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  1. #1401
    BG Content
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    I was worried that he's actually referring to stunning things as one of the "types to improve" that the game has been biased towards, meaning stun resistance monsters in the future.

  2. #1402
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    Sylph

    I think what he is saying is that old strategies that used to work and make more fights exciting (stunning TP moves, using situational gear, etc) have fallen aside for zergfests and reliance on PD/ Embrava. He seems to be saying that he wants to move back to a time when people felt the excitement of a prolonged fight rather than what we have now. I agree actually.

  3. #1403
    Relic Horn
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    I think what he is saying is that he wants more things like Salvage back then where if you are great you do a FullClear np But if you kinda suck you can still hit up 2-3 NMs of your choice and whack away slowly.

  4. #1404
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    Slycer Ilerion
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    My interpretation of it is that he wants to plan content in the future such that it takes advantage of skills and attributes that players can develop (with his examples listed), such that improving those skills and attributes will positively affect performance, and that postively affected performance will be better rewarded. Nothing outlandish, but it would, in fact, be a direct contradiction to all recent FFXI additions, as he also mentioned. There's also an implication that while the game obviously has to improve, players need to be willing to improve as well.

  5. #1405
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    Sylph

    Quote Originally Posted by Slycer View Post
    My interpretation of it is that he wants to plan content in the future such that it takes advantage of skills and attributes that players can develop (with his examples listed), such that improving those skills and attributes will positively affect performance, and that postively affected performance will be better rewarded. Nothing outlandish, but it would, in fact, be a direct contradiction to all recent FFXI additions, as he also mentioned. There's also an implication that while the game obviously has to improve, players need to be willing to improve as well.
    This makes sense. I like this better than my off the cuff interpretation.

  6. #1406
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    Quote Originally Posted by Slycer View Post
    Edit: Holy crap why does this thread always EAT MY POST AGGGGGGGHHHHH.
    Why not write up your long posts in notepad and then ctrl-a/copy/paste to the forum for posting? I do that with most anything that takes up more than a dozen or so lines. Could save some headache later when a forum decides to NOPE your post.

  7. #1407
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    Quote Originally Posted by orinthia View Post
    Why not write up your long posts in notepad and then ctrl-a/copy/paste to the forum for posting? I do that with most anything that takes up more than a dozen or so lines. Could save some headache later when a forum decides to NOPE your post.
    That's what I did. I only totally lost a translation once, after which I always did it in Notepad. It's still a pain though, because I won't realize it got eaten, and then I'll take a look 10 minutes later and it'll be half a post, which is what whoever checked out that thread would have seen in the meantime.

  8. #1408
    I pullout to go pee.
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    Quote Originally Posted by Toth View Post
    I think what he is saying is that old strategies that used to work and make more fights exciting (stunning TP moves, using situational gear, etc) have fallen aside for zergfests and reliance on PD/ Embrava. He seems to be saying that he wants to move back to a time when people felt the excitement of a prolonged fight rather than what we have now. I agree actually.
    Agreeing with this. I think he was politely trying to tell people to suckless as well though

  9. #1409
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    Quote Originally Posted by Slycer View Post
    That's what I did. I only totally lost a translation once, after which I always did it in Notepad. It's still a pain though, because I won't realize it got eaten, and then I'll take a look 10 minutes later and it'll be half a post, which is what whoever checked out that thread would have seen in the meantime.
    I was going to tell you to use Notepad Slycer when you made that post, but you could also use this plugin:

    Lazarus: Form Recovery [Firefox] [Chrome]

    I'm not sure if it works for BG forum, but I know it works for FFXIAH and has saved me a headache or two in the past.

    Edit: It does work, just right click the forum and it lists your most recent entries starting from most recent.

  10. #1410
    E. Body
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    Quote Originally Posted by Slycer View Post
    That's what I did. I only totally lost a translation once, after which I always did it in Notepad. It's still a pain though, because I won't realize it got eaten, and then I'll take a look 10 minutes later and it'll be half a post, which is what whoever checked out that thread would have seen in the meantime.
    I'm not sure if it's relevant, but anytime I try to copy paste or type moonspeak on these boards it ends up hiding like half my post. Apparently there's a lot of characters this board just doesn't support or something?

