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Thread: GW2: Update Notes Thread     submit to reddit submit to twitter

  1. #621
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    Am I missing something about that video, like what is it hilighting from the patch that's any different than before?

    Also, your defense is missing inner ballistas, they can go where you were or on the grass in front.

    On a different note, with Leg Specialist that would have been even funnier but those fun times are gone. That group would have been the first to find a forum to complain about it (or what happened in this video) even though they have an unblockable treb that they failed to clear siege with. Fucking lol.

  2. #622
    Falcom is better than SE. Change my mind.
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    So are there any good rewards for the Flame and Frost dungeon? Been swamped with shit for finals week so I haven't had time to check.

  3. #623
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    Gauntlet skin for finishing all the achievements in F&F

    Chance of a Jetpack back skin, mini, infinite tonic recipe, sentinel stat crafting mats (vit major, str/tough minor) from the boss chest. There are also mithril/ori mining nodes in the dungeon that give sentinel gems. May be a bit more I'm forgetting.

    Dungeon is pretty fun imo.

  4. #624
    Falcom is better than SE. Change my mind.
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    Sweet. Tomorrow is my last day so I'll give it a go then unless I can get done with my documentation tonight.

    EDIT: Just checked. That backpack is sweet. The gauntlets are so and so for looks, pretty meh for stats though.

  5. #625
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    Quote Originally Posted by Churchill View Post
    Am I missing something about that video, like what is it hilighting from the patch that's any different than before?

    Also, your defense is missing inner ballistas, they can go where you were or on the grass in front.

    On a different note, with Leg Specialist that would have been even funnier but those fun times are gone. That group would have been the first to find a forum to complain about it (or what happened in this video) even though they have an unblockable treb that they failed to clear siege with. Fucking lol.
    holy shit I didn't realize the QQ this has brought up. not that it matters, most of the bitching is from guilds that became shit after they removed culling anyway but it's still hilarious.

    I will reiterate again that the people who would cry/be upset about this would be the people in this video who had a Treb not even clearing siege while they are getting annihilated.

  6. #626
    I'm not safe on my island
    Nikkei will still get me.

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    I have no idea what you're talking about. Clearly I R WvW noob. Are people bitching about arrow carts being too OP now?

  7. #627
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    People are crying that they can't just drop rams and karma train.

    It's basically the same argument these guys had against Leg Specialist on Arrow Carts except now instead of being able to get in the door and then get chokepoint'd, they can't even get in the door unless they Treb/Catapult OR clear siege.

  8. #628
    Bagel
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    WvW has been getting gradually worse since they removed retaliation being able to damage siege, now culling removal just makes it 100x easier to farm loot bags.

  9. #629
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    The WvWvW Meta has changed; it's now Treb/Arrow carts, and if those are in your tower/keep, you are never losing it unless you just plain suck. The damage that arrow carts now do, combined with their range, is completely ridiculous. Before the update, I could withstand an arrow carts, hitting me constantly, but now, just one one cart will kill me in about 10 seconds due to increased damage/bleeds. The only counter I saw was to use arrow carts, placed right up against a wall, to clear out tower/keep seige, and I'm convinced that cameras were maxed out., which can be done by logging out during an event that naturally expands your camera (several Dragon Chest events do this, like Shadow Behemoth), and raining arrows that shouldn't be able to normally hit because you can't see them. If BG had actually been able to take us, on the field, they would have kept our NW Borderlands tower indefinitely (un-upgraded, I might add); they bugged out as soon as inner siege was gone and lost every ground encounter they tried the entire evening, eventually getting kicked off the map. Even still, it took us a good hour to clear it, while we responded to JQ zergs attempting to hit various objectives.

    I get that defending a tower was harder then taking one, but man, has the pendulum swung way down the opposite path.

  10. #630
    Ridill
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    doesn't sound like a good change.

  11. #631
    I'm not safe on my island
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    It certainly puts a dent on karma farming in WvW via zergs.

  12. #632

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    Quote Originally Posted by Katlan View Post
    doesn't sound like a good change.
    Depends on what you did. People who actually play the objectives will love it, karma zergs and rambos will not.

  13. #633

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    Whoever wanted lower Karka Shell prices from this patch: there ya go lol. Super common from the Crates.

  14. #634
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    Super common drops for that matter... They upped drop rate from normal mobs to something above 50%.

    Passion flower nodes are also there.

