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  1. #1761
    a p. sweet dude
    Pens win! Pens Win!!! PENS WIN!!!!!

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    The wording there seems a lot different from Slycer's post with regards to the one-handed adjustments. Also lends itself more to fucking over MNK.

  2. #1762
    Impossiblu
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    Prothescar Centursa
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    Balmung
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    Valefor

    official translation has dashed a bit of my hope




    As has been mentioned, food and other choices are quite limited due to the fact that status modifiers are far greater for two-handed weapons and there is a higher need for accuracy when using single-handed weapons.

    For example, we are currently looking into the possibility of adding some form of merit that would enhance the modifiers for the single-handed weapon main weapon slot.



    This makes me believe they aren't touching level correction at all, just adding some parameter that will let 1hs get more out of STR and DEX... on only the main hand. Thanks SE?

  3. #1763
    Resident Moogle
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    Asura

    Regardless, I haven't been this interested in a dev tracker note in freaking months. All they need to do next is announce their plans for fixing the emnity system, and a timeframe for both discussions to be implemented.

    Going to suck if this all occurs on or after SoA's launch, cause I want a reason to resubscribe prior to SoA's release.

  4. #1764
    Old Odin
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    Quote Originally Posted by Kaisha View Post
    Regardless, I haven't been this interested in a dev tracker note in freaking months. All they need to do next is announce their plans for fixing the emnity system, and a timeframe for both discussions to be implemented.

    Going to suck if this all occurs on or after SoA's launch, cause I want a reason to resubscribe prior to SoA's release.

    its most likely after SoAs launch, considering he said that those are some "IDEAS" of the development team, to me that means, they are planing something, but didnt finalize it yet or even started working on it.

  5. #1765
    Who's driving? Oh my God Bear is driving! How can that be??
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    Lakshmi

    As far as magic damage is concerned, I read the chart as each element in their respective Tiers have their own decreasing M value.

    For instance, Tier 5 spells starting with Stone V have an M value of 5.5 and it decreases by 0.3 by each spell with Thunder having a 4.0 M
    Tier IV spells starting with Stone IV start off 1 point less at 4.5 and decreases at a rate of 0.25 for each spell. I could be wrong but just at quick glance that's what it looks like to me. This would mean that changing your INT will have far greater effects when this is implemented.

  6. #1766
    Cerberus
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    Camate answered your question, Byrth.

    Quote Originally Posted by Camate
    They are specifically talking about the fact that stats such as DEX and STR affect two-handed weapons more than single-handed weapons, and how they would like to make it so there are more merits to wielding single-handed weapons.
    The term "補正" can be translated as "correction" in some cases, but in this context it is the term known as "modifier."

  7. #1767
    BG Content
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    Okay, so they aren't addressing the primary problem at all. Oh well.

  8. #1768
    E. Body
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    I wouldn't lose all hope yet, given how open-ended the information for the 1H adjustments are worded ("We might do this, we're thinking of doing this, etc")

  9. #1769
    CoP Dynamis
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    Fenrir

    Quote Originally Posted by Byrthnoth View Post
    Okay, so they aren't addressing the primary problem at all. Oh well.

    The JP post says they want to give merit to wielding 1h weapons. So it sounds like they're looking into ways to address the issue, so yeah, like Kincard says, don't give up hope!

  10. #1770
    A. Body
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    Gilgamesh

    Quote Originally Posted by NynJa View Post
    The biggest problem would be keeping that HP up
    Yup. I tried this once several years ago, a friend and I were helping someone get Rev Mail I think. Friend was on his kclub DRK, I came along MNK/DRK, and we had a RDM there that was supposed to CS cure me. Unfortunately the RDM CS cured himself instead, and I died in about three seconds, haha.

  11. #1771
    D. Ring
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    Quetzalcoatl

    Nevermind. I must have seen some people give bad tests previously.

  12. #1772
    Theory Fighter
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    Frejan Schultz
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    Ragnarok
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    Ragnarok

    For the magic changes, specifically speaking about the vastly increased MP efficiency of spells, and from the perspective of a SCH, all I can say is:

    http://cdn.memegenerator.net/instanc...x/33283445.jpg

    Well, not when chain-casting low tier spells, but now there's even less reasons than before to Parsimony or Alacrity spells. Actually, chain-casting Stone II while tossing an Ebullienced Stone V when stratagems are available seems like a pretty effective nuking strategy, from a pure DoT perspective, and not worrying about enmity.


    On the other hand, UGHHHH... Making more magian staves? Not looking forward to it.

  13. #1773
    Ridill
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    Bahamut

    Of course will you really need to go with the more efficient spells after this? I mean mp cost/recast of all spells has gone down and dmg up and stronger elements will still be best dmg/time.

