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  1. #1901
    An exploitable mess of a card game
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    I think he means defensively. Currently, physical defense is the most noticeable difference with level. If they remove the advantage, pretty lame for players.

  2. #1902
    a p. sweet dude
    Pens win! Pens Win!!! PENS WIN!!!!!

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    Quote Originally Posted by Shenrien View Post
    That'll happen when Red Mage gets a function in the game that can never be replaced by some other mage class job and is deemed worthy of bringing to events because it changes how the pace of combat flows or how survival in combat is influenced.
    Make Temper castable on party members. Done.

  3. #1903
    BG Content
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    Slycer Ilerion
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    Quote Originally Posted by Yugl View Post
    I think he means defensively. Currently, physical defense is the most noticeable difference with level. If they remove the advantage, pretty lame for players.
    Indeed, that's what I meant. They're going to hit quite a bit harder (though it shouldn't affect their accuracy, so it probably won't have much impact on, say, THF solo).

  4. #1904
    Puppetmaster
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    Carbuncle

    also mobs get acc penalty for trying to hit players higher level, which might mean i might have to throw some more eva gear on blu to floor ep dyna acc

  5. #1905
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    None of those thongs are true.

    Signet gives the bonuses you are describing.

  6. #1906
    Who's driving? Oh my God Bear is driving! How can that be??
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    It's just level correcton on the high end. I don't think there is any correction going on when the mob is lower level.

  7. #1907
    The Once and Future Wamoura
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    Quote Originally Posted by Byrthnoth View Post
    None of those thongs are true.
    what about the boyshorts

  8. #1908
    An exploitable mess of a card game
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    Quote Originally Posted by Byrthnoth View Post
    None of those thongs are true.

    Signet gives the bonuses you are describing.
    Signet does enhance defense, but is there proof players gain no benefit from level? VW clusters help physical damage much more than magic damage. This made sense because the only level benefit to magic was mACC/mEVAs, so resist (Inconsistent) constitute the majority of damage reduction. No reason to suggest SE would significantly reduce attack value but skip MAB or w/e.

  9. #1909
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    Quote Originally Posted by TummieGaruda View Post
    It's just level correcton on the high end. I don't think there is any correction going on when the mob is lower level.
    I'm talking about when the player is the high end, though, and the monster is attacking the player, so it's the same thing. I don't know whether they will (or even can) implement this change so that it only works in one direction.

  10. #1910
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    Quote Originally Posted by Yugl View Post
    Signet does enhance defense, but is there proof players gain no benefit from level? VW clusters help physical damage much more than magic damage. This made sense because the only level benefit to magic was mACC/mEVAs, so resist (Inconsistent) constitute the majority of damage reduction. No reason to suggest SE would significantly reduce attack value but skip MAB or w/e.
    If a monster is a higher level than you (like in Voidwatch) then it gets a Ratio bonus equal to the level difference * 0.05. If the monster is a lower level than you and you don't have Signet or Sigil on are you aren't engaged to it, there's no evidence that there's any effect at all. If you have Signet or Sigil on and are engaged to a monster that's a lower level than you, you get a bonus proportional to the level difference between the two of you (and then maybe a little more because when they released the Signet changes they noted that they would have an effect on EM or less monsters.)


    If you are a higher level than the monster, you get no bonuses of any kind when attacking it. As far as I can tell, level correction only happens when the monster's level is higher than yours. Anything else is tied to Signet/Sigil, which they aren't necessarily adjusting.

  11. #1911
    Who's driving? Oh my God Bear is driving! How can that be??
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    The reasoning behind using Embrava is to greatly increase the speed of defeating enemies. Rather than adjusting the random warp pattern any further, we have decided to modify the strength of enemies.
    I'd rather they just increase the random jump amount or at least raise the minimum but I guess lowering the mob levels will help a little. Embrava helps not only to increase speed, but melees for the most part don't need heals when coupled with Regen V

  12. #1912
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    Carbuncle

    you get an acc bonus for fighting mobs lower level than you, go outside jeuno equip a weapon you have no skill in, such as ele staff or bare handed, mobs will say to weak high evasion but you will have capped acc

  13. #1913
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    No, you don't. I do a lot of parsing in sea against Hpmedes and always end up with the hit rate I predict from my subjob level skill with the weapon. There's no accuracy bonus for attacking monsters that are a lower level than you, at least without Signet/Sigil effects.

  14. #1914
    An exploitable mess of a card game
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    Quote Originally Posted by Byrthnoth View Post
    If the monster is a lower level than you and you don't have Signet or Sigil on are you aren't engaged to it, there's no evidence that there's any effect
    Would like to see if any BLUs have noticed this since BLU burning seems to be much easier (DMG reduction wise) at LV99 than at LV90. No real DEF difference between these levels.

  15. #1915
    Impossiblu
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    I notice a major difference between bottomed out monsters and leveled up ones when burning, so much so that I'm not sure the stat changes could be the culprit alone.

  16. #1916
    Sea Torques
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    This is pretty interesting stuff. Adoulin is looking set to upset every apple cart we have. Wonder how this is going to change up things like WS preference. Don't a bunch of the merit WS have a bunch of attack penalty/bonuses?

    inb4 Resolution nerf

    alsoinb4 another sam buff (Shoha all the things)

  17. #1917
    Sea Torques
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    Siren

    So which jobs get hurt and which get helped if the changes go through?

  18. #1918
    Impossiblu
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    Universally helps most jobs either defensively, offensively, or both. 1hs serve to gain the most with the exception of MNK who can potentially take a major hit in the COunterstance department

  19. #1919
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    Carbuncle

    depends how they do the change, but dont think any jobs will get hurt, but gap between 1h and 2h should lessen
    however there might be a significant change in how much dmg berserked war, CS monk, and a cocooned blu take from mobs

  20. #1920
    The Syrup To Waffles's Waffle
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    Whoa, they're actually referring to specific game mechanics? What world did I wake up in today?

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