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  1. #3021
    Dr. Salami
    HERO OF TIME

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    Selamis Bloodwood
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    Quote Originally Posted by Anthonystar View Post
    How many people would it take at minimum to do Odin 75? Is it duo-able?
    You need at least 6 in zone or you get kicked out like Zerk said, unless that was changed recently and I'm not remembering it being done so.

    Beaten ever so slightly.

  2. #3022
    Sea Torques
    Join Date
    Sep 2010
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    Shiva

    Quote Originally Posted by Selamis View Post
    unless that was changed recently and I'm not remembering it being done so.
    Tried to trio a chamber the other day without knowing this, was a nice surprise, still around!

  3. #3023
    Eli Manning is my Lord and Savior
    Join Date
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    Cerberus
    WoW Realm
    Greymane

    As stated need a minimum of 6 to do the chamber. I've done it with 6 before, think setup was Ochain PLD THF BRD WHM(me) SCH + mule(think it was WHM), we had another DD but this person was stupid(for other reasons) and missed several farming runs, and waited till we broke lamp to realize they didn't have access. This was well before merit WS and Mark of Einherjar were added, and we killed Odin fine that day with just Almace + Evis doing damage.

    The fights not hard, as long as you have a way to deal with the needles it's easy. Just getting the good body abj to load into pool that's annoying.

  4. #3024
    E. Body
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    Bismarck

    we did 3 pup 1 smn 1 whm 1 thief.

  5. #3025
    Old Merits
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    Quote Originally Posted by Anthonystar View Post
    How many people would it take at minimum to do Odin 75? Is it duo-able?
    Nin Thf Sch can kill it under 10mins but it isn't 100% because of dread spikes, if you take a bard as well though you wouldn't have any problems. Just zerg it down fast and try to have haste on when migawari goes off so there is no risk of waiting on recast timer.

  6. #3026
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

    Join Date
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    Gilgamesh

    I'm sure its been asked, plenty of times...what are a couple of the known lowman (3-6) arch-omega and arch-ultima strats?

  7. #3027
    Ridill
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    Quote Originally Posted by NynJa View Post
    I'm sure its been asked, plenty of times...what are a couple of the known lowman (3-6) arch-omega and arch-ultima strats?
    Can't speak for ultima though I hear just a few smns can do it but omega goes down really easy from 75-0 with embrava pd 4 dds. Getting it to 75% shouldn't be too hard between sch and smn. Hell could even embrava early and throw a DD on it with magical ws

  8. #3028
    Pandemonium
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    Bismarck

    Just a week or so ago, I fought Proto-Omega with two other people. I went as BLM, and the other two were a WHM and WAR. The WAR didn't have any problem holding hate while I fed it gentle nukes (e.g., Blizzard III), nor did the WHM have any trouble healing them. After three nukes or so, it switched to its two-legged form, and while I did Stun its TP moves, the WAR killed it in a ridiculously short amount of time.

    I understand that this account is barebones, but I promise you that it is truly that simple. There was never even the slightest threat of danger. Unless you bring a WHM that can't cure, you would probably have to have the worst luck in the world (or be borderline braindead) to die to that today.

  9. #3029
    Relic Shield
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    Rehn Valor
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    Sargatanas
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    Ragnarok

    Wow, arch-omega is that easy? Or did you mean proto-omega, kohan?(Lv75)

  10. #3030
    Old Merits
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    Quote Originally Posted by NynJa View Post
    I'm sure its been asked, plenty of times...what are a couple of the known lowman (3-6) arch-omega and arch-ultima strats?
    Arch Omega can be duoed with Drk + Sch, use hybrid PDT set, embrava, regen, phalanx and it hits for ~70 on 2 legs and ~100 on 4 legs so will need barely any curing. Can normally kill it around the time embrava wears off if you recast it just as rasa wears. Ride hasso and use twilight scythe for first 25% it is evasive so use pizza/sole sushi, remove blind in 2 leg form because its very potent. Mnk could probably do something similar but they would have a huge accuracy defecit over rag drk when in a pdt haste set.

    Arch Ultima is same basic idea but take an extra DD (trioable) because its generally more dangerous and has seige. Ride hasso in hybrid gear, don't bother with phalanx since it will dispel and you have to run in range to cast it. Mages need to be 20+ from ultima AND melee, so mages will be out of casting range of ultima. Buster isn't threatening at all with capped MDT, seige can be outrun.

  11. #3031
    Pandemonium
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    Bismarck

    Quote Originally Posted by Rehn View Post
    Wow, arch-omega is that easy? Or did you mean proto-omega, kohan?(Lv75)
    You're right, I made a mistake. I'm referring to Proto-Omega.

    However, I did fight Arch-Omega recently, too. As dasva described, it's also easy. There isn't as much of a difference as you would think.

  12. #3032
    Sea Torques
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    Which, if any, of the salvage II bosses (hq or nq) could I beat two boxing? mnk or ninja (emps, nni, appropriate pdt sets, etc) and whm or rdm mule (crap gear on both)?

