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  1. #461
    E. Body
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    Sep 2008
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    2,055
    BG Level
    7

    Violent Flourish (5/26/2014)

    We double checked and confirmed the settings for Violent Flourish as well as Arrapago II's Khimaira magic evasion are specified normally. We are continuing to look for a glitch based on the feedback we have received, but because this might be something that only appears under certain circumstances, we ask that players submit more detailed reports if they run into this problem again. We apologize for the inconvenience.

    WKR (5/26/2014)

    We plan to provide augments to weapons obtained from Wildskeeper Reives in the June patch. While the item level will stay 115, we are currently adjusting it so the stats it will gain will make it comparable to level 117 weapons. This change will only apply to level 115 weapons. Level 106 weapons, armor, and accessories will not be subject to this change.

    We also plan on adding new items to Wildskeeper Reives such as a ring that enhances Phantom Roll, so please look forward to it.

    Title Screen Config (5/26/2014)

    It's been a while since players have heard the themes of Aht Urhgan or Promathia, so we have plans of adding a BGM selection to the Title Screen Config in the future.

  2. #462
    Cerberus
    Join Date
    Dec 2012
    Posts
    485
    BG Level
    4

    http://forum.square-enix.com/ffxi/th...082#post509082
    [dev1207] Reive Adjustments

    Lair reives in Yorcia Weald, Marjami Ravine, Kamihr Drifts, and Outer Ra’Kaznar will undergo the following adjustments.

    - Respawn delay will be decreased from fifteen minutes to five minutes.
    - Lair HP, intermediary rewards, and experience/bayld gains for successful completion will increase the deeper into in the area the reive is located.

    Colonization reives in Yorcia Weald, Marjami Ravine, Kamihr Drifts, Dho Goates, Woh Gates, and Outer Ra’Kaznar will undergo the following adjustments.

    - Reive terrain obstacle HP will be decreased.
    - Reive terrain obstacles will take more damage.
    - Intermediary rewards and experience/bayld gains for successful completion will be increased.

    Non-accessory weapons and armor of item level 115 dropped by Naakuals in wildskeeper reives will now be eligible for augmentation.
    - The "paragon" line of key items obtainable from the various Naakuals will be required for augmenting these items, and will be consumed in the process.

    Augmentation Information

    - Available augmentations will vary by paragon item, with a total of six per item. Three of these augmentations will be shared, while three will be unique.
    - Attributes affected and values thereof are fixed.

    Infusing the Augmentations

    - Players will be able to choose two augmentations: one shared and one unique.
    - Should players be unsatisfied with his choices, they will be able to use another paragon item to change to a different set.

  3. #463
    E. Body
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    Sep 2008
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    Inspire and Reive Momentum (5/27/2014)

    Currently the Fast Cast Reive Bonus overwrites the more powerful effect from the Rune Fencer's Merit Category Inspire. We have plans to adjust this as per some requests, but we must note that if we make such a change it will make it so that receiving an Inspire effect will cancel any Fast Cast momentum bonus you have built up. We ask for your understanding this matter.

    Enfeebling Magic Effectiveness (5/27/2014)

    The developers have responded in interviews that enfeebling magic has become stronger through player statistic increases such as INT and MND. However, the simple reality is that in high level content, outside of affecting normal hits, enfeebling magic will not affect most skills used by enemies because cures are used to deal with normal hits while spells like stun are used to deal with skills.
    We have received much feedback of the difficulty for Red Mage to enter parties, so we have been discussing ideas of adding party content-focused enfeebling spells. It may take some time, but we are discussing adding such spells for Red Mage. I will report back when there are more solid plans.

    WKR (5/27/2014)

    Yesterday we had reported that only weapons of level 115 would be affected, but we have found it it will also affect armor. We apologize for the incorrect information. With that, we will try to answer some questions about them.

    These items are being adjusted as being the next goal for players who obtained their equipment through Records of Eminence. Because a wide range of augments will be available on these pieces, they may also be useful to players who have obtained high end equipment, depending on their job. Please look forward to the augments when the next patch comes.

