Here's mine, changes from yours in bold:
Arka IV Cure Potency +24
Pax Grip Emnity -4
Hedgehog Bomb Emnity -1
AF3+2 Hat MND +10, Cure Potency +10%
Phalaina Locket MND +3, Cure Potency +4%
Roundel Earring Cure Potency +5%
Novia Earring Emnity -7
Orison Bliaud +2 Enhance Cureskin, Skill +20
Augur's Gloves MND +7, Cure Potency +4%, Skill +5
Sirona's Ring MND +3, Skill +10
Aquasoul Ring MND +7
Orison Cape Cure Potency +3%, Emnity -4
Penitent's Rope MND +5, Emnity -3
Orison Pantaloons +2 MND +7, MP Return
Marduk's Crackows (I assume the +1 is even better) MND +10, Emnity -4
50% cure pot
52 MND
35 Skill
-12% healing cast time
-23 emnity
If you pre-cast in Heka's, it's -27% healing cast time
If you pre-cast in Heka's, Loquacious, Orison Locket, incantor stone, AF3+2 legs, and cure clogs, it's 5% fast cast and -46% cure casting time.
Iaso Mitra is going to be nice someday, but it's 35M gil for 10 skill, 1 cure pot, 9% cure casting time, and -5 emnity. Big price tag for that upgrade.
In the post above mine, from me, how do I insert a link into some text?
Like instead of inserting the link to Iaso Mitra next to it, how do I make it so the text "Iaso Mitra" takes you to the link?
[ URL="http://asdf" ]Stuff[ /URL ]
Stuff
So has anyone noticed Atma of ducal gaurd working odd with avatars?
What I describe as odd is it apparently working at 100% hp and that it seems to be working additively with natural pdt (still capped below 100% though) instead of multiplicatively like I thought was what happened when they changed it. The reason I say that though I'm about to go do more solid testing was fighting DC buffalos without it would do ~4X as much dmg as fighting them with it when hp was full
Yep just confirmed with 1000 needles. How weird
Any evidence of Phy AOE removing the same number of shadows (Except remove/ignore)? I did some ballista tests, but found 1-3 shadows to be the norm (Random of course). Wondering if this is consistent for every TP move or just coincidence.
Can't remember which Sandworm move it is, but I think slaverous gale is a 5shadow conal aoe.
Grounds/tome of valor question:
I had two characters in Gustav, i had to merit dump/run some "daily's" with one, so he lost all his grounds of valor buffs (i.e. increased tresaure casket discovery)
However the other character i just logged out so that he would retain his. I'm back in a party, and i'm wondering how the valor buffs work. I assume that I have to only take an action against the mob? and it applys the increased chances?
can i just be in the party, and not do anything with mule that has the buffs?
Do i have to get the kill shot (please not this lol)?
Never seen anyone test it, but I've assumed you have to act on the mob to have prowesses affect drops.
It would take pretty large sample sizes to figure those things out, which is probably why nobody really knows.
My assumption would be that Casket Discovery is on killshot, similar to having different Abyssea Lights than someone else.
Got my last part of mandau read. I want to be sure this is absolutely not randomly fucked up by SE programming badly. I turn all the 100bynes to the gob in Pashow in the exact proper number because SE are dicks like that for letting the goblin steal your bynes for the 10k byne THEN turn it in the the ??? in litelor right? I just heard differently and realized i never did check on what i needed to do as opposed to turn in.
There is no do the Rocl Wocl and throw a wamoura down to do; right?
Which good atmacite i should Max first If i main Monk/Sam and DRK?
Haven't played Kraken RNG for a looooong time so what's the best possible setup for that, as well as Coronach/Anni Ranged TP sets since I just finished Anni yesterday.