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Thread: GW2: Update Notes Thread     submit to reddit submit to twitter

  1. #561
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    https://forum-en.guildwars2.com/foru...otG-CliffNotes

    Eles just got told to get fucked. Again.

    So D/D is nerfed. They're eyeing a nerf on Ele's only viable Utility set. The only purpose of Focus is getting told to fuck off. Grandmaster Water got told to ride a dick.

    ANet wouldn't know what to do even if they had some form of omniscience.

  2. #562
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    *scours the post for thief nerfs in light of elementalist nerfs*

    ...

    Thief
    -Want the thief to be more survivable and versatile.
    -Reducing their overall burst, but still wants them to be the best burst class.
    -In the future, may increase base damage slightly so thieves can trait a bit more defensive
    -Wants to increase thief mobility. Possibly cause steal to work as shadow step if nothing is targeted.
    -Some traits may be compressed together in the future.
    -Mug can no longer crit, but also heals for 2000 + healing power.
    -Flanking Strike has improved animation that better tracks the target, now costs 3 initiative
    -Larsonist’s Strike added as a follow up to Flanking Strike. If it lands, this hit will steal one boon from the target. Costs 1 initiative. May consider traits in the future to share this boon with the team.

    LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOL Jon Peters PVPs with a thief. True story.

  3. #563
    Falcom is better than SE. Change my mind.
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    Engineer
    -Want to diversify builds
    -Grenades may be slightly reduced in future patch.
    -Bombs, turrets, and gadgets may be buffed in future patch.
    -Healing Turret: Initial heal reduced, overcharge and passive heal increased. Overcharge now drops a water field, cures conditions, and has a 20s recharge.
    -Incendiary Powder: 4s of burning every 10s with a 100% chance.
    -Elixir S: Can no longer use utilities and heals while active
    Slightly reduced in what sense? Damage?

  4. #564
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    Prob, grenade engi is currently (and has been) the highest DPS class in the game, including higher than 100b warrior.

  5. #565
    Falcom is better than SE. Change my mind.
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    Damn that sucks. I was thinking of going back to grenade engie at some point when I decided to work on him again.

  6. #566
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    Better nerf that OP ele. Fucking insane, they keep nerfing ele, the worst and 2nd worst designed class in the game over and over and over...jesus.

    also lol

    -Reducing their overall burst, but still wants them to be the best burst class.
    Keeping them the highest burst class is a big no-no.

    Only way to balance stealth classes in MMO's is to make them die instantly, have 0 mobility, do 0 damage, and only be able to kill someone if they start at 100% and their opponent starts at 5%. Or you remove stealth, your pick.

  7. #567
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    I'm pretty much convinced that if the WvWvW devs played DAoC stealthers, they were exclusively Dragonfang Infiltrators.

  8. #568
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    The biggest issue with ele is the damage taken to damage dealt ratio is very skewed at high end pvp, speccing highly bunker and still being able to hit 5-8k dragons tooth crits? yeah that can go to hell. Lets face it cantrips are seriously overpowered as is and could really use being toned down and the same goes for mug damage which it looks like they're making a trade off, which is actually a good thing. 100nades is really overpowered in the terms of damage output it can do in spvp too, especially on control points but to get that bursty they are very squishy IF you can get near them, which seems to be the main issue with it.

    Positives to warrior traits though, might actually see them being used in spvp at higher ratings.

    Necro love too, cant wait to see what they do, probably wont change the meta for necro at all though.

  9. #569
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    ?

    Cantrips are retarded long cds lol.

    That said, I'll never understand how people have trouble killing Ele's, or at least forcing them to run away.

  10. #570
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    Quote Originally Posted by The Blackrose View Post
    https://forum-en.guildwars2.com/foru...otG-CliffNotes

    Eles just got told to get fucked. Again.
    god that sucks. I just started leveling a d/d ele two weeks ago, and it's got a pretty high learning curve. Either it's not at all overpowered, or I never got good enough at it, but this is fucking annoying... just wasted two weeks learning d/d ele apparently.

