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  1. #2161
    Relic Horn
    Join Date
    Sep 2011
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    3,379
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    7
    FFXI Server
    Leviathan

    Best case scenario, Fenrir and Diabolos are minimally resistant

    I highly doubt it follows traditional resistance rules, though

  2. #2162
    Fishing Guru
    Join Date
    Jan 2007
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    4,722
    BG Level
    7

    Quote Originally Posted by Dotsudoku View Post
    Best case scenario, Fenrir and Diabolos are minimally resistant

    I highly doubt it follows traditional resistance rules, though
    I swear I remember a conversation a while back about a certain jug pet being very resistant, almost immune, but I have no idea which one.

  3. #2163
    Yoshi P
    Join Date
    Dec 2006
    Posts
    5,360
    BG Level
    8
    WoW Realm
    Arthas

    Jug pets in general have some kind of moderate resistance to doom, unless it's been nerfed recently. You'll always see the pet get doomed in chat log, but frequently the pet just doesn't die. Slug has extremely high status effect resist in general, so he might have the best shot against doom.

    EDIT: Googled around on it and:

    The following issues have been corrected:
    ...
    An issue wherein beastmaster pets and avatars would not be KO'd by Doom.
    http://forum.square-enix.com/ffxi/th...Version-Update

    So much for that.

  4. #2164
    Sea Torques
    Join Date
    Jul 2010
    Posts
    516
    BG Level
    5
    FFXI Server
    Bahamut

    Do Assistant expedition 4 and Associate Researcher 4 TH boons stack?


    Quote Originally Posted by fantasticdan View Post
    Jug pets in general have some kind of moderate resistance to doom, unless it's been nerfed recently.
    I recently lost quite a few Falcor jugs in Dynamis Tavnazia because of the minotaurs.

  5. #2165
    Salvage Bans
    Join Date
    Jun 2009
    Posts
    812
    BG Level
    5
    FFXI Server
    Phoenix

    Anyone know a good camp for a GoV page while farming Smithy's Torque in Ifrit's Cauldron, by chance?

  6. #2166
    Ridill
    Join Date
    Apr 2011
    Posts
    23,594
    BG Level
    10
    FFXI Server
    Bahamut

    What equipment gives the treasure chest costume?

  7. #2167
    Relic Shield
    Join Date
    Mar 2007
    Posts
    1,789
    BG Level
    6
    FFXIV Character
    Rehn Valor
    FFXIV Server
    Sargatanas
    FFXI Server
    Ragnarok

    Quote Originally Posted by Michelob View Post
    Anyone know a good camp for a GoV page while farming Smithy's Torque in Ifrit's Cauldron, by chance?
    Near ash dragon is where I did mine, just make a loop from 1 tunnel end to the other while killing bombs. Forgot page, but whatever is arcana should be it. Usually gotta kill ash dragon, but you got 24 hours or whatever to yourself once you down him.

    If your luck is as bad as mines was, you'll have around 30-40 stacks of bomb ash before you hit your torque lol. Managed to store away just as much fire crystal.

  8. #2168
    Radsourceful

    Join Date
    Jul 2007
    Posts
    1,964
    BG Level
    6
    FFXI Server
    Bismarck

    Quote Originally Posted by dasva View Post
    What equipment gives the treasure chest costume?
    It's an item (Prize Powder) from the wizened worms turn in at meebles.

  9. #2169
    Fishing Guru
    Join Date
    Jan 2007
    Posts
    4,722
    BG Level
    7

    Quote Originally Posted by fantasticdan View Post
    Jug pets in general have some kind of moderate resistance to doom, unless it's been nerfed recently. You'll always see the pet get doomed in chat log, but frequently the pet just doesn't die. Slug has extremely high status effect resist in general, so he might have the best shot against doom.

    EDIT: Googled around on it and:



    http://forum.square-enix.com/ffxi/th...Version-Update

    So much for that.
    Figures, they fix that glitch, but Yilb can still glitch and occasionally spin around nonstop so you can't back tank him and thus make him impossible to defeat without an alliance of WHMs spamming cursna. Nice find and thank you though

  10. #2170
    Salvage Bans
    Join Date
    Jun 2009
    Posts
    812
    BG Level
    5
    FFXI Server
    Phoenix

    Quote Originally Posted by Rehn View Post
    Near ash dragon is where I did mine, just make a loop from 1 tunnel end to the other while killing bombs. Forgot page, but whatever is arcana should be it. Usually gotta kill ash dragon, but you got 24 hours or whatever to yourself once you down him.

    If your luck is as bad as mines was, you'll have around 30-40 stacks of bomb ash before you hit your torque lol. Managed to store away just as much fire crystal.
    Wonderful, thanks!