    Prices seem to have fluctuated a bit, but they have gone up since the recipe to Ascend the ugly tentacle backpack became known. Exotic Backpack from achievement + 50 ectos + 250 karka shells + 100 passion flowers = ascended backpack. Don't know if it changes the skin at all. I certainly hope so because its ugly.

    On that note, anyone pissed off that such an alt-centric game has given us yet another set of skins that we can only have on one character? The flower is awesome and I want to wear it, but I have to choose which character to use it on and that pisses me off. I could understand that if it was difficult to obtain, but its not.

  15. #635
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    Not really liking the update so far. A scavenger hunt, talk to a few NPCs (to get your rare/exotic pack piece) and a mini-game nobody will do, in a few weeks, is only slightly better then what they just did with the Molten Alliance.

  16. #636
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    https://forum-en.guildwars2.com/foru...es-May-14-2013

    LIVING WORLD
    The Secret of Southsun
    The refugees from Flame & Frost who were resettled at Southsun Cove are up in arms over the restrictive residency contracts that prevent them from leaving. Tensions are high, and settlers are brawling with Consortium guards. What’s worse, the island’s local wildlife has been agitated and is even more aggressive and territorial than usual.
    The Lionguard’s Inspector Kiel has been charged with quelling the violence so it doesn’t interfere with the upcoming Dragon Bash festival in Lion’s Arch. Kiel takes her job seriously, so she’ll need help from players and Researcher Levvi to keep everyone on the island safe from the local wildlife and each other.

    Southsun Cove

    The Consortium has created a new exotic resort for those looking to get away for a while. Lord Faren and Lady Kasmeer are currently there on vacation.
    New settlements have been created for refugees coming in from Lion’s Arch.
    Animals on Southsun Cove are becoming increasingly aggressive.
    Settlers and tourists have wandered too far from the camps and need assistance getting back to safety.
    Researcher Levvi is looking for brave adventurers to help survey the island and recover samples to determine the cause of the native creatures’ increased aggression.
    Tensions between settlers and Consortium members have led to confrontation that may require mediation.
    The new Crab Toss activity is now available at Sawtooth Bay in Southsun Cove. Players can win karka shells, passiflora, tonics, and more.
    Southsun Supply Crates will drop rarely from creatures during the Secret of Southsun event. These crates contain Southsun crafting materials and a chance at a wide variety of items, such as shoulder skins, new boosts and convenience items, and a rare chance at new weapon skins and minis. Southsun Supply Crates can also be purchased from the Black Lion Trading Company (see below for more info).
    Blooming Passiflora are now growing on the island.
    The larger veteran and champion karka now have a guaranteed drop chance for karka shells upon defeat.
    All players who enter the island for the duration of the event are scaled up to level 80. This content is available from May 14 to June 4.

    Guild Content

    Six Guild Trek locations have been added to Southsun Cove.

    Achievements

    Added new living world achievements to Southsun Cove: “Consortium Rewards Club Member,” “Southsun Settler Supporter,” “Southsun Sightseer,” “Southsun Volunteer Fieldwork,” “Southsun VIP Meet and Greet,” and more.
    Added new achievements for Crab Toss activity: “Crab Toss Participant,” “Crab-Carrying Competitor,” “Crabtacular!,” “Crabgrabber,” and “Crab Toss Champion.”
    Players who complete 25 of the Secret of Southsun achievements will earn the “Southsun Stalwart” meta-achievement. This achievement awards players with a Sclerite Karka Shell back item and the title of “Southsun Stalwart.” The Southsun Stalwart meta-achievement covers the entire event’s content, some of which is not accessible until the next release.
    A new title, “Crab Toss Champion,” has been added for players who win a game of Crab Toss.
    A new title, “Crabgrabber,” has been added for players who steal 100 crabs during games of Crab Toss.

    NEW FEATURES AND CONTENT
    World vs. World

    Obsidian Sanctum, the jumping puzzle in the Eternal Battlegrounds, has been moved to its own WvW map.
    Entering the puzzle will take players out of the Eternal Battlegrounds.
    Leaving will take players back to Lion’s Arch.
    Added a new vendor: “Traps and Tricks Outfitter.”
    Traps have been added as a new purchasable consumable utility item. Two unique variants are available.
    When placed, traps last for one hour.
    Players may only have one of a given trap type deployed at a time.
    Traps will disappear when a player leaves the map.
    Traps are sold by the vendor for 15 badges and 525 karma; they will stack to 250 and are account-bound.
    It takes a 4-second channel to place at feet.
    Placing a trap uses very short-range ground targeting to assist in orientation.
    Placed traps have a 600×90 rectangular trigger area; only enemies can trigger them.
    Once triggered, traps affect up to 20 enemies within a range of 1200.
    Traps cost 10 supply to place.
    Supply Removal Trap
    Removes 5 supply from enemies affected by the trap.
    Stealth Disruptor Trap
    Removes stealth from enemies and reveals them for 30 seconds, preventing stealth.

