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  1. #1841
    TIME OUT MOTHERFUCKER

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    Nov 2007
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    Ragnarok

    I'm hoping for Cait Sith before SoA but... I'm ready to be shit on yet again.

  2. #1842
    PUP Power!
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    Apr 2006
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    Sylph

    I am still hopeful the new 2 hrs come with the Meebles update. They have been on the test server for a while and they don't appear to have any work done to them since. They should be ready to go....

  3. #1843
    Who's driving? Oh my God Bear is driving! How can that be??
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    Lakshmi

    Quote Originally Posted by Slycer View Post
    Meanwhile, they will indeed keep us strung along by dropping SoA details between now and then. I mean, think about it, what do we really know about SoA right now? We know very few specifics about how the new jobs work aside from the limited information that was released at Vana'fest last year, very little to nothing about how the coalitions or exploration aspects work, very little about the islands we can own, etc. I'd expect several decent size chunks of information to be released between now and March accompanied by SoA site updates (like the monster/area info release late last month).
    We will most likely see a lot of updates in Feb. including a few "Life in Vanadiel" articles that feature the two new jobs and their lore. I really wished they did a Fan Fest for this like they did with WoTG and let us play with the new jobs, but I am sure they felt it would be too costly to do so.

  4. #1844
    E. Body
    Join Date
    Sep 2008
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    7

    One of the big questions on my mind is the three ??? spots on the Adoulin site. There's some people that think since they've made a habit of using equipment to entice us for the 6 minis, they'll continue doing so with Adoulin.

    The likely things, in my mind are:
    -Guild System
    -Storyline details
    -Key NPCs

    Some people think they might stick "new relic system!" or something in one of those but I really don't want them to use that as a selling point anymore, not to mention it wouldn't match with a few things they've said in the past.

  5. #1845
    Sea Torques
    Join Date
    Jan 2012
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    716
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    5
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    Valefor

    Quote Originally Posted by Kincard View Post
    Some people think they might stick "new relic system!" or something in one of those but I really don't want them to use that as a selling point anymore, not to mention it wouldn't match with a few things they've said in the past.
    I think at this point it's safe to say everything said in the past is out the window here as concrete anything. Our new Matsui Overlord is both benevolent and mysterious.

  6. #1846
    Sho
    Sho is offline
    YOU BLACK, MIDNIGHT, EVIL MOTHERFUCKERS!!! BLACK MAGIC, DARKNESS!!! YOU RAW, DARKNESS!!! YOU, FUCKING, DELIRIOUS MOTHERFUCKER!
    You were cold as ice.

    Join Date
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    FFXIV Character
    Sho Ryuuken
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    Excalibur

    IMO the Meebles expansion will be in this months update with a few tweaks, the new 2hrs and planned job updates will be Feb, and Play as a Monster will be a Pre-Adoulin update before the big expansion drop.

    Patience, dear Toth. 70 days til epic arrives.

  7. #1847
    BG Content
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    Jun 2007
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    FFXIV Character
    Slycer Ilerion
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    Excalibur
    FFXI Server
    Fenrir

    Quote Originally Posted by Kincard View Post
    One of the big questions on my mind is the three ??? spots on the Adoulin site. There's some people that think since they've made a habit of using equipment to entice us for the 6 minis, they'll continue doing so with Adoulin.

    The likely things, in my mind are:
    -Guild System
    -Storyline details
    -Key NPCs

    Some people think they might stick "new relic system!" or something in one of those but I really don't want them to use that as a selling point anymore, not to mention it wouldn't match with a few things they've said in the past.
    Can just take a look at the old expansion (not scenario) sites for reference.

    CoP had mini-sections for new areas, images of equipment, story/character info, and monsters
    ToAU had mini-sections for new jobs, new areas, images of equipment, story/character info, monsters, minigame info (pankration/chocobo raising/racing), and event info (salvage/einherjar/besieged/assault)
    WoTG had mini-sections for new jobs, new areas, monsters, story screenshots, and event info (just campaign, lulz)

    On the SoA site, I'd expect one section for more story/character information, one section for information on whatever new events might be added, and one section which could either revolve around equipment or one other aspect of the expansion (personal islands, coalitions, or whatever).

  8. #1848
    BG Content
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    Lakshmi
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    There's a new post up in the JP section. Last Resort is only going to apply to 2H weapons.