  11. #2171
    E. Body
    Join Date
    Sep 2008
    Posts
    2,055
    BG Level
    7

    What's the minimum needed for Arch Limbus if pet strategy is used?

  12. #2172
    Flowery Twats
    Join Date
    Jul 2008
    Posts
    3,583
    BG Level
    7

    How do I export a zone's mob list as an xml so I can edit it wih polutils? Byth's guide just says "download, click this, click this, select the xml you downloaded". But I don't have an xml of the zone I want (Eron [S]). Is there an easy way to create one?

    Edit:
    Think I got it. Nvm.

    Edit2: Incase anyone else is wondering:
    Spoiler: show
    FFXI Data Browser > NPC/Monster Lists > Select Zone > Copy the name and ID of the mob to change
    Create a new XML using the template:
    Code:
    <ffxi-npc-name-changeset>
      <name-change id="[ID of Mob]" old="Old Name" new="New Name" />
      <name-change id="[ID of Mob]" old="Old Name" new="New Name" />
      <name-change id="[ID of Mob]" old="Old Name" new="New Name" />
    </ffxi-npc-name-changeset>
    Save, then go NPC Renamer > Show Changes > Apply Changeset > Select the xml > Write Pending Changes

  13. #2173
    The Syrup To Waffles's Waffle
    Join Date
    Jun 2007
    Posts
    5,045
    BG Level
    8
    FFXIV Character
    Cair Bear
    FFXIV Server
    Excalibur
    FFXI Server
    Fenrir

    Quote Originally Posted by Kincard View Post
    What's the minimum needed for Arch Limbus if pet strategy is used?
    I've done Ultima with 5 SMN and BRD, also 4 SMN, BRD, and COR. Any less is probably pushing it unless you actually use SMN with proper gear.

  14. #2174
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

    Join Date
    Mar 2005
    Posts
    37,884
    BG Level
    10
    FFXI Server
    Gilgamesh

    Which of the following gearswaps for counter+ would be worth using without hindering DPS much (this will be used when pulling 4-8 mobs at once and counter tanking, usually in salvage II, or bosses), I presently have no counter gear in my set, just the AF2+2 counterstance (so 67 base):

    Hands: AF3+2 -> Usukane +1 (Accuracy+13 Evasion+13 "Subtle Blow"+7 "Counter"+4 "Double Attack"+3%)
    Head: AF3+2 -> Omodaka (DEF:37 DEX+7 AGI+7 Attack+9 "Store TP"+6 "Counter"+4)
    Back: Atheling -> Ultion ("Counter"+2 Increases "Counter" attack)
    Legs: AF3+2 -> AF1+2 (DEF:31 HP+18 MND+4 Guarding skill +15 "Counter"+3)

    These 4 swaps would effectively "cap" out my counter rate as well.

  15. #2175
    Lostbane
    Join Date
    Jun 2006
    Posts
    3,052
    BG Level
    7
    FFXIV Character
    Mexi Lostbane
    FFXIV Server
    Siren
    FFXI Server
    Shiva

    For a non Ukon WAR (STR Telamon) is gearing towards Resolution or Upheaval better? This is a short term fix to spam for NNI before the Embrava nerf. We know the answer is to do an empy in the longer term but this player is a career PLD, with other (more used) jobs.

  16. #2176
    Relic Horn
    Join Date
    Sep 2011
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    3,379
    BG Level
    7
    FFXI Server
    Leviathan

    @Nynja: If you're looking to make your life easier(you dualbox, IIRC?) and aren't really having timeout issues, I see no reason not to use them all.

  17. #2177
    Fishing Guru
    Join Date
    Jan 2007
    Posts
    4,722
    BG Level
    7

    Anyone have a script or something they're willing to share to skill SMN magic? PMs are good if you'd like

  18. #2178
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

    Join Date
    Mar 2005
    Posts
    37,884
    BG Level
    10
    FFXI Server
    Gilgamesh

    its not timeout issues, but a couple times I've gotten unlucky and I got hit with a railcannon and a couple uncountered attacks, which got my mnk killed.

    I forgot counter merits above, so base rate of 72.