    Obtaining augments will consume a key item the player owns, however in this case you will be able to choose 2 augments before it is consumed. You can reaugment the armor if you obtain another key item, so please try out different combinations.

  4. #464
    An exploitable mess of a card game
    Join Date
    Sep 2008
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    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    [dev1208] Easing of Mission and Quest Restrictions

    Battlefields that occur as part of the following Seekers of Adoulin missions will have the minimum number of players required for participation decreased from three to one.

    Behind the Sluices / Stonewalled / The Gates

    Quests and missions will undergo the following adjustments.
    The applicable events in the quest “Sin Hunting” will be changed to occur regardless of Vana’diel time and phase of the moon.
    The amount of Earth time that must pass to proceed with some quests and missions that require one full day or week of waiting will be decreased.

  5. #465
    Relic Shield
    Join Date
    Sep 2010
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    1,795
    BG Level
    6
    FFXI Server
    Titan

    From Camate
    Hello, everyone!

    In the next version update, we’ll be adding a key item that will allow you to get past the door mechanic in Eldieme Necropolis. This can be obtained by completing a new quest that will also be added. After obtaining the key item, you’ll be able to open the door by yourself by targeting the door and interacting with it.

  6. #466
    Nidhogg
    Join Date
    Aug 2007
    Posts
    3,768
    BG Level
    7
    FFXI Server
    Bahamut

    Few other Camate posts that may be of interest to some.

    Quote Originally Posted by Camate
    Greetings,

    Thank you for all the feedback.

    There is a concern that if we were to make the enhancements for each job point spent more powerful, maxing out all of your job points would become a requirement and necessity to participate in content.

    The job point system was created with the concept that you can gradually enhance your jobs as you participate in content and when finished you would feel a definite effect, as opposed to maxing out all of your job points and then participating in content.

    With that said, we plan on expanding the job point system in a variety of ways as we move forward, but at the moment we do not have any plans to make large adjustments to the categories.

    We’ll also be making adjustments to the amount of capacity points you can earn in the future making it easier to attain points bit by bit. In the next version update we’ll also be adding an enchantment item that has a capacity point version of the “Devotion” effect.
    Quote Originally Posted by Camate
    Greetings,

    As we have been receiving feedback for quite some time now that it’s difficult for red mages to join parties, we will be introducing potent new enfeebling magic that is geared towards party content. While I do not have a specific time frame to share with you right now, the team is currently looking into new enfeebling and enhancing spells for red mage. I’ll be sure to make a follow-up once there is more information I can share.
    Lomloon also has a post here talking about the future of Monstrosity a tiny bit. It sounds like that "campaign like event" they mentioned before will be a scheduled event, show up at x time. No other details are given far as I can tell. It still sounds like it's a ways away, 2+ updates.

  7. #467
    Campaign
    Join Date
    Jul 2007
    Posts
    6,633
    BG Level
    8

    http://forum.square-enix.com/ffxi/th...364#post509364


    [dev1209] Ergon Weapon WS Acquisition Quests
    In the next version update, players will be able to complete a certain quest to obtain the ability to use Ergon Weapon-specific weapon skills without having the requisite weapon equipped.

    The geomancer club weapon skill, Exudation

    To undertake this quest, players must speak to Nhili Uvolep in Eastern Adoulin while being a level 99 geomancer.


    The rune fencer great sword weapon skill, Dimidiation

    To undertake this quest, players must speak to Gaddiux in Western Adoulin while being a level 99 rune fencer.

    * These weapon skills may only be used while a level 99 geomancer or rune fencer, respectively.
    -----
    If you wish to discuss or submit feedback on this topic, please use the [dev1209] tag.

  8. #468
    Cerberus
    Join Date
    Dec 2012
    Posts
    485
    BG Level
    4

    From Camate:

    Greetings!

    Put simply, synthesis kits are items meant for increasing your synthesis skills. If you have a synthesis kit on hand along with a crystal, you’ll be able to synthesize the item attributed to the kit.

    The kits can be purchased from each guild’s shop (don’t worry, they cannot be sold out and the price will not fluctuate), and there are different kits for each level range.

