I have zero interest getting into a conversation about the merits of a 15 year old game because I posted a sequel teaser link, but you don't know what P2W means if you use it to describe GW2.
I have zero interest getting into a conversation about the merits of a 15 year old game because I posted a sequel teaser link, but you don't know what P2W means if you use it to describe GW2.
Advantage in what specifically though? There was no endgame content at launch that would require you to swipe for that power or rush to max level. I don't feel it's fair to call the game P2W when gear barely matters in it - you usually end up being geared within a day/two of hitting max level.
When PvP isn't involved, P2W may not be entirely accurate. However, pay-to-progress is very much a thing against gaming, where you're either purchasing stuff outright or accelerating the process. I'd put certain things like stash space QoL into the latter category as not having to fight with your inventory as much can be huge.
Now, while I'd also looked into some backpack quests at the time, I can't really recall any of what I'd read being tied into the base game. Just checking the MB, I was also seeing comparable bags being sold for more gold than I presently had despite old endgame status. So there's probably some degree of inflation play, sure, but the game I played wasn't throwing money at you in the numbers needed to buy that kind of stuff with any degree of expediency. So, just to be clearly, clunky inventory management is one of my major game turn-offs in the modern day. Some like to argue it's a mechanical benefit to a given title, like PoE or something, but I always figure in a game where you're expected to farm a lot, you should have a lot of space by default. Because the moment you don't, that's when you start seeing shops throw in inventory expansions or people buying alt accounts to work around it. And at that point it can feel more like P2W than the other.
Guild Wars 3 officially announced, according to my brother watching Summer Games Fest.
PC/PS5 only (right now?) no Xbox release if i'm seeing it right.
Edit:Fall 2027 for Beta, so we're a year out
Huge fan of 2 but it hasn't aged well and is incredibly hard to get new players into due to buy in cost. Hopeful.
By the time I got everything I needed and was doing endgame I think I'd spent around 120. Not bad, but a big ask for most. But that it's there and always will be and I'm not paying a sub for it is why that works so well. It's hard to explain to people that upfront cost vs long term subscription is the way to look at it for this game.