    Edit: Although I guess the only reason I even started ele was for the 25% movement signet for WvW, so that's still going strong. Oh well... was fun while it lasted.

  11. #571
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    Why the fuck nerf sanctuary 's treb shot protection. That shit's timer is too long.

  12. #572
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    I don't agree with nerfing any of them the way they did, but the timer is sort of irrelevant if you have enough people to block all shots.

  13. #573
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    Yea, but i think it adds to the game's meta to have a way to counter treb shots like that. Oh well. It doesn't ruin the class, i guess.

  14. #574
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    TBH, they should have added anti-walls to Superior Trebs.

  15. #575
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    The engineer nerfs are to be expected. HGH is wildly overpowered, but as usual they're addressing a symptom and not an actual problem. Might stacking needs to be a given a real hard look, not specific builds that take advantage of it.
    At least this nerf won't be as bad as the kit refinement nerf. Also, I find it funny they're talking about "improving build diversity", yet all they've done is remove builds from engineer since beta. None of their buffs have enabled new viable builds; especially not that turret shit.

    Back in beta, engineer had: pistol/pistol condition build (explosive shot nerfed), flamethrower + bomb (flamethrower changed from a control kit to a damage kit without damage), four kit (kit refinement nerfed into uselessness), etc. Literally 12+ builds.
    Now we have: condi grenades + elixirs or power grenades + elixirs. Bomb kit too for PVE, I guess.
    Fun fact, gadgets have ONE supporting trait. Imagine if shouts for guardian had one trait, or cantrips for elementalist. Its been like this since beta.

    I won't stop playing engineer because I love the class, but these devs are Square-Enix tier shit at class balance.

    Edit: Also, yes Engineer is higher theoretical DPS than Warrior. However, to actually get there you need the stars to align. a.) perfectly stationary enemy, b.) nobody else applying conditions, c.) no less than five targets.
    Shit doesn't happen too much. Also also, when they nerfed grenades the one really bad time (30% dmg decrease on primary attack), they did so under the assumption people have 100% accuracy. I'm rank 250-340ish (well, was, I haven't played or checked in a day or so due to sulking) depending on streakiness on the NA ladder, and do you know how many grenades I land? At best, 40%. I have to laboriously endeavor to land the important ones (shrapnel, freeze) by making sure the target is stunned, crippled, whatever. The dude in charge of engineer plays "bunker turret engineer" and claims he doesn't die to conditions. God damn.

    What they're doing is basically like SE saying "We're nerfing monk's h2h damage by 30%, but it's ok because they can still use club and staff." Dudes are dumb as hell.

  16. #576
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    Also, I find it funny they're talking about "improving build diversity", yet all they've done is remove builds from engineer since beta. None of their buffs have enabled new viable builds; especially not that turret shit.
    Yeah they say this for every class in like every patch, and all they do is nerf the best builds and not buff sub-optimal or crap builds AT ALL. Makes no sense. Square level of class balancing does seem pretty accurate, they've basically done nothing for 10 months.

  17. #577
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    Quote Originally Posted by Shiyo View Post
    Yeah they say this for every class in like every patch, and all they do is nerf the best builds and not buff sub-optimal or crap builds AT ALL. Makes no sense. Square level of class balancing does seem pretty accurate, they've basically done nothing for 10 months.
    Last real PvE content patch was Fractals... since then its been sPvP and WvW buffs/changes, improvements. I mean they add monthly timed content that is only relevant for that long because of the grind factor added into it, blah blah blah.... but where is the real PvE content. shit's been longer than a WoW cycle

  18. #578

    Sweaty Dick Punching Enthusiast

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    Guild missions were only like a month or two ago.

  19. #579
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    guild missions aren't real content in my opinion. I would categorize it more in the "fluff" category in my opinion

  20. #580

    Sweaty Dick Punching Enthusiast

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    In my opinion your opinion is dumb. One could argue that the scale of most of the challenges/rushes/puzzles is far more "real" than 5 man mini-dungeons, and some of the bounty targets have more depth to their encounters than the the lamer fractal bosses (fucking jellyfish).

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