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  1. #1481
    Old Odin
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    Asura

    I find it good that they increased the MB points with more people. Gives incentiv for people to get moar people along instead of just trioing everything!

  2. #1482
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

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    Gilgamesh

    Quote Originally Posted by macross View Post
    Just make the rampart have a chance to drop the 35. Kill mad bomber, zone in, kill rampart and move on etc.
    Seems simple enough, so SE wont do that.

  3. #1483
    A. Body
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    Quote Originally Posted by Kincard View Post
    I was under the impression that it was partly added for the convenience of players who haven't progressed in voidwatch (Otherwise why have redundant teleports at all). Even so, it really isn't as expensive as people make it out to be anyway, unless you're constantly warping into dungeons. Outdoor areas like those only cost 30, which is like, 2 crystals of the lowest tier.
    Not to mention it's handy for people who never did it in the first place. Say, newer players that aren't really up to that point in the game.

  4. #1484
    A. Body
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    Would work nicely if they just set up 20 "dressme" slots that could take a snapshot of the gear you had on as /dressme 1(2,3) that you could also name. That way, you could have a /dressme 1 named, say "Tachi: Enpi" (lol) that was everything you wanted to be wearing when doing a WS.

    Then just put /dressme (number) into a normal FFXI macro. Gear switches now only take up one line regardless how many items are being swapped.

  5. #1485
    Ridill
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    Feb 2007
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    Quote Originally Posted by Damane View Post
    I find it good that they increased the MB points with more people. Gives incentiv for people to get moar people along instead of just trioing everything!
    Something they should've done with Assault way back when, too. So, obligatory Fuck Tanaka.

  6. #1486
    Jem
    Jem is offline
    Claustrum. Really?
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    Kaith Laqueus
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    Ragnarok
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    Asura

    Quote Originally Posted by Damane View Post
    I find it good that they increased the MB points with more people. Gives incentiv for people to get moar people along instead of just trioing everything!
    I dislike it because it punishes people for performing better. Mainly I dislike it though because it means I have to drag my mule along!

  7. #1487
    Banned.

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    Quote Originally Posted by Jem View Post
    I dislike it because it punishes people for performing better. Mainly I dislike it though because it means I have to drag my mule along!
    Just as intended, SE like the money they get from all our mules lol

  8. #1488
    Ridill
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    Quote Originally Posted by Jem View Post
    I dislike it because it punishes people for performing better. Mainly I dislike it though because it means I have to drag my mule along!
    There is no punishment. If you want to be top dog, just invite excess and tell them to AFK while you keep low-manning.

  9. #1489
    E. Body
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    The Meebles change is obviously to try to alleviate clogging up the area with trios. If they want to continue adding sack maximum and eventually reduce the restock time they had to do things like this to make sure you don't have a ton of trio groups inside taking forever to finish their goals.

  10. #1490
    E. Body
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    You know what would be cool about the whole trade thing? If they made so that it actually traded instead of artificially adding the items to your inventory then subtracting them. That is, if you have someone 79/80 and someone 70/80 trading items, and the guy 79/80 puts 1 items in the window and the other guy puts 2, the 79/80 guy still screws up the trade and gets an error message. Making stuff automatically trade into existing stacks would be nice too. Why these very basic things wern't considered during the creation of the game baffles me to this day.

  11. #1491
    Sea Torques
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    Valefor

    Quote Originally Posted by arus2001 View Post
    There is no punishment. If you want to be top dog, just invite excess and tell them to AFK while you keep low-manning.
    Let us create a new economy. One where an entire caste of scrubs sells themselves as mercenary corpses to fill in entry limits for big dick players that want to solo/dual box everything.

    Not mocking you or anything, just the idea of it really tickles me because that seems like the kind of economy that actually could spring up in this game. Like how some people get hit by cars or slip at Walmart "for a living." And from what I'm hearing we actually are seeing some of that from people farming Neo Salvage so~

  12. #1492
    Ridill
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    Quote Originally Posted by Chamaan View Post
    Let us create a new economy. One where an entire caste of scrubs sells themselves as mercenary corpses to fill in entry limits for big dick players that want to solo/dual box everything.

