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  1. #1961
    Cerberus
    Join Date
    Dec 2012
    Posts
    485
    BG Level
    4

    Next update involves more meebles with the eye thing Spira found and obvousily next monday.

  2. #1962
    Custom Title
    Join Date
    Oct 2006
    Posts
    5,822
    BG Level
    8
    FFXI Server
    Bahamut
    Blog Entries
    3

    I'd imagine if they push PAAM forward to Adoulin it'd be touted as something to do for those who choose not to get the expansion (the rare few anyway)

    The meeble expansion should have the Apian as its final boss for its leg.

  3. #1963
    E. Body
    Join Date
    Sep 2008
    Posts
    2,055
    BG Level
    7

    Hopefully this update will restock our Pheromone sacks like the last one did.

  4. #1964
    PUP Power!
    Join Date
    Apr 2006
    Posts
    4,040
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    7
    FFXI Server
    Sylph

    Sigh, no mention of the new SPs. What the hell are they waiting for...

  5. #1965
    BG Content
    Join Date
    Jun 2007
    Posts
    3,300
    BG Level
    7
    FFXIV Character
    Slycer Ilerion
    FFXIV Server
    Excalibur
    FFXI Server
    Fenrir

    Quote Originally Posted by Kincard View Post
    Hopefully this update will restock our Pheromone sacks like the last one did.
    Unless they specifically say otherwise, I would not assume this. The sacks were restocked last time because they changed the system to auto-stock you to 10 the first time you start Meeble Burrows and you could make the argument that you got gypped out of five sacks vs. those who started MB after that update. Unless they're raising the baseline maximum past 10 (which I doubt), I doubt there will be any restocking.

  6. #1966
    E. Body
    Join Date
    May 2008
    Posts
    2,083
    BG Level
    7
    FFXI Server
    Siren

    Quote Originally Posted by Toth View Post
    Sigh, no mention of the new SPs. What the hell are they waiting for...
    Hopefully another change to the RDM one (which I believe is the only one right now that is completely disappointing).

  7. #1967
    Relic Shield
    Join Date
    Mar 2009
    Posts
    1,755
    BG Level
    6
    FFXIV Character
    Tanaya Makers
    FFXIV Server
    Gilgamesh
    FFXI Server
    Fenrir

    Quote Originally Posted by Kyte View Post
    Hopefully another change to the RDM one (which I believe is the only one right now that is completely disappointing).
    THF's is pretty pitiful too.

  8. #1968
    D. Ring
    Join Date
    Jul 2008
    Posts
    4,529
    BG Level
    7
    FFXI Server
    Phoenix

    No? THF has one of the better new 2Hrs. It adds a lot of utility.

  9. #1969
    Hydra
    Join Date
    Jan 2009
    Posts
    101
    BG Level
    3
    FFXI Server
    Asura

    COR isn't useless but it's pretty boring being so similar to the original 2hr.

  10. #1970
    Who's driving? Oh my God Bear is driving! How can that be??
    Join Date
    Sep 2008
    Posts
    5,882
    BG Level
    8
    FFXI Server
    Lakshmi

    Quote Originally Posted by Kyte View Post
    Hopefully another change to the RDM one (which I believe is the only one right now that is completely disappointing).
    I wish SE would just give RDM an all in one enfeeb spell for a SP that can't be resisted that gives paralyze, slow, defense down, attack down, dot, and plague. Or just update the current SP so that instead of one spell, all enfeebling spells have high accuracy until the SP wears off.

  11. #1971
    a p. sweet dude
    Pens win! Pens Win!!! PENS WIN!!!!!

    Join Date
    Jul 2010
    Posts
    25,844
    BG Level
    10

    Quote Originally Posted by TummieGaruda View Post
    I wish SE would just give RDM an all in one enfeeb spell for a SP that can't be resisted that gives paralyze, slow, defense down, attack down, dot, and plague. Or just update the current SP so that instead of one spell, all enfeebling spells have high accuracy until the SP wears off.
    Way too useful.

    RDM's is total garbage. MNK's will end up being super lame if they move off of doubling HP and just add a static amount (because the odds of them making it add +2000 HP are slim). Will also be lame if the duration is anything less than a minute (although even a minute is pretty useless under most circumstances). I don't even remember what PLD's is but I'm sure it's useless because why would PLD get anything usable?