  13. #3033
    Dragoon Princess
    My Little Ixion

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    Quote Originally Posted by Zerk View Post
    If you don't go w/ 6 or more you only get 10 min in the chamber, we've done it w/ 6, 3bst 1 nin 1 thf 1 whm, and its a cakewalk, just have to make sure call beast ready in case of emergency.
    Kk thanks for the info

  14. #3034
    Relic Shield
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    Quote Originally Posted by barber2006 View Post
    Which, if any, of the salvage II bosses (hq or nq) could I beat two boxing? mnk or ninja (emps, nni, appropriate pdt sets, etc) and whm or rdm mule (crap gear on both)?
    Khim is the easiest by far, just idle the mage at 30.0+ below 50% and only run in for cures. A fulm on the mage probably means the end of the run for you; that paralyze is a real killer.

    MNK should be ok if you full time counterstance, though I know some do fine without it.

  15. #3035
    Relic Shield
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    Quote Originally Posted by barber2006 View Post
    Which, if any, of the salvage II bosses (hq or nq) could I beat two boxing? mnk or ninja (emps, nni, appropriate pdt sets, etc) and whm or rdm mule (crap gear on both)?
    I didnt try Zhayolm but dverg/cerberus/khim np. I heard you have to /NIN on hydra.

  16. #3036
    Sea Torques
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    Thanks, does the khim have regain? or can i time cures and stay out of range with pretty good predictability?

  17. #3037
    CoP Dynamis
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    Quetzalcoatl

    Quote Originally Posted by NynJa View Post
    I'm sure its been asked, plenty of times...what are a couple of the known lowman (3-6) arch-omega and arch-ultima strats?
    Arch-Omega: Something like three melees with Embrava was fine for winning. Did have DRKs and MNKs which I'm told is nice for the first 25%, never done it without sources of dmg for that phase. Very rarely saw gunpods at all most kills none spawned, few times 1 popped, at near the end of the fight so we didn't even touch them and just pushed Omega down. No clue if they'd be a problem normally. If you're really concerned, I'd imagine you could just bring a boxed smn for the last half of the fight and PD it, but out of handful of times I did Omega recently, my impression is you don't really need to think very hard about the fight. The status ailments (paralyze) was the most annoying part of the fight, didn't ever feel dangerous.

    Arch-Ultima: Did it today with Four melees, sch, brd. Was a complete joke. Even with four melees feeding it TP, it didn't WS very frequently at all. Swung very slow with Elegy. Wire Cutter never one-shot anyone (we were running scherzo, though I've no real clue if it mattered). Citadel Buster didn't hurt anyone with MDT. Waterja after Catastrophic Malfunction did like 350-400 to most people with MDT. Outside of avoiding Citadel Siege, the fight felt like cruise control. Regen V did more of the healing than actual cure spells. Only ever done it once, but I didn't see anything today that gives me the impression you couldn't take two drks, sch, and brd and win easily provided people coordinate WS near it's Citadel Siege phase to get out of dodge in time. Energy Screen was very annoying to all the non-DRK melee, but that's more a convenience issue than a necessity of course.

    Which, if any, of the salvage II bosses (hq or nq) could I beat two boxing? mnk or ninja (emps, nni, appropriate pdt sets, etc) and whm or rdm mule (crap gear on both)?
    I've done both Cerbs on NIN/THF boxing a BRD/WHM. It was a lesson in extreme boredom, cause of the PDT stuff, but there was never any danger at all with elegy and shadows. I'd imagine nin + rdm would be a fairly simple fight and far faster given the nukes. Khimaira is not at all dangerous. With shadows for sure you can easily idle the mage outside of fulmination range and come in for cures only after it TPs, which should give you an eternity to get back out of range before it TPs again.

    EDIT: No clue if it has regain, I'd guess no, but even if it does, it's not significant enough you couldn't run in, cure, paralyna, and run back out in time. In my normal runs with friends, I play SCH, toss an Embrava, and afk out of range. There are usually 2-3 melees on it, and I've never had it Fulmination me before I could get out of range.

  18. #3038
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    Quote Originally Posted by mdkuser View Post
    I didnt try Zhayolm but dverg/cerberus/khim np. I heard you have to /NIN on hydra.

    Definitely don't need /nin, for HQ you can use PDT rings/earring/neck/back and that will be plenty to keep you alive without sacrifcing all your dps. I don't think its worth the tradeoff to have to use /nin for the entire run and lose aggressor for the thf NM

  19. #3039
    Ridill
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    The hardest part about arch omega is the double tp move thing. But that's mostly a problem if you feed it tp with too many melees on it at once. And even then PD fixes that (actually embrava mostly does lol)

  20. #3040
    a p. sweet dude
    Pens win! Pens Win!!! PENS WIN!!!!!

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    Quote Originally Posted by Fake View Post
    Definitely don't need /nin, for HQ you can use PDT rings/earring/neck/back and that will be plenty to keep you alive without sacrifcing all your dps. I don't think its worth the tradeoff to have to use /nin for the entire run and lose aggressor for the thf NM
    I've done Zhayolm three times and never equipped PDT gear of any sort outside of right after Nerve Gas. Never died either. /NIN is definitely totally unnecessary.

    I ride Counterstance and just hope it isn't a dick with Bulwarks.

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