  9. #1849
    The Syrup To Waffles's Waffle
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    Jun 2007
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    5,045
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    Cair Bear
    FFXIV Server
    Excalibur
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    Fenrir

    "We'd like to take this opportunity that could have been used to improve several jobs to only improve Samurai."

  10. #1850
    D. Ring
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    Jul 2008
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    Phoenix

    So true lol. Hilarious how little they know about their own game.

  11. #1851
    The Syrup To Waffles's Waffle
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    Jun 2007
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    Cair Bear
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    Excalibur
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    Fenrir

    I was really, really looking forward to MNK/DRK, especially once Glanz is done. Now I think I'll go cry in a corner.

  12. #1852
    BG Content
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    I know, right? I hate SE so much right now.

    What I originally thought:
    Quote Originally Posted by SE
    Hey 1H Weapon users. We know that you're kind gimpy right now, so we're going to decrease correction

    Also, DRKs are overpowered so we're going to move 15% of Desperate Blows JA Haste to Last Resort specifically so that it can be subbed.
    What they apparently meant:
    Quote Originally Posted by SE
    Hey 1H users. I see that you suck. Maybe you'd like another 15 attack/acc on one of your hands?

    Also, DRKs are overpowered so we're going to make the only job that can regularly sub DRK (SAM) equally/more overpowered.
    Dark Knight sub will now be for zergs and Samurais. So much for Dancer finally getting a useful subjob.

  13. #1853
    Ridill
    Join Date
    Apr 2011
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    Bahamut

    Yeah I love that. Hey 1handers you suck and you need improving so we are going to take a buff from one job... and give it to everyone but you.

  14. #1854
    E. Body
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    7

  15. #1855
    PUP Power!
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    Sylph

    I am a bit confused. I am not a hardcore DD but what makes DRK so attractive as a sub for 1 handers as opposed to WAR? I thought SE was nerfed as a sub and doesn't WAR give Fencer, DA, and Berserk?

  16. #1856
    CoP Dynamis
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    Jun 2011
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    284
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    4
    FFXI Server
    Fenrir

    At least I don't have to find an Airy Buckler now.

  17. #1857
    Nidhogg
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    Seraphus Highwynn
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    Gilgamesh
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    Diabolos

    While currently, it might be difficult to imagine the situations where a front-line job would select dark knight for their support job, we would like to look into this based on this possibility.

    In otherwords, only SAM will benefit from /DRK because, WAR and DRG do not have native JA Haste abilities and pretty much need /SAM to not die due to lacking defensive skills as well.

  18. #1858
    Dr. Salami
    HERO OF TIME

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    Selamis Bloodwood
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    Coeurl
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    Unicorn

    Quote Originally Posted by Toth View Post
    I am a bit confused. I am not a hardcore DD but what makes DRK so attractive as a sub for 1 handers as opposed to WAR? I thought SE was nerfed as a sub and doesn't WAR give Fencer, DA, and Berserk?
    People thought that the changes to Last Resort SE is making, would be for all weapons, thus adding a JA haste of 15% but since it's only going to be effective on 2H weapons, I can't see any reason for 1 handers to sub Drk now.

  19. #1859
    Sea Torques
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    Jan 2012
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    Valefor

    The elemental magic adjustment does also apply to magic used by the automaton. Because some aspects such as Overload allow for automaton stats to be raised easily, we will take this into account when we look at the balance of the adjustment.
    Did they say Overload? Overload doesn't raise anything, it's a penalty. They must've meant Maneuvers. Your puppet gets +7 (+8 if you're macroing AF hands like you're supposed to) to the stat corresponding to the Maneuver element you used. It's designed to make it harder to stack to 3, I guess, as there's a check for your stat vs the puppet's to determine the amount of burden created from a Maneuver. Too much burden created and there's a chance to Overload.

    I guess some JPs must've been talking about the +24 Int bonus you can get from riding three Ice. I dunno though. They're going to make casting level 2 spells quickly very efficient, but that doesn't really apply to puppets. They're still going to always cast Thunder V if they have the MP. They'd never be able to program a "cast MP efficient nukes in rapid succession" response in the Maneuver system. It'd have to be AI mode from a JA or autopart. Damn puppets already have a global recast timer that slows them down.

  20. #1860
    BG Content
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    Lakshmi
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    Slycer probably meant Overdrive, though I admit that I don't know how Overdrive affects maneuvers. Perhaps it increases the stats given from maneuvers used during Overdrive?

    <-- Not a PUP, etc.

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