    BALANCE, BUG-FIXING, POLISH
    General

    A Commander’s map pings and strokes are now visible to members of their squad.
    Fixed several shadowstep bugs that let players teleport through WvW gates and exploit various dungeons.
    Fixed a bug that caused some items to lose their functionality after a player has gone into a downed state.

    Events

    Malchor’s Leap:
    Pact cannons near the Shelter Docks are now fully operational.
    The Inquest Ornithologist has been upgraded to a champion, as befits her Group Event status.
    Metrica Province:
    Minor UI changes were made to the Mark II golem event.
    Mount Maelstrom:
    The Branded ogre in the Infinity Coil complex is now properly imprisoned in his cage.
    Sparkfly Fen:
    Added a skill to the seaweed-mine bundle.
    Timberline Falls:
    Fixed a stalling bug in the event “Protect krewe leader Dobbs as the krewe clears the excavation site.”
    Wayfarer Foothills:
    Dredge soldiers outside Molensk are no longer rooted in place.

    Personal Story

    “Down the Hatch”:
    Fixed a rare stalling bug at the end of the story step.
    “The Ghost Rite”:
    Fixed the player’s camera position while transformed.

    Structured PvP

    Reverted a change to PvP dailies that increased their difficulty.
    Reworded some custom arena tooltips to be less confusing.

    Profession Skills
    Warrior

    Leg Specialist:
    This trait will no longer function with the Burning Oil siege weapon in WvW.
    Healing Signet:
    Updated skill facts to show the passive effect and accurately display the healing value for the active effect.

    Elementalist

    Dragon’s Claw:
    Fixed an exploit that caused this skill to fire at increased rates.

    Engineer

    Kit Refinement:
    The cooldown icon will now display correctly when this trait is used with Flamethrower.

    Elementalist

    Shocking Aura:
    This skill’s icon on the buff bar now displays the same icon as the skill itself.

    Ranger

    Fixed a bug that caused the projectile speed of the following axe skills to be 75% of their intended speed:
    Ricochet
    Splitblade
    Winter’s Bite
    Path of Scars
    Juvenile Rainbow Jellyfish now uses a unique model.

    BLACK LION TRADING COMPANY GEM STORE
    New Items and Promotions

    You can now purchase the Southsun Supply Crate in the Consumable category of the Gem Store for 1 for 150 gems or 10 for 1200 gems. These special crates contain Southsun crafting materials and a chance at items such as shoulder skins, new boosts and convenience items, and a rare chance at new weapon skins and minis. The Southsun Supply Crates will only be available until June 10. The Southsun Supply Crates will also be a limited-time rare drop off the creatures on the island during this time.
    The Consortium Swim Speed Boost is now available in the Boost category of the Gem Store for 1 for 50 gems or 5 for 200 gems. This boost will increase your swim speed by 15% for 1 hour. This boost is not useable in PvP.
    To celebrate spring, the Gem Store is making one miniature baby animal available each week for the month of May. This week’s adorable addition is the Mini Moa Chick, which is now available in the Minis category of the Gem Store for 400 gems each.
    How to Dance, Volume 1 is now available in the Services category of the Gem Store for 400 gems. This book can be used to gain access to three different dance moves and a skill that will allow you to invite others to participate in your dance party.

  17. #637
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    HOT LITTLE SNATCH

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    Gotta say I'm impressed by the turnaround for new content. As much as I hate the temporary stuff it's nice that they can put out new stuff frequently, even if it does only amount to an hour of amusement. Traps are kind of a let down, both of them are useful for sure but I was hoping for more variety and fun effects. Hopefully they expand on them in the future.

  18. #638
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    I didn't see a way to remove traps. If that's the case, one in front of ever door further makes taking objectives that much more ridiculous. Hell, put one in front of, and behind, a door and double fuck you, though I suppose you could just suicide one person over it? Need more info....

  19. #639

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    Suicide? All they do is remove stealth or gank some supply >.>;

  20. #640
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    Quote Originally Posted by Celeras View Post
    Suicide? All they do is remove stealth or gank some supply >.>;
    When you need to take a tower/keep? Yes, loosing supply screws that over fast if it hits more than one person.

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