  14. #1774
    Radsourceful

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    Bismarck

    For kicks, made some near ideal sets and adjusted them vs each other for new elemental stone3 to thunder5 dmg
    large:
    Spoiler: show
    Code:
    Blue   Green   Red    Cyan
    1509   1608    1633   1818
    1544   1623    1671   1835
    1579   1637    1709   1851
    1614   1651    1747   1867
    1649   1666    1785   1883
    1684   1680    1823   1900
    2358   2434    2552   2752
    2410   2459    2607   2780
    2461   2483    2663   2807
    2512   2507    2718   2835
    2563   2532    2774   2862
    2615   2556    2829   2890
    3354   3388    3630   3831
    3422   3423    3703   3870
    3489   3457    3775   3909
    3556   3491    3848   3947
    3624   3526    3921   3986
    3691   3560    3994   4025


    vs target with 80 int. MDB/MDT/etc all assumed to be 0 as it would reduce all lines equally.

    Blue Line w/ x's
    Magian/Wizzan/---/Ombre
    Nares/Stoicheion/Hecate/Novio
    Morri+1/Nares/Galdr/Icesoul
    Searing/Othila/Akasha/Morri+1

    Green Line w/ o's
    Magian/Wizzan/---/Ombre
    Nares/Stoicheion/Strophadic/Novio
    Morri+1/Goetia+2/Icesoul/Icesoul
    Goetia/Wanion/Akasha/Morri+1

    Red Line w/ Squares
    Laevateinn*/Wizzan/---/Ombre
    Nares/Stoicheion/Hecate/Novio
    Morri+1/Nares/Galdr/Icesoul
    Searing/Othila/Akasha/Morri+1

    *With AM2 active, at +40MAB

    Cyan Line w/ Diamonds
    Laevateinn*/Wizzan/---/Ombre
    Nares/Stoicheion/Strophadic/Novio
    Morri+1/Goetia+2/Icesoul/Icesoul
    Goetia/Wanion/Akasha/Morri+1

    *With AM2 active, at +40MAB

    For T3's, 2nd set is always better/equal
    For T4's, 2nd set until aero4, equal at Fire4, first set for thunder/blizz4
    For T5's, 2nd set for stone5, equal at water5, first set for aero/fire/blizz/thunder

    w/ Laev, the int based set is always better.

    I had initially expected the INT sets to do well even in the T5 range, with M's over 5, but looks like I'll be carrying 2 sets given the current numbers.

  15. #1775
    Bitchfist
    The horn knows no mercy; only wrath

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    Indalecia Salavachere
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    Quote Originally Posted by Taim Meich View Post
    For the magic changes, specifically speaking about the vastly increased MP efficiency of spells, and from the perspective of a SCH, all I can say is:

    http://cdn.memegenerator.net/instanc...x/33283445.jpg

    Well, not when chain-casting low tier spells, but now there's even less reasons than before to Parsimony or Alacrity spells. Actually, chain-casting Stone II while tossing an Ebullienced Stone V when stratagems are available seems like a pretty effective nuking strategy, from a pure DoT perspective, and not worrying about enmity.


    On the other hand, UGHHHH... Making more magian staves? Not looking forward to it.
    Thats gonna give it alooooot of tp. What is it? 10tp a nuke?

  16. #1776
    BG Content
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    Slycer Ilerion
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    Excalibur
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    Fenrir

    Quote Originally Posted by Radec View Post
    I had initially expected the INT sets to do well even in the T5 range, with M's over 5, but looks like I'll be carrying 2 sets given the current numbers.
    I feel like SCH has too much gear to devote inventory to more than one piece in each slot to nuking, especially if you have an accumulation of magian staves. I'll probably settle on some optimized hybrid of the two sets and deal with that. I'm generally at like 77/80 with just gear, so three slots for meds/food/lotting shit is already almost impossible to deal with.

  17. #1777
    Relic Horn
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    Leviathan

    Quote Originally Posted by Indalecia View Post
    Thats gonna give it alooooot of tp. What is it? 10tp a nuke?
    Everything has ample TP within seconds, chain-nuking won't impact that

  18. #1778
    Yoshi P
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    Arthas

    Quote Originally Posted by Dotsudoku View Post
    Everything has ample TP within seconds, chain-nuking won't impact that
    As long as you don't nuke anything outside of legion/voidwatch style content, yeah sure.

  19. #1779
    Nidhogg
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    Seraphus Highwynn
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    Gilgamesh
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    Diabolos

    Would be cool if they buffed Helixes up as well.

  20. #1780
    Sea Torques
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    Valefor

    Quote Originally Posted by Indalecia View Post
    Thats gonna give it alooooot of tp. What is it? 10tp a nuke?
    That's what I said earlier. They're probably going to make all you Blms get spell-specific subtle blow.

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