    By using a synthesis kit, you can increase your synthesis skill without worrying about whether the materials you need have been sold out. However, the kits do cost gil, and you won’t be able to produce high-quality items. Also, if you fail the synthesis the kit will be lost.

    These synthesis kits are being introduced to increase your options when leveling your synthesis skills, and we will be implementing kits up to level 50 for each synthesis skill in the June version update.

  9. #469
    Impossiblu
    Join Date
    Mar 2010
    Posts
    10,445
    BG Level
    9
    FFXIV Character
    Prothescar Centursa
    FFXIV Server
    Balmung
    FFXI Server
    Valefor

    Quote Originally Posted by Camate
    Greetings,

    Apologies for the delay in responding as it took a bit to confirm the issue.

    Currently, we’ve confirmed that this issue is only occurring for certain characters. Meaning that these spells are working properly for some and not working properly for others. The team is doing their best to pin-point the cause of these, but has been unable to single it out as of yet. In order to aid their testing, we’d like to obtain a good sample of character data to work with, so if you are experiencing issues with these spells, please list make a post in this thread letting us know and we will collect your character name and world to give to the development team.

    Apologies for the inconvenience, and we appreciate your cooperation!
    http://forum.square-enix.com/ffxi/th...l=1#post509453

  10. #470
    Cerberus
    Join Date
    Dec 2012
    Posts
    485
    BG Level
    4

    http://forum.square-enix.com/ffxi/th...518#post509518

    [dev1210] Merit Point Category Expansion

    A new entry, Maximum Merit Points, will be added to the “HP/MP” merit point category.

    Placing one point in this category adjusts the character’s maximum number of merit points by one, up to a possible fifteen.

    The maximum number of points that can be spent in the following general categories will be increased.
    Code:
    Category	Pre-adjustment	Post-adjustment
    HP/MP	        15	→	45
    Attributes	24	→	45
    Combat Skills	32	→	56
    Magic Skills	32	→	48
    The maximum number of points that can be spent in the following specific categories will be increased.
    Code:
    Category	Pre-adjustment	 	Post-adjustment
    Specific Attributes	12	→	15
    Guarding, Parrying, Shield, and Evasion skills	4	→	8

  11. #471
    Cerberus
    Join Date
    Dec 2012
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    485
    BG Level
    4

    http://forum.square-enix.com/ffxi/th...k-Cap-Increase

    http://www.playonline.com/pcd/topics...2605/12605.jpg

    [dev1211] Mog Garden Rank Cap Increase

    The maximum rank for Mog Garden gathering nodes will be raised to seven

    http://forum.square-enix.com/ffxi/at...695487&thumb=1

  12. #472
    E. Body
    Join Date
    Sep 2008
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    2,055
    BG Level
    7

    Salvage Congestion (6/2/2014)

    We have observed the servers after that last report we made and have seen continued instability, so we will be making adjustments in June.

    In this update, if you enter a salvage area, you will be unable to enter that same area within the same day.

    We want to try to avoid inconveniencing players as much as possible, so we will first see if this change helps any. Please wait a bit longer for the update to come.

  13. #473
    E. Body
    Join Date
    Sep 2008
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    2,055
    BG Level
    7

    Black Pearls (6/3/2014)
    As we have mentioned in a previous post, we will be adjusting the crafting recipes for Shall Shell and Istiridye next patch. In addition to no longer giving out Pebbles as a result, they will also give pearls and black pearls at a higher rate. As an alternate way of obtainment, if your goldsmithing rank is Apprentice or higher, you will be able to purchase it from the guild shop.

    Geomancer (6/3/2014)
    While we will not be adding an ability to move your luopan like some have requested, we plan on adjusting Geomancy spells.

    Effects of Geomancy Spells
    Similar to how some instruments and equipment adjust Bard songs, Geomancy spells will have equipment added to boost their effects. We have already added a weapon with an example of this sort of enhancement, Idris. The Geomancy +10 on the weapon does not refer to Geomancy Skill, but rather an effect on Geomancy spells.

