions.

    @ Toth, according to the developer post, the original premise behind the buff duration stop was to stop any DoT effects from happening while you're in a CS so that you can't die during battle cutscenes. This had the unintended side effect of doing the same during NPC interactions.

  18. #1218
    PUP Power!
    Join Date
    Apr 2006
    Posts
    4,040
    BG Level
    7
    FFXI Server
    Sylph

    Quote Originally Posted by Slycer View Post
    They didn't say that really. From what it sounds like, the workaround they developed wasn't just to turn off this mechanism, it was something new they came up with that they designed and tested. I'd have to assume it will maintain the buff/debuff lock through cutscenes, but not through NPC dialogue interactions.

    @ Toth, according to the developer post, the original premise behind the buff duration stop was to stop any DoT effects from happening while you're in a CS so that you can't die during battle cutscenes. This had the unintended side effect of doing the same during NPC interactions.
    Gotcha. Thank you slycer.

  19. #1219
    New Spam Forum
    Join Date
    Oct 2007
    Posts
    171
    BG Level
    3
    FFXI Server
    Shiva

    "What we do isn't always correct. So, when we make a mistake, we do what we can to correct it and we promise to make the adjustments or modifications as soon as possible."

    Man Tanaka would have never said something like that, gives me small hope.

  20. #1220
    Yoshi P
    Join Date
    Oct 2007
    Posts
    5,103
    BG Level
    8
    FFXI Server
    Ramuh

    Re: Dev Tracker: Discussion

    I'm shocked it lasted as long as it did. How long ago was it that chi-blast was hit with that nerf bat? Like 9 years lol

Page 61 of 367 FirstFirst ... 11 51 59 60 61 62 63 71 111 ... LastLast

Similar Threads

  1. Dev Tracker: Findings/Posts (NO DISCUSSION)
    By Yugl in forum FFXI: Official News and Information
    Replies: 827
    Last Post: 2017-11-29, 17:03
  2. Dev Tracker
    By Burningthought in forum FFXI: Official News and Information
    Replies: 7282
    Last Post: 2012-09-25, 10:52
  3. Dev Tracker - Job adjustments 3rd June 2011
    By Eldelphia in forum FFXI: Official News and Information
    Replies: 200
    Last Post: 2011-06-15, 14:27