  12. #1972
    Sea Torques
    Join Date
    Jan 2012
    Posts
    716
    BG Level
    5
    FFXI Server
    Valefor

    Yeah I tried to find a post (halfassedly I'd admit) with the new SPs again and couldn't find one. They kept getting changed and reproposed and bleh. They'll probably be in this update falling under the purview of "other diamonds in the rough." Account remains inactive until Adoulin though. Unless one of those diamonds is new auto parts.

  13. #1973
    CoP Dynamis
    Join Date
    Jun 2011
    Posts
    284
    BG Level
    4
    FFXI Server
    Fenrir

    Quote Originally Posted by Byrthnoth View Post
    Looks like I need to figure out how Fencer's crit rate boost really works!
    JPs have it listed as +3/5/7/9/? for the 5 tiers of Fencer.

  14. #1974
    PUP Power!
    Join Date
    Apr 2006
    Posts
    4,040
    BG Level
    7
    FFXI Server
    Sylph

    slycer, can you ask on the JP side when we are getting the new SPs? Maybe they will listen there.

  15. #1975
    Ridill
    Join Date
    Apr 2011
    Posts
    23,594
    BG Level
    10
    FFXI Server
    Bahamut

    Yeah while less are garbage then before some are just mildly ok now. As opposed to you lose more taking the time to use them then you gain by using them. Right now only mnk and rdm seem to be totally useless. Though some are rather situationally or vaguely useful. While others are crazy good. Well unless of course the one on pup valoredge head isn't a just a typo that they haven't corrected for several months. I'd be really disapointed if the tanking auto 2hr really was a 30 sec invisible lol

  16. #1976
    Who's driving? Oh my God Bear is driving! How can that be??
    Join Date
    Sep 2008
    Posts
    5,882
    BG Level
    8
    FFXI Server
    Lakshmi

    Quote Originally Posted by Chamaan View Post
    Yeah I tried to find a post (halfassedly I'd admit) with the new SPs again and couldn't find one. They kept getting changed and reproposed and bleh. They'll probably be in this update falling under the purview of "other diamonds in the rough." Account remains inactive until Adoulin though. Unless one of those diamonds is new auto parts.
    I went back and found both old and changed SP's and listed below. Some of the original ones weren't bad at all (COR and PLD)

    Spoiler: show


    Warrior:
    old - Regular attacks will become non-elemental and grants a drastic increase in accuracy.
    new - Grants a 100% chance of activating Double Attack.

    Monk
    old - Grants a 100% counter-rate against regular attacks from enemies. Also, the amount of enmity gained by this will increase drastically.
    new - Doubles your maximum HP and recovers health equal to this amount at the time of casting.

    White Mage
    unchanged - Grants party members protection from status ailments.

    Black Mage
    old - Grants a drastic decrease in enmity generated by magic attacks.
    new - Decreases enmity generated by magic and increases magic accuracy.

    Red Mage
    old - Grants an increase to the effect of enhancing magic.
    new - Increases the accuracy of your next enfeebling magic spell cast. Effect expires when either 60 seconds pass or an enfeebling magic spell is cast successfully.

    Thief
    old - Major damage is dealt to the enemy and all enmity will be transferred to the player standing in front.
    new - Steals one beneficial effect currently on an enemy, including previous special job ability effects. In the event there are no beneficial effects on the target, the ability will miss and be considered cast.

    Paladin
    old - Grants an increase to the chance of blocking with a shield and reflects the blocked damage to the attacker.
    new - Damages enemies with your shield and drastically lowers their melee attack power and accuracy. (Instantaneous)

    Dark Knight
    unchanged - Steals an enemy's TP through regular attacks while the effect is active.

    Beastmaster
    old - Absorbs the pet and recovers both HP and status ailments. Also, the player will receive a Reraise effect.
    new - Increases the likelihood of charming enemies and eliminates the recast time for Call Beast. When either Charm or Call Beast is used, the charmed monster/called pet will have 300 TP and there will be no ability delays for either Sic or Ready.

    Bard
    old - Drastically reduces the magic defense, magic evasion, and INT/MND of the target.
    new - Allows an additional song to be cast on party members.

    Ranger
    old - The range modifier will become the optimal distance no matter the range to the target. Also, ammunition will not be consumed.
    new - Halves the delay on ranged weapons. Grants a 100% chance of activating Double Shot and Triple Shot.

    Samurai
    unchanged - While the ability is in effect, all damage caused by the physical special abilities will be evaded. Additionally, weapon skill damage will increase as more special abilities are evaded.