    Durability of the Luopan
    We increased the damage cut on the luopan in the May update, but we plan on adding equipment that further increases this.

    New Geomancy Spells
    This may take a bit longer, but we are planning on adding geomancy spells that affect physical attackers.

    Inside the Belly (6/3/2014)
    This might not be for a while, but we are planning on adding Adoulin to the Inside the Belly quest. We are discussing all kinds of items to be found so please wait a bit longer for it.

  14. #474
    Cerberus
    Join Date
    Dec 2012
    Posts
    485
    BG Level
    4

    http://forum.square-enix.com/ffxi/th...140#post510140

    [dev1212] New Records of Eminence Objectives

    A new type of objective--daily objectives--will be introduced.
    Daily objectives may be attempted once per day, and completing them will reward players with A.M.A.N. vouchers and other types of bounties.

    The following three daily objectives are scheduled to be implemented in the coming version upate.

    Vanquish Multiple Enemies
    Defeat the requisite number of experience-yielding enemies.

    Buff Allies
    Buff a party member or alliance member other than yourself the requisite number of times.

    Heal for X+ HP
    Heal a party or alliance member other than yourself for X or more HP the requisite number of times.

    * Daily objectives will reset at Japanese midnight.
    * Daily objectives do not count toward the total number of objectives a player has completed.

    Tutorialesque synthesis-related objectives will be introduced, including speaking with guildmasters and synthesizing particular items a requisite number of times.

    Fishing-related objectives will be introduced for reeling in catches in fresh water, in salt water, using various fishing rods, and under other specific conditions.

    Additional fishing objectives are planned for subsequent version updates.

  15. #475
    Banned.
    Account locked at request of user.

    Join Date
    Feb 2006
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    9,841
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    Thanks for all the feedback and discussion on Ballista.

    At the moment, the battle team has been prioritizing new content and balance adjustments for PvE and has not been able to secure time to work on Ballista.

    Currently no plans have been established for Ballista, but that’s not to say that we will not expand or change the content moving forward.

    Apologies that we are unable to answer the requests for new Ballista elements, but PvP content-wise, the Monstrosity team is currently working on plans for group PvP using the Monstrosity system, and if you’re interested in new PvP content please be sure to keep an eye out for information on this.
    http://forum.square-enix.com/ffxi/th...214#post510214

  16. #476
    E. Body
    Join Date
    Sep 2008
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    2,055
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    7

    Campaign (6/4/2014)

    Some players have been having trouble resisting Gi'Ghi Rockchopper's petrify. His magic accuracy is set very high because we want players to defeat him using two players or more. We have no plans to adjust this.

    Castle Zvahl and La Vaule are bases of the beastmen horde, so we don't plan on allowing players to teleport to these areas directly.

    It should be noted that since there are many other higher priority development projects going on, this does not mean we will never adjust these things. When we have a chance we will discuss changes to things found in the Wings of the Goddess areas.

    Salvage Congestion Cont. (6/4/2014)

    Following up on the previous announcement regarding Salvage, we want to clarify a few things. By each day, we mean when JP midnight passes. These changes will not affect Meeble Burrows or Skirmish.

    There are some requests for differences between servers or times of day. We will not be doing this.

    There is a possibility we will adjust alexandrite drops in the areas in the future, but first we must consider the balance between each area. In addition we believe if we simply did that adjustment the congestion would shift over to the most efficient or the easiest area to complete, so we decided to go forward with the limitation we are placing. First we will observe what happens as a result of the July update, but as a rule we will not be going back to a restriction requiring 3 players to enter Salvage areas.

    Wildskeeper Reive Katana (6/4/2014)

    The items each Naakual drops fits the image of the monster, as such there has not been a katana as of yet. We don't have a specific rule saying "every content will give out equipment for every job", but since we designed Wildskeeper Reives as the next step for players in Eminence equipment we think that addressing the Ninja's short selection of weapons is something needed.

    Ninjas may need to wait for a little bit until the July update, but we plan on adding a weapon from Wildskeeper Reive, or perhaps some other content.

