Is there any level (or other?) requirement to start a MMM? Looking for options for multiple revitilizers for NNI...
Is there any level (or other?) requirement to start a MMM? Looking for options for multiple revitilizers for NNI...
You just need to have Wings of the Goddess installed. Each person in your party can order a maze once a day.
Obviously you'll need the Maze Tabula on everyone you plan on using to get inside. IIRC it is the best way to reset abilities. Hope that covers what you were asking.
Sorry, dumb follow up question. How do you use MMM to reset SPs? Is there a particular voucher that hands out temp revitalizers?
Maze Voucher 09 has an option once you're inside the fighting area to buy temp items from the goblin guy using CC points. So basically you only get revitalizers from MMM once every 3 days per character because you need 60 hours to charge the CC points. Most people use it for NNI recharges though so it'll be back up by the time they go on their next run.
Does Sorcerer's Tonban +2 really lose the Day bonus or was the text left off by accident?
Word on the street is that it actually loses it. Either I confirmed this on the test server and it blew my mind so much that I forgot, or I never confirmed it.
Thanks for confirming. I never upgraded the NQs for obvious reason, but I saw two different people with the +2s equipped last night so I thought maybe the text was just left off. It's also possible that those people have the +2 and the NQ.
Seems SE is updating Meebles in the next update. Best I start doing it. What is a good setup and hpw does it work?
Are any zenith augments worth it for any jobs? In this scenario I'm a galka who plans on only playing whm/Blm/RDM/sch/smn so, no bard. If not its no biggie, I was just curious, cause I got like 80 tatters for 150k.
Yeah, Akasha Chaps are better than Sorcerer's Tonban/+1 unless you're brewing or something (lolblmbrew). You're gaining net +10 INT and +6 MAB and losing +5% damage by switching to Akasha Chaps. I cannot imagine a situation where the latter would be better aside from brewing or maybe a very high MAB setup with Abyssea Atma.
13 INT, 6 MAB, and 8 Elemental Skill
vs.
9 INT, 6 MAB, and 6 MAcc
Yeah, they're better.
Edit: Never mind, the MAB is the same, lol. So yeah, like Byrth said, clearly better for nuking. Better accuracy, better damage, and a small enmity reduction bonus to boot. Can't get rid of Fuseau because of Refresh bonus, though. Inventory capacity management on mage jobs is a nightmare with all the stupid specialized gear for every different type of spell (and even within spell types).