    Ninja
    old - Grants a drastic increase in parry rate. Additionally, Ninjutsu recast times will be reduced by 50% and ninja tools will not be consumed.
    new - Increases your number of auto-attacks based on the number of your shadow images.

    Dragoon
    old - Wyvern’s HP is completely restored and all status ailments are cured. Additionally, the wyvern’s stats will increase.
    new - Eliminates the recast time of jump abilities.

    Summoner
    unchanged - The recast time of both summoning magic and Blood Pacts will become 0 while under the effect of the ability.

    Blue Mage
    unchanged - While the ability is in effect, blue magic from Unbridled Learning can be used continuously.

    Corsair
    old - Grants the ability to use up to 3 Phantom Roll effects.
    new - Reduces the recast time of party members' special job abilities, excluding yours, based on the number rolled

    Puppetmaster
    unchanged - Automaton will use special abilities. Special ability usage will depend on the automaton head.

    Dancer
    old - Grants maximum amount of Finishing Moves and the recast time of all Flourishes will be reset.Additionally, while the ability is in effect, Finishing Move will not be consumed.
    new - Gives five finishing moves, resets flourish recast timers, and eliminates the cost of finishing moves. Effect ends either when its duration expires or is used three times

    Scholar
    unchanged - Will direct enmity of all party members to an indicated player


  17. #1977
    Relic Shield
    Join Date
    Mar 2009
    Posts
    1,755
    BG Level
    6
    FFXIV Character
    Tanaya Makers
    FFXIV Server
    Gilgamesh
    FFXI Server
    Fenrir

    Quote Originally Posted by Obsidian View Post
    Way too useful.

    RDM's is total garbage. MNK's will end up being super lame if they move off of doubling HP and just add a static amount (because the odds of them making it add +2000 HP are slim). Will also be lame if the duration is anything less than a minute (although even a minute is pretty useless under most circumstances). I don't even remember what PLD's is but I'm sure it's useless because why would PLD get anything usable?
    PLD's SP is a shield bash that weakens it's Atk/Acc, apparently to the point where it can be compared to a level 1 mob.

  18. #1978
    Relic Shield
    Join Date
    Dec 2012
    Posts
    1,766
    BG Level
    6
    FFXI Server
    Siren

    Quote Originally Posted by Carth View Post
    PLD's SP is a shield bash that weakens it's Atk/Acc, apparently to the point where it can be compared to a level 1 mob.
    When I tested it on the test server it had no effect on Pil or Legion mobs etc. SE never said it was bugged so if it's working as intended it will be in the useless SP pile.

  19. #1979
    D. Ring
    Join Date
    Jul 2008
    Posts
    4,529
    BG Level
    7
    FFXI Server
    Phoenix

    No, they did acknowledge that it was bugged.

  20. #1980
    Theory Fighter
    Join Date
    Jan 2011
    Posts
    1,427
    BG Level
    6
    FFXIV Character
    Frejan Schultz
    FFXIV Server
    Ragnarok
    FFXI Server
    Ragnarok

    Quote Originally Posted by dasva View Post
    Yeah while less are garbage then before some are just mildly ok now. As opposed to you lose more taking the time to use them then you gain by using them. Right now only mnk and rdm seem to be totally useless. Though some are rather situationally or vaguely useful. While others are crazy good. Well unless of course the one on pup valoredge head isn't a just a typo that they haven't corrected for several months. I'd be really disapointed if the tanking auto 2hr really was a 30 sec invisible lol
    I really don't see what's so crazy good about Valoredge using Invincible, really. It can be situationally nice (nice, not good nor great), but 30 s of 0 physical damage was already bad for PLD, will not change its utility (or lack of it) when used by a pet.

    Eagle Eye shot will also be total shit, I think Theytak/Jinte tried it on the test server and doess less damage than a decent barrage (2+ wind maneuvers) or an Armor Piercer. Well, same as RNG's, really.

    Chainspell? Was always very good, and will be potentially vey good also with the RDM auto. If they go ahead with the proposed nuking changes, it'llbe really nice on the offensive, and getting phalanx, stoneskin, haste, the protects etc quickly reapplied will be a much better lifesaver than having a Valoredge use Invincible.

    Benediction will be nice, no doubt, but just that. Used correctly can extend your survivability a lot, though.

    Manafont... Depending on how they implement it (Will it be mob Manafont, with the AI change that forces nonstop nukes?) can be petty nice, too.



    As for the new SCH SP... I think I'm really going to like my "kill party member" button

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