    Not mocking you or anything, just the idea of it really tickles me because that seems like the kind of economy that actually could spring up in this game. Like how some people get hit by cars or slip at Walmart "for a living." And from what I'm hearing we actually are seeing some of that from people farming Neo Salvage so~
    To be fair, FFXI has a terrible history of making content rewarding for groups. A lot of HNMs were usually one or two people walking away with loot if something did drop. I'll just leer angrily at oldschool Dynamis. Limbus was a little better with ABCs, but the HNM problem repeated on U/O. Assaults penalized people for taking larger groups. Salvage basically became impossible due to cell limitations if you tried to give everyone things. Einherjar was a step in the right direction with Ichor, but its items were mediocre. Odin had the HNM issue, too. Ditto for Sandworm/Ixion. Stronghold BCs, while potentially done more often than time-gated content, were still limited on drops and did have the actual basket NMs as a gate. Abyssea technically also had the low-reward problem, but this was offset dramatically by the ability to basically pop most NMs ad infinitum so people didn't care if one loot pool didn't favor them at all, because the next one probably would. WoE is/was a shithole between shitty drops and RNG. Voidwatch "tried" to be fair in giving everyone pools, but then SE got the idea that dividing 1% by 18 in reverse gambler's fallacy was a good thing for the drops people would actually want. I haven't played Legion, but the points gear didn't seem impressive, and I don't hear people singing many praises on the random drops. NNI has its RNG issues, but the 25>5 tweak was a definite step in the right direction as well as being equally rewarding to the whole party. Maybe I'm missing some lesser shit, but oh well.

    More to leeches becoming some kind of market, I doubt it. One could argue they get paid via getting those points at zero effort. Those doing the work can also stipulate how drops get distributed, maybe even charging on top. While you may see a small minority of people wanting to pay to get into leech groups, I also look to more mid-sized or larger linkshells and recall issues of cliques developing because taking more people was simply less rewarding. That said, the more SE sticks to fairly rewarding point systems over pure RNG, the better. Can't drama that shit. Though, knowing where I am, some people also thrive on such.

  13. #1493
    BG Content
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    Slycer Ilerion
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    Excalibur
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    Fenrir

    Quote Originally Posted by Jem View Post
    I dislike it because it punishes people for performing better. Mainly I dislike it though because it means I have to drag my mule along!
    I think the idea is more that it punishes people for leaving other folks out, since you can't solo the stuff even if you wanted to, when they could just as easily take them in.

    To be honest, I don't think either way is the "correct" answer. They should have just had the points completely equal, regardless of number of players, from the beginning and only increase for harder expeditions and higher goals. However, I do think the current setup is better than the previous since it encourages teamwork and playing the game with more folks rather than encouraging the "let's play with as few people as possible" mindset which is obviously not something you generally want to encourage in an MMO.

  14. #1494
    New Odin
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    Sparthia Abysseant
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    Excalibur
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    Lakshmi

    Holy shit you mean if I dump all my TP on a crowd control ability I'd put BLMs out of business? Better stock up on a MACC magian.

  15. #1495
    D. Ring
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    Phoenix

    That whole response was based on a troll post.

  16. #1496
    BG Content
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    Lakshmi
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    Quote Originally Posted by fantasticdan View Post
    I remember shockwave being pretty accurate when I messed around with it back in the day. Did they nerf it, or was it hit with the general add. effect bug?
    It was hit by the added effect bug. It's still pretty accurate on the test server, but very inaccurate on the real servers. Its duration is also atypical. Instead of being a static duration with fractional resists, it seems to be a range at any TP. It's like the Aspir of Sleeps.
    https://www.bg-wiki.com/bg/Shockwave

  17. #1497
    Art Connesseur of Blue Gartr
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    Odess E'iron
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    Balmung
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    Ragnarok

    Hooooooly SHIT LOOOOOOL. I talk to the guy who came up with that troll post on a daily basis via Skype. That shit is absolutely amazing that they responded to it.

  18. #1498
    Yoshi P
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    Arthas

    It's more hilarious that they're explaining the balance behind a seemingly unintended glitch.

  19. #1499
    TIME OUT MOTHERFUCKER

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    Ragnarok

    I...

    What?

  20. #1500
    E. Body
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    Quote Originally Posted by Byrthnoth View Post
    It was hit by the added effect bug. It's still pretty accurate on the test server, but very inaccurate on the real servers. Its duration is also atypical. Instead of being a static duration with fractional resists, it seems to be a range at any TP. It's like the Aspir of Sleeps.
    https://www.bg-wiki.com/bg/Shockwave
    I used Shockwave when I was doing retaliation skillups and I was able to land it on almost all the Murrain Chigoes I had gathered. I've also had a friend use Shockwave against gears in ZR1 and it seemed to land fine. As I understand it the added effects bug goes way beyond that to make add effects have floored accuracy on almost everything, so if that's the case this particular WS has its macc horrible on higher level stuff by design.

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