  17. #477
    Cerberus
    Join Date
    Dec 2012
    Posts
    485
    BG Level
    4

    http://forum.square-enix.com/ffxi/th...419#post510419

    [dev1213] Quality-of-Life Adjustments

    It will be possible to have the TP of party and alliance members, as well as the MP of alliance members, display in the party window.
    A command will be implemented by which players can manually enable or disable the display of TP.

    Characters' current coordinates will be displayed next to the clock.
    http://forum.square-enix.com/ffxi/at...040844&thumb=1

    A visual effect will display to indicate that players may mine, log, or harvest at certain gathering locations.
    http://forum.square-enix.com/ffxi/at...040856&thumb=1
    * This adjustment will not apply to locations in Adoulin areas, Mog Gardens, or instances as of the June version update.

    A key item that allows players to open doors in the Eldieme Necropolis and Halvung by themselves will be introduced.

    Obtainment

    - Eldieme Necropolis
    Complete the quest offered by Churano-Shurano in Windurst Waters (North Side, F-8)

    - Halvung
    Trade a certain item to the ??? target in Halvung[1] (J-8)
    http://forum.square-enix.com/ffxi/at...040871&thumb=1

    It will be possible to sort monipulator instincts by cost.

    In order to add stack numbers to items that currently do not display them, stack numbers will appear over items' icons.
    http://forum.square-enix.com/ffxi/at...040960&thumb=1

  18. #478
    E. Body
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    Sep 2008
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    7

    Mog House and Mog Gardens (6/5/2014)

    Because the development team that is responsible for the maps and objects placed on maps are also responsible for new furniture, the emphasis of their work is currently the expansion of Adoulin areas. Once we have cleared the workload for that, we plan on adding Adoulin-style furniture, such as chairs you can sit in and objects that can be interacted with. We've kept you waiting for a while, but please be patient just a bit longer.

    We've also received requests to change Mog Garden so that you can use certain enchanted items such as Water Tanks to make synthesis easier. Mog Gardens uses the same system as the Mog House so it may take some time to verify changes to it.

    Limited-Time Trusts (6/6/2014)

    As we have mentioned in the past, Trusts obtained through the login campaigns and other campaigns will be obtainable through other opportunities in the future. However, we have no plans to make all of them obtainable at any point in time. We feel this would defeat the point of making them limited-time offers in the first place. When we first implemented this we did consider that we may need to change our approach in the future, but for now that is our policy. If players feel otherwise we will be listening to your feedback.

    Sending Augmented Items (6/6/2014)

    Augmented items will have the data of the item itself plus extra information. It is because of this extra information that we have made it so that you cannot send these items, because it is not preserved through the delivery system. In regards to the pressure these items place on the player's inventory, we want to fix the problem in a way so that players don't have to send items to other characters in the first place, such as having more space on a character. We're discussing it right now.

    Equipment Distribution (6/6/2014)

    Matsui here.

    We had announced in a previous post that we don't have a policy to include weapons of every type in each type of content, but we do try to make sure every type of content can help progress each job in some way. We may add content in the future that does not offer something for every job, but in those cases we will generally do things like introducing content of equal level that will provide for the missing jobs.

  19. #479
    An exploitable mess of a card game
    Join Date
    Sep 2008
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    13,197
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    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    http://forum.square-enix.com/ffxi/threads/42528

    [dev1214] Battle Content Adjustments

    The following pieces of content are scheduled to receive adjustments as outlined below with the implementation of the June version update.

    Skirmishes
    The number of participants required for skirmishes will be reduced from three to one.

    Skirmishes in the following two areas will undergo the adjustments outlined below.
    Ra'Kaznar [U]
    Most- to Least-common Spoils
    Pre-adjustment
    Ghastly Stones > Verdigris Stones > Wailing Stones > Pulchridopt Wings

    Post-adjustment
    Pulchridopt Wings > Ghastly Stones > Verdigris Stones > Wailing Stones
    The likelihood that players will receive the key item "vial of transmelange" will be raised.

