I noticed a red !! in this video around 2:28 directly after someone uses Exenterator:
I hadn't heard any mention of this before.
I noticed a red !! in this video around 2:28 directly after someone uses Exenterator:
I hadn't heard any mention of this before.
Embedded Youtube (I assume?) isn't working for me, but I'm going to go ahead and guess it's a video of Umagrhk. When he gets up his shield (Soulshattering Roar), the only way to drop it is to use a weapon skill from behind. When you do that successfully, a red !! pops over his head just as verification. It doesn't do anything else (no terror, no obvious drop bonus, etc.).
https://www.bg-wiki.com/bg/Umagrhk
Totally unrelated but I was just about to post this, has anyone ever seen Samursk use the supposed AoE Death spell on the real servers? I remember it was mentioned as a low likelihood from test server stuff, but I have never personally seen it happen on the real servers and I haven't seen any testimonies which mentioned it.
Oh, thanks. I actually checked the wiki page before posting, but I only did a quick scan of job abilities and my widescreen caused the !! to be displayed far to the right.
I don't know if it was mentioned yet, but the rock shield can proc total magic resists. We had a resist on Bio II the other night.
My group has only fought Samursk twice so far, but he didn't attempt to cast Death in any form either time we fought him, nor have I heard of him casting it from anyone else I've talked to about it. Given how many people have probably fought this since the Test Server, for there not to be any account of him using Death, I think it was likely removed.
Just posted this elsewhere, but certainly relevant here as well - in mid-December update, the pheromone sack maximum will increase to 10 and you'll automatically have 10 after the update (so use them up the night before the update or whatever). Also they'll be adding KIs purchaseable for research marks that allow you to accumulate up to 16 sacks total. No mention of changing the 20 hour regeneration timer by any means.
Oh sweet, thanks for letting us know Slycer![]()
ya basically get 5 KIs to do a full run every 4 days same time at the moment.
I'm 100% sure it's 20 hours between sacks, not 18.
it is 20
Doesnt the timer start once the first KI is used up?
I would imagine it starts as soon as your report back to the galka after winning/losing and he gives you your grimoire back. I say that purely because if you don't collect it back off him, it's impossible to regen that final tag. It can't start regenning until after it's removed from you (i.e. win/loss > get grim back) otherwise when you accidentally leave your book on him, you'd be up to full tags after like 1 min not the full 20 hours.
Looking for general advice on Samursk. Was thinking of PD Zerging the guy because my group currently lacks any SCH with a good stun set. Last time I killed him it was using stunlock so wondering if there's anything to watch out for when doing PD strategy instead.
Jem said his group didnt kill it before PD wore
I'm a fan of kiting during Mighty Strikes and having everybody but the person with hate run away for Chainspell. I had no problem staying alive during it with MDT gear on and a WHM healing me. PD was intended to be used, but my naked mule sort of got oneshotted so it wasn't.
I've killed it with PD before, it was messy towards the end as it wore off but we still won. Ramuh was pretty helpful in that case.