    The only thing I can think of as far as the Matsui post goes is the Umagrhk rock shield thing. I think he wants to do more things like that, I guess?

    Limbus/Einherjar timers won't be reset with the update, nor will they be reduced to 20 hours, they'll just continue ticking down at whatever current time remaining they have. Any subsequent entries will have the correct 20 hour timer.
    lol

    Sure am glad I decided against going to Einherjar today.

  11. #1411
    Resident Moogle
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    Quote Originally Posted by Byrthnoth View Post
    I was worried that he's actually referring to stunning things as one of the "types to improve" that the game has been biased towards, meaning stun resistance monsters in the future.
    I could just go for a Stun nerf across the board. Something like mobs having immunity to it for a couple minutes or so after a Stun effect is landed. Would force players to stop relying on it as a crutch, or stunbot-rotating their way to victory thanks to shitty server latency.
    Spoiler: show
    And then having the devs to rebalance certain mobs 8 months later that folks relied on Stun-locking to win.

  12. #1412
    E. Body
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    I doubt they'd fix a lot of legion even if they made Stun a lot weaker, because I always thought that they intended Legion's win rate to be way, way lower than it is right now, otherwise they wouldn't drop at 100% what Provenance Watcher drops at like, freaking 10%.

  13. #1413
    Flowery Twats
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    If they nerf stun then Sch will be completely useless in proper endgame. Also it'll piss me off as I just finished the Apamajas II about 40mins ago.

  14. #1414
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    There were a ton of mog house related replies from Fujito. I'm gonna leave it to the community team to translate those since the update is imminent. I'll take a look later on if they don't translate them today.

  15. #1415
    Very Sexy Nerd
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    Status effect duration timers will now continue to progress even during cutscenes.

    sadface

  16. #1416
    Resident Moogle
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    and the maximum movement speed of pets has been increased to twenty-five percent of the average speed.

    Fuck yeah.

  17. #1417
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    Quote Originally Posted by Kaisha View Post
    I could just go for a Stun nerf across the board. Something like mobs having immunity to it for a couple minutes or so after a Stun effect is landed. Would force players to stop relying on it as a crutch, or stunbot-rotating their way to victory thanks to shitty server latency.
    Spoiler: show
    And then having the devs to rebalance certain mobs 8 months later that folks relied on Stun-locking to win.
    Or even having mobs start to reflect/bounce them instead instead of merely resisting it for NM/HNM targets.

    Finding out your chain-stun ended up jacking the healer instead of the mob (or you end up stunning yourself) would do the trick. Just have a predictable time any given mob has between going resist/reflect -> vulnerable again to stuns so people know how useful they are to people who won't spam them.

  18. #1418
    I pullout to go pee.
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    Differences from Previous Salvage Content

    Entry is restricted to adventurers level 96 and above.
    Players will no longer be able to obtain temporary items.
    Pathos of Alzadaal restrictions may no longer be removed by imbued items, but by the following methods:
    Defeating certain monsters in specified areas will randomly remove a Pathos of Alzadaal restriction from participants.
    Examining the Runic Lamps within each remnant will allow players to remove restrictions of their choice.
    MAH TEMPS. Curious to see how the defeating certain monsters to remove Pathos will play out

  19. #1419
    Relic Weapons
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    Can someone copy/paste the notes rather than just linking? Blocked at work. =(

  20. #1420
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

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    Gilgamesh

    Guess we found out what "shortly" meant in regards to locking timers. My cruor just went from mostly useless to absolutely useless lol. Better spend it on getting Twilight Mails for my mules haha.

    Paralysis and killer effects are now effective against more notorious monsters' attacks.
    We want to make bst even stronger!!!!!

    Interesting, can get Geodes from gardening now, if its more than "I got 1 flame geode for you after two weeks", it might actually affect the geode market.


    HOLY SHIT THEY FIXED AZDAJA
    The issue wherein the Abyssea – Grauberg NM Azdaja's spell Dispel would affect players even if they had evaded it.
    Hopefully that includes stunning dispel.

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