Originally Posted by Ryota_Iwagami View Post
Can you make it so both the winner and loser of PvP matches gain points? For example, the winner would get more, but the loser would at least get something.
Hello,
Monstrosity lead Iwagami here.
If we were to make a system where both the winners and losers gained points, it would become possible to continue gaining points if you collaborated with someone.
The things that can be obtained by earning 10,000 infamy or prestige have been prepared as achievement-type elements, so we feel that the above type of system is not desirable.
On the other hand, we don’t want to make it so if you are not able to emerge victorious from PvP that you cannot obtain anything, so we are currently looking into easing the obtainment requirements for some of the monipulator and gladiator rewards, and gradually lowering the obtainment difficulty in the future.
Also, regardless of the amount of points you currently possess, we’ve made it so a set rate of prestige and infamy will be lost, and due to this, when players who have a lot of points battle players with a low amount of points, there are times when the risk/reward will be different. As such, we will be making the below adjustments:
Prestige and infamy variation
Before:
30% of points in possession
(10% collected by the system + 20% given to opponent)
After:
30% of the highest points possessed
(10% collected by the system + 2x the amount of opponents points OR 20% of the points of the player with less points)
*The amount of points lost will not become greater than it was pre-adjustment.
With this change, we feel that the risk and reward will balance out.
When will the level 90 cap be lifted to 99?
We are currently looking into implementing uncapped areas and special content for level 99 battles. However, we would first like to prioritize the addition of new monster families and the expansion of support areas, so please give us a bit more time to do this.