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  1. #81
    Melee Summoner
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    Prince Purrcival
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    Quote Originally Posted by Slycer View Post
    Re: 23 jobs, someone already came up with the likely theory that the 23rd slot is actually reserved for the play-as-a-monster system, which would explain why the "THIRD" job gets every single spell at the earliest possible learned level. Either that or it's hyper-ultra-destroyallothermages-mage.
    Maybe it'll be the Mime class?

    Hear me out: Despite it gaining access to every magic spell, it could be a job that works on a similar mechanic to BLU's Spellsets, but with "Mimicry points" instead (in order to keep it balanced, and not some super mega-powerhouse). On that note, I imagine Mime would have no Stats or Skills, so they probably also need to Mime other jobs Combat & Magic Skills, as well as mime individual Stats, and Job Ability/Traits, all of which will take up Points in their set.

    I imagine a situation like; Sure, you can Mimic a WHM's Cure VI (at the same level a WHM can learn it like the patch just indicated), but without copying the WHM's A+ Healing Skill or the MND also copied, you'll have a pretty weak spell, both of which will take up points. Maybe you could even get original and copy a RDM's C- Healing Skill, which would cost less Mimicry points than an A+ skill to fit it into your build.

    /end theorycrafting sorry, lol. Back on topic

    Anyone know where to get that Metanca Harness?

  2. #82
    Nidhogg
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    the description for flash was changed from "is blinded" to "is afflicted with Flash".
    You're welcome: http://forum.square-enix.com/ffxi/th...lind-and-Flash

  3. #83
    BG Content
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    Slycer Ilerion
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    Quote Originally Posted by Crescendo View Post
    Maybe it'll be the Mime class?

    Anyone know where to get that Metanca Harness?
    Sort of an interesting idea, lol. Suppose we'll see soon enough.

    As far as that harness goes, I'd almost bet that it's from Umagrhk (the final boss in the Researcher Emeritus expedition - the one you can only try after completing all of the other ranks). Unless people try it on the test server, we won't know for at least three weeks, because that's how long it takes (minimum) to build just one pop for him, lol.

    And I know I complained about this forever ago, and I don't think people really understood how bad it was because nobody else was doing these missions, but I think after you try a few missions (or perhaps after you try just one) you'll realize how absolutely ridiculous the 20 hour retry timer is. Maybe throw some posts on the official forum to let SE know that it's retarded and perhaps.. one day.. they'll reduce it to something that makes sense.

  4. #84
    and the traveler
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    Quote Originally Posted by Slycer View Post
    you'll realize how absolutely ridiculous the 20 hour retry timer is. Maybe throw some posts on the official forum to let SE know that it's retarded and perhaps.. one day.. they'll reduce it to something that makes sense.
    ^this soooooooooooooo much. what the hell is wrong with SE, i get bottlenecking empy shit, but this is ridiculous. at least give us 2-3 tries a day to make decent progress

  5. #85
    Resident Moogle
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    Asura

    Quote Originally Posted by Julian View Post
    Found 'em! They're split into 4 different dats, not sure why, they're all 013FYxxx, Y being 1/2/3/4

    Files are ROM/281/80 to 83. Once we figure out why they're split, and I come back home (2 week vacation in brasil, leaving tomorrow ) I'll update polutils

    http://juliandev.com/ffxi/2012-09-24/80.txt
    http://juliandev.com/ffxi/2012-09-24/81.txt
    http://juliandev.com/ffxi/2012-09-24/82.txt
    http://juliandev.com/ffxi/2012-09-24/83.txt
    Perhaps the mob list system is modular now and can load whatever is needed on request for a given area upon zone in during controlled situations (re: Instances), rather than fucking with an already-large list of mobs for a given zone.

    Would make sense for them to figure that out now for the sake of SoA's content which looks to be fairly instance-based also with the trekking-out-into-the-forest bit.


    I don't get the incremental dummy labels though, unless that's just how they start their lists off normally when plugging in shit, for easier tracking of what's what.

  6. #86
    TIME OUT MOTHERFUCKER

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    Ragnarok

    Can someone with better eyes than I tell me if there is anything SMN related in there? From my scanning I didn't see anything jump out at me, but I might be missing something.

  7. #87
    Very Sexy Nerd
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    Carbuncle

    Quote Originally Posted by Kaisha View Post
    Perhaps the mob list system is modular now and can load whatever is needed on request for a given area upon zone in during controlled situations (re: Instances), rather than fucking with an already-large list of mobs for a given zone.

    Would make sense for them to figure that out now for the sake of SoA's content which looks to be fairly instance-based also with the trekking-out-into-the-forest bit.


    I don't get the incremental dummy labels though, unless that's just how they start their lists off normally when plugging in shit, for easier tracking of what's what.
    That's my gut feeling too, some new way of dealing with mob lists to circumvent the 255 zone limit. I can't say for sure right now without looking further into it.

    My current plan for when I get back is to write a script to identify all mob list files, see if SE hid anything else, and to be ready to find those lists for future updates and the expansion. I'm going to be out all day tomorrow, and then I'll be on vacation, and I feel I already put my laptop through enough for now, so it'll probably have to wait until I get back.

  8. #88
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

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    Ok...I have a question.

