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  1. #1921
    Pandemonium
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    Bismarck

    Quote Originally Posted by Cairthenn View Post
    Whoa, they're actually referring to specific game mechanics? What world did I wake up in today?
    http://i45.tinypic.com/2qbruyp.png

  2. #1922
    I'VE CHOSEN A TITLE FOR THE LIKES OF YOU!
    Join Date
    Jun 2007
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    682
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    5

    Quote Originally Posted by Tarage View Post
    Square Enix caring enough about Summoners to fix them?

    Man... what world do you live in?
    In a deluded one I suppose. ;~; I'm looking forward to FFXIV's take on SMN, but I guess we'll have to wait and see.

  3. #1923
    Ridill
    Join Date
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    Asura

    Quote Originally Posted by Rionel View Post
    In a deluded one I suppose. ;~; I'm looking forward to FFXIV's take on SMN, but I guess we'll have to wait and see.
    It can't be worse so that's a good thing.

  4. #1924
    Nidhogg
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    FFXIV Character
    Seraphus Highwynn
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Not looking forward to getting hit for 900-1200 damage noncrit when berserk is up. DDs are gonna have to learn to manage their enmity more now or really rock hybrid PDT sets more often.

  5. #1925
    Yoshi P
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    Ramuh

    or just think about when you use berserk lol why gimp dmg because you used a move to buff. Use it when its safe.

  6. #1926
    Sea Torques
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    Jan 2012
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    Valefor

    I have a Bravura and 0 fucks to give. Bring me more pain.

  7. #1927
    Relic Shield
    Join Date
    Mar 2009
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    1,755
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    6
    FFXIV Character
    Tanaya Makers
    FFXIV Server
    Gilgamesh
    FFXI Server
    Fenrir

    The idea of removing level correction would've never occurred to me. But now that it's been stated I'm beyond interested in seeing this happen. This and changing the hard caps with Def/Atk could actually make us give a fuck about DEF, VIT, and tank/utility jobs.

  8. #1928
    Sho
    Sho is offline
    YOU BLACK, MIDNIGHT, EVIL MOTHERFUCKERS!!! BLACK MAGIC, DARKNESS!!! YOU RAW, DARKNESS!!! YOU, FUCKING, DELIRIOUS MOTHERFUCKER!
    You were cold as ice.

    Join Date
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    FFXIV Character
    Sho Ryuuken
    FFXIV Server
    Excalibur

    The age of sub /NIN is once again upon us.

    Kappa

  9. #1929
    Ridill
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    Apr 2011
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    Bahamut

    Ok blu's it's time to rotate some diffusion Harden Shells!!!

  10. #1930
    Can you spare some gil?
    Join Date
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    Quote Originally Posted by Ophannus View Post
    Not looking forward to getting hit for 900-1200 damage noncrit when berserk is up. DDs are gonna have to learn to manage their enmity more now or really rock hybrid PDT sets more often.
    Full time Heca +1 so when you swing, you hit really hard and you don't have to worry about taking a lot of damage because you don't need berserk.

  11. #1931
    Nidhogg
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    FFXIV Character
    Seraphus Highwynn
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    Gilgamesh
    FFXI Server
    Diabolos

    Inb4 new " 'Enmity-' Weapon Skill sets" and hybrid damage+enmity- WS sets.

  12. #1932
    Cerberus
    Join Date
    Mar 2007
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    449
    BG Level
    4

    SuperJump > All! Drg will have its day!

  13. #1933
    Ridill
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    Bahamut

    Quote Originally Posted by Loziel View Post
    SuperJump > All! Drg will have its day!
    Snarl and Ventriloquy too!!! Pet sacrifices!

  14. #1934
    Who's driving? Oh my God Bear is driving! How can that be??
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    Lakshmi

    You know, I wouldn't be surprised if SE said:

    "With the changes to att/def ratio, we have concluded that we fixed our enmity system. With Berserk and LR up you will get hit for more damage and lose enmity faster. Please look forward to these changes in the next update".

  15. #1935
    Old Odin
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    Asura

    Quote Originally Posted by TummieGaruda View Post
    You know, I wouldn't be surprised if SE said:

    "With the changes to att/def ratio, we have concluded that we fixed our enmity system. With Berserk and LR up you will get hit for more damage and lose enmity faster. Please look forward to these changes in the next update".
    the changes to the enmity system + attack/def ratio actually could bring back some other SJ into the light if done right. I dont mind if you get hurt more with the attack/def ratio changes if you have zerk/LR up etc. Makes shit less braindead.

  16. #1936
    Chram
    Join Date
    Sep 2007
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    Fenrir

    Anyone have any idea what the 1.0 modifier in the below quote is referring to?

    Also, with the adjustments to the attack/defense ratio and the level difference correction, weapons that have a modifier of 1.0 will become much stronger than what they are currently.

  17. #1937
    Ridill
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    Feb 2007
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    9

    Maybe that's what they call fSTR?

  18. #1938
    BG Content
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    Lakshmi
    Blog Entries
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    That wouldn't make sense in context. I'll try to google translate the JP? It seems that sentence didn't make it in to Slycer's translation.

  19. #1939
    BG Content
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    Lakshmi
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    Okay, it comes from this:
    http://forum.square-enix.com/ffxi/th...437&viewfull=1

    In response to a post by The-Greed. It appears to be talking about Main-hand vs. Sub-hand STR->Attack conversion for 1H melee? At least combining a lot of context and a butchery of Japanese from Google Translate.
    Post they're replying to: http://forum.square-enix.com/ffxi/th...000#post393000

    Seems pretty technical. I'd like to know wtf they're talking about because it seems very 1H vs. 2H related and actually gets a response.


    Walked through it with a friend in game that can read some Japanese. The Japanese guy is saying that using H2H weapons or Dual Wielding is seen as nerfing your damage (compared to using a 2H weapon). He proposes a 1.0 correction for the main hand and 0.5 for the sub hand. The Dev comes back and says that 1.0 might be too much.

    I interpret them to be talking about the STR:Atk and DEX:Acc relationships that Camate said they were considering changing for 1H weapons in this post:
    http://forum.square-enix.com/ffxi/th...938#post392938

    For me on Dancer, the proposed changes (that they way won't happen) would be +50 Attack and +75 Accuracy to the mainhand. That's pretty substantial (+12% attack) considering that Dancer's best option in Haste cap situations is to single wield Terpsichore. SE shoots it down, though. I bet we end up with .75 correction (same as 2H users), which would be +25 Attack and +37 Accuracy. Not bad, but not important either. The biggest problem with this change is that it likely won't affect the sub hand, which affects how you gear pretty much everywhere.

  20. #1940
    Yoshi P
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    Ramuh

    in other words 80% acc on the main hand would still be something like 50% sub, forcing up?

    really? what good is that doing, we still would have to stack whatever states for the off hand. In other words we would get +25 attack(really 12.5 due to one hand?)

    or am I reading that wrong.

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