    Noetic Ascension Boon Adjustment
    Fenestral Fragments+- → Fenestral Fragments+
    Fenestral fragments will no longer be lost when receiving this boon.
    Yorcia Weald [U]
    Noetic Ascension Boon Addition

    Decreased Defending Time

    * This option may not be selected once three minutes has elapsed since the start of a skirmish.
    * Enemy respawn times and progression toward cantonments will quicken when this option is selected.
    * Selecting this option will not affect rewards in any way.
    Lola in Eastern Adoulin will offer the following more generous exchange rate on lebondopt wings.
    Pre-adjustment
    30 Lebondopt Wings for 1 Pulchridopt Wing

    Post-adjustment
    5 Lebondopt Wings for 1 Pulchridopt Wing
    The statue segment combination players assemble will now display upon entering the world of skirmishes.

    Delve
    Notorious monsters fought on the surface will always drop yggzi beads.

    High-tier Mission Battlefields
    The merit point requirements for receiving phantom gems have been eased.
    15→10
    Stellar Fulcrum phantom gem / Celestial Nexus phantom gem

    20→10
    Savage's phantom gem / Warrior's Path phantom gem / Puppet In Peril phantom gem / Legacy phantom gem
    The following chapters of Rem's Tale will only drop in certain battlefields, as outlined below.

    Chapter 6

    ★Return to Delkfutt's Tower / ★Legacy of the Lost

    Chapter 7

    ★Celestial Nexus

    Chapter 8

    ★The Savage

    Chapter 9

    ★The Warrior's Path

    Chapter 10

    ★Puppet in Peril

    The following spoils will be added to the battlefields below.
    Battlefield
    ★Return to Delkfutt's Tower / ★Celestial Nexus / ★The Savage / ★The Warrior's Path / ★Puppet in Peril / ★Legacy of the Lost
    Spoils

    Seraphicaller / Divinator

    * The drop rates for existing spoils will remain unaffected by the introduction of these items.

  20. #480
    Cerberus
    Join Date
    Dec 2012
    Posts
    485
    BG Level
    4

    http://forum.square-enix.com/ffxi/th...869#post510869

    [dev1215] Synthesis Additions and Adjustments

    Synthesis kits will be introduced to make the crafting process easier than ever.

    - Purchasing Kits
    Kits may be purchased at their respective guilds. They will never go out of stock and their price will not fluctuate.

    - Using the Kits
    All players need in order to undergo synthesis are these kits and their corresponding crystals.
    While unsuccessful attempts will render the kits lost to oblivion, successful attempts will award players with normal-quality versions of the described items. Use of these kits will not change the way in which players' synthesis skills increase.

    All pertinent information, such as the required skill level, crystal type, and the item that will be obtained upon successful synthesis, is described in the kits' help text.
    http://forum.square-enix.com/ffxi/at...386923&thumb=1
    * While it is possible to use special crystals such as inferno crystals and torrent crystals with these , players will not be able to inscribe their signature upon the items they craft.

    - Synthesis materials will be added to the list of guild vendors' wares.
    The materials will never go out of stock, nor will their prices fluctuate. Furthermore, more of them will become available as players' craft ranks rise.

    - Guilds will no longer close on certain days.

    - A bevy of synthesis materials—such as ore, logs, and hides—will be made stackable.

    - High-quality versions of the following items will be introduced.
    Swirling Broth / Shimmering Broth / Spicy Broth / Salubrious Broth / Fizzy Broth
    * The familiars called forth with these items will be capped at level 119.

    - Employing lightning crystals to desynthesize shall shells and istiridye will soon yield the following items.
    Code:
     	     Pre-adjustment	Post-adjustment
    Normal Quality	Pebble	        Pearl
    High Quality  	Pearl	        Black Pearl
    High Quality 2	Black Pearl	Black Pearl
    High Quality 3	Black Pearl	Black Pearl
    -The following command has been introduced.
    /lastsynth [subcommand]
    Allows you to perform synthesize again
    using the same type of materials expended
    in your last attempt.
    >>Subcommands:
    check View the latest recipe you used.
    Performs synthesis if no subcommand is specified.

    Note
    In order to execute this command, players must have the appropriate items in their inventory.

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