    My salvage dats got reset from the patch (downloaded straight from POL), but my Nyzul dat remains the same. Is there a reason for this? Other dats got reset as well (mostly for NM PH isolation: giddeus, lufaise, seems everything EXCEPT nyzul got reset)

  9. #89
    Very Sexy Nerd
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    Quote Originally Posted by NynJa View Post
    Ok...I have a question.

    My salvage dats got reset from the patch (downloaded straight from POL), but my Nyzul dat remains the same. Is there a reason for this? Other dats got reset as well (mostly for NM PH isolation: giddeus, lufaise, seems everything EXCEPT nyzul got reset)
    Salvage was reset because they added lamps and shit, getting ready for neo nyzul. can't say for the others

  10. #90
    Ridill
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    Septimus Atumre
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    Quote Originally Posted by NynJa View Post
    Ok...I have a question.

    My salvage dats got reset from the patch (downloaded straight from POL), but my Nyzul dat remains the same. Is there a reason for this? Other dats got reset as well (mostly for NM PH isolation: giddeus, lufaise, seems everything EXCEPT nyzul got reset)
    http://www.ackbar.org/images/ackbar.jpg

    ?

  11. #91
    The Syrup To Waffles's Waffle
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    Contrarily, my Salvage mods remained the same.

  12. #92
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

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    Did you download patch through pol, or externally then file check?

  13. #93
    The Syrup To Waffles's Waffle
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    Through file repair in POL before the update was available "normally," which is actually designed to fix those sort of things. So, no idea what happened there.

  14. #94
    CoP Dynamis
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    Kari Arisu
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    Quote Originally Posted by ikariiiii View Post
    ^this soooooooooooooo much. what the hell is wrong with SE, i get bottlenecking empy shit, but this is ridiculous. at least give us 2-3 tries a day to make decent progress
    I honestly wish SE would have made this event little-or-no cooldown, but make the event much longer.
    Either 30/60 minute runs, or requiring tons of 15 minute runs to reach a boss properly prepared.
    I WANT it to be time consuming and fun. I think MB sounds kinda fun [it basically sounds like WotG Assaults], but we already have tons of events with cooldowns.

  15. #95
    a p. sweet dude
    Pens win! Pens Win!!! PENS WIN!!!!!

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    That extra job is obviously Onion Knight.

  16. #96
    BG Content
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    Slycer Ilerion
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    9/24/12 Version Update - .DAT Mining Discussion

    In case anyone cares, there's a bunch of discussion about this on the JP forum, apparently mobs are dropping seals that they aren't supposed to be dropping based on their level. Beastmen's Seals, at least, if not others. Spaghetti code ftw.

  17. #97
    Sea Torques
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    Quote Originally Posted by Julian View Post
    That's my gut feeling too, some new way of dealing with mob lists to circumvent the 255 zone limit.
    POLUtils's MassExtractor dump also lists two new zones with IDs 256 and 257 respectively. Dummy zones with blank names, but still worth mentioning. So either they added new zones to test how it affects the 8bit range, or they changed the DAT structure and POLUtils parsed them erroneously. However, based on the new NPCs that popped up I'm leaning towards the former. Especially when you consider that the new NPCs also have a different ID structure to all other NPCs. Normally their full hex ID is 010xxyyy, with xx being the 8bit zone ID and yyy being the 12bit mob number inside that zone (starting from 1). The new NPCs, however, all are of the form 013F1yyy through 013F4yyy (with yyy being the count again, starting from 1).

    As there's four different NPC lists that only appear in three separate zones (to my knowledge) they don't represent zones anymore. However, they still seem to be related to zones somehow, as they're divided and structured (no NMs appear in more than one list, for example). All this seems to point towards the former assumption as well, that they're experimenting with new ways to store and load NPC data.

  18. #98
    Fake Numbers
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    In case anyone cares, there's a bunch of discussion about this on the JP forum, apparently mobs are dropping seals that they aren't supposed to be dropping based on their level. Beastmen's Seals, at least, if not others. Spaghetti code ftw

    I have been getting Beastman seal and Kindred seals in Abyssea where it was usually Crests and High Crests. Thought it was very odd…but I wasn’t complaining. Rather have KS to be honest lol.

  19. #99
    BG Content
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    Slycer Ilerion
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    Quote Originally Posted by Julian View Post
    Found 'em! They're split into 4 different dats, not sure why, they're all 013FYxxx, Y being 1/2/3/4

    Files are ROM/281/80 to 83. Once we figure out why they're split, and I come back home (2 week vacation in brasil, leaving tomorrow )
    They are split because each of them corresponds to one of the five ranks of Meeble Burrows missions. And you're missing the fifth rank (Researcher).

  20. #100
    BG Content
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    Slycer Ilerion
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    So.... checking the dialog tables, these are the available categories of rewards you can purchase with Research Marks from the Meeble Burrows NPCs:

    Dispensables.
    Adjunct rewards.
    Assistant rewards.
    Instructor rewards.
    Ast. Researcher rewards.
    Researcher rewards.
    Researcher Em. rewards.
    Total completion rewards.

    ...Total completion rewards? I don't think we saw that on the test server. Hmm....

    I'm confused, though, because i thought that finishing the Researcher Emeritus expedition implies that you have totally completed Meeble Burrows (the only way to get access to that is to get the key items associated with each of the other five bosses, which means you had to have already finished each of the other five ranks).

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