
Originally Posted by
Byrthnoth
idk what you're really hoping for.
DDing:
WS (when you have >100TP)
Restraint (when it's up)
Berserk (when it's up)
Aggressor (when you need it)
Blood Rage (when Blood Rage isn't already on, set an order up with your party)
Warcry (when Blood Rage is down - set an order up with your party)
Warrior's Charge (before WSing when it is up)
Mighty Strikes (when you need extra oomph)
Tomahawk (when the monster has special defenses and isn't an undead you're Banish 3-ing)
Hasso (keep it up, but you shouldn't really need to use this when engaged)
Other:
Provoke (when you want to pull a monster to yourself)
Retaliation (pre-fight when you are fighting anything with counterable attacks and won't be running around too much)
Defender (never)
Sekkanoki (pre-fight when you have 175+ TP)
Meditate (only when disengaged in high haste situations)
Warding Circle (when fighting Demons)
Try to pre-use JAs if you're pulling/about to start fighting, especially for zergs where you/the monster is never going to outlive your buffs like ADL. I'd go in to ADL with Berserk, Aggressor, Restraint, Retaliation, Hasso, Sekkanoki, and Warrior's Charge. If I was popping, I'd use Blood Rage just before pop.
I am not much of a fan of Warrior's Charge anymore, really. If you have Fighter's Roll then Warrior's Charge represents about +0.5 fTP to your WS. That's what, an average of +10% damage to Upheaval? That's not even better than just meleeing for another second with capped Haste and Fighter's Roll. I'd rather just give another 14 TP Bonus with my Warcry and have one fewer thing to think about.