  19. #2179
    Relic Horn
    Join Date
    Sep 2011
    Posts
    3,379
    BG Level
    7
    FFXI Server
    Leviathan

    Sounds like using them all for a bit more defensiveness is the best route, then. I doubt you'll notice a difference in speed

    ^Assuming you're not going over the cap. Didn't do any of the addition

  20. #2180
    Yoshi P
    Join Date
    Dec 2006
    Posts
    5,360
    BG Level
    8
    WoW Realm
    Arthas

    Quote Originally Posted by cdgreg View Post
    Anyone have a script or something they're willing to share to skill SMN magic? PMs are good if you'd like
    I didn't make this, but this is what I used:

    Spoiler: show
    <!---
    Written by:
    Windower Forum: Original Author Genesisx (Modified by Moldtech for Summoning Magic Skill Ups (Main job and Sub job = Smn/Rdm))
    Last Updated: 10/31/11
    Current Version: Skillup.xml v1.5
    --->
    <spellcast xmlnsi="http://www.w3.org/2001/XInclude">
    <!--- SpellCast Configurations --->
    <config
    Debug="false"
    ShowSpellInfo="false"
    ShowGearSwaps="false"
    />
    <!--- SpellCast Variables --->
    <variables clear="true">
    <var name="SkillUp">1</var> <!--- /Heal Break DO NOT ALTER --->
    <var name="FirstSetup">0</var> <!--- First Run Display Var DO NOT ALTER--->
    <var name="SkillCycle">1</var> <!--- Spell Cycle NO NOT ALTER --->
    <var name="CurrentSpell">Carbuncle</var> <!--- Spell Cycle NO NOT ALTER --->

    <!--- You can alter these variables, Time is in seconds --->
    <var name="Show.Debug">False</var> <!--- Show Process/Debug Info True/False --->

    <var name="RestTime4Smn">3</var> <!--- Set REST time for SMN Skill --->

    </variables>

    <sets>
    <!--- Specify Resting / Standard gear if desired --->
    <group default="yes" name="Job">
    <set name = "Standard" />
    <set name = "Resting Gear" />
    </group>
    </sets>

    <rules>
    <!--- Setup Gear and /Heal Break Variable for Resting & Idle --->
    <equip when="idle" set="Standard" />
    <equip when="resting" set="Resting Gear" />

    <!--- Setup First Run Notification --->
    <if advanced='$FirstSetup != 1'>
    <command>bind ^escape input /echo Exiting.;reload spellcast;unbind ^escape;</command>
    <addtochat color="121">-- SkillUp.Xml v1.5 ---</addtochat>
    <addtochat color="121">Press CTRL+Escape at anytime to unload spellcast and exit SkillUp.Xml</addtochat>
    <addtochat color="121">To start cast this spell:</addtochat>
    <addtochat color="121">Carbuncle</addtochat>
    <var cmd="set FirstSetup 1" />
    <!-- Debug info --> <if advanced='"$Show.Debug" == "True"'><addtochat color="67">Debug Process:: Show First Run Note</addtochat></if>
    </if>

    <if status ="Idle">
    <if MPPLT="5">
    <if Job="SMN/*|*/SMN">
    <changespell spell="Release" />
    <changetarget target="<me>" />
    <!-- Debug info --> <if advanced='"$Show.Debug" == "True"'><addtochat color="67">Debug Process:: SMN job detected changing action to Release.</addtochat></if>
    </if>
    <command when="midcast">wait 5;input /heal on;wait 5;input /ma "$currentspell"</command>
    <!-- Debug info --> <if advanced='"$Show.Debug" == "True"'><addtochat color="67">Debug Process:: Low MP detected sending /heal on action in 5 sec.</addtochat></if>
    <return />
    </if>
    <elseif notbuffactive="refresh" job="RDM/*" MainJobLvlGT="81" >
    <changespell spell="Refresh II" />
    <changetarget target="<me>" />
    <command when="aftercast">wait 3;input /ma "$currentspell"</command>
    </elseif>
    <elseif notbuffactive="refresh" job="*/RDM" SubJobLvlGT="40" >
    <changespell spell="Refresh" />
    <changetarget target="<me>" />
    <command when="aftercast">wait 3;input /ma "$currentspell"</command>
    </elseif>
    </if>

    <if Status ="Resting">
    <if MPPGT="99">
    <command when="precast">input /heal off;wait 5;input /ma "$currentspell"</command>
    <!-- Debug info --> <if advanced='"$Show.Debug" == "True"'><addtochat color="67">Debug Process:: Full MP Detected sending /heal off action.</addtochat></if>
    <cancelspell />
    <return />
    </if>
    <else>
    <command when="precast">wait 5;input /ma "$currentspell"</command>
    <!-- Debug info --> <if advanced='"$Show.Debug" == "True"'><addtochat color="67">Debug Process:: Currently Resting, MP is not 100%. Continue resting.</addtochat></if>
    <cancelspell />
    <return />
    </else>
    </if>

    <if spell="Carbuncle"> <!--- Summoning Magic Skill-Up Segment --->
    <!-- Debug info --> <if advanced='"$Show.Debug" == "True"'><addtochat color="67">Debug Process:: Summoning Spell Detected, Processing Summoner Segment.</addtochat></if>
    <var cmd="set currentspell Carbuncle" />
    <if advanced='$SkillCycle = 1'>
    <command when="aftercast">wait $RestTime4Smn;input /ja "Release";wait $RestTime4Smn;input /ma "$currentspell"</command>
    <var cmd="set SkillCycle 2" />
    <changespell spell="Carbuncle" />
    <changetarget target="<me>" />
    <!-- Debug info --> <if advanced='"$Show.Debug" == "True"'><addtochat color="67">Debug Process:: Cycle Process 1 Processed.</addtochat></if>
    </if>
    <elseif advanced='$SkillCycle = 2'>
    <command when="aftercast">wait $RestTime4Smn;input /ja "Release";wait $RestTime4Smn;input /ma "$currentspell"</command>
    <var cmd="set SkillCycle 3" />
    <changespell spell="Ifrit" />
    <changetarget target="<me>" />
    <!-- Debug info --> <if advanced='"$Show.Debug" == "True"'><addtochat color="67">Debug Process:: Cycle Process 2 Processed.</addtochat></if>
    </elseif>
    <elseif advanced='$SkillCycle = 3'>
    <command when="aftercast">wait $RestTime4Smn;input /ja "Release";wait $RestTime4Smn;input /ma "$currentspell"</command>
    <var cmd="set SkillCycle 4" />
    <changespell spell="Titan" />
    <changetarget target="<me>" />
    <!-- Debug info --> <if advanced='"$Show.Debug" == "True"'><addtochat color="67">Debug Process:: Cycle Process 3 Processed.</addtochat></if>
    </elseif>
    <elseif advanced='$SkillCycle = 4'>
    <command when="aftercast">wait $RestTime4Smn;input /ja "Release";wait $RestTime4Smn;input /ma "$currentspell"</command>
    <var cmd="set SkillCycle 5" />
    <changespell spell="Leviathan" />
    <changetarget target="<me>" />
    <!-- Debug info --> <if advanced='"$Show.Debug" == "True"'><addtochat color="67">Debug Process:: Cycle Process 4 Processed.</addtochat></if>
    </elseif>
    <elseif advanced='$SkillCycle = 5'>
    <command when="aftercast">wait $RestTime4Smn;input /ja "Release";wait $RestTime4Smn;input /ma "$currentspell"</command>
    <var cmd="set SkillCycle 6" />
    <changespell spell="Garuda" />
    <changetarget target="<me>" />
    <!-- Debug info --> <if advanced='"$Show.Debug" == "True"'><addtochat color="67">Debug Process:: Cycle Process 5 Processed.</addtochat></if>
    </elseif>
    <elseif advanced='$SkillCycle = 6'>
    <command when="aftercast">wait $RestTime4Smn;input /ja "Release";wait $RestTime4Smn;input /ma "$currentspell"</command>
    <var cmd="set SkillCycle 7" />
    <changespell spell="Shiva" />
    <changetarget target="<me>" />
    <!-- Debug info --> <if advanced='"$Show.Debug" == "True"'><addtochat color="67">Debug Process:: Cycle Process 6 Processed.</addtochat></if>
    </elseif>
    <elseif advanced='$SkillCycle == 7'>
    <command when="aftercast">wait $RestTime4Smn;input /ja "Release";wait $RestTime4Smn;input /ma "$currentspell"</command>
    <var cmd="set SkillCycle 8" />
    <changespell spell="Ramuh" />
    <changetarget target="<me>" />
    <!-- Debug info --> <if advanced='"$Show.Debug" == "True"'><addtochat color="67">Debug Process:: Cycle Process 7 Processed.</addtochat></if>
    </elseif>
    <elseif advanced='$SkillCycle = 8'>
    <command when="aftercast">wait $RestTime4Smn;input /ja "Release";wait $RestTime4Smn;input /ma "$currentspell"</command>
    <var cmd="set SkillCycle 9" />
    <changespell spell="Fenrir" />
    <changetarget target="<me>" />
    <!-- Debug info --> <if advanced='"$Show.Debug" == "True"'><addtochat color="67">Debug Process:: Cycle Process 8 Processed.</addtochat></if>
    </elseif>
    <elseif advanced='$SkillCycle = 9'>
    <command when="aftercast">wait $RestTime4Smn;input /ja "Release";wait $RestTime4Smn;input /ma "$currentspell"</command>
    <var cmd="set SkillCycle 1" />
    <changespell spell="Diabolos" />
    <changetarget target="<me>" />
    <!-- Debug info --> <if advanced='"$Show.Debug" == "True"'><addtochat color="67">Debug Process:: Cycle Process 9 Processed.</addtochat></if>
    </elseif>
    </if>

    </rules>
    </spellcast>


    Just cast carbuncle (or any avatar? I forget), and it starts.

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