
Originally Posted by
Radec
Autofollowing mule:
/follow mainchar
load blinkmenot, ensure main/mule don't blink (alwayson self, alwayson others)
bind <somekey> input /assist MainChar; wait 1.3; input /attack <t>;
Mule will swap from following you to following the assist target when you press <somekey>, then engage. Downside, on small mobs they can push it and cause the mob to move around, if so use:
bind <somekey> input /assist MainChar; wait 1.3; input /attack <t>; wait 1.3; setkey numpad_2 down; wait 0.5; setkey numpad_2 up;
This will make them do a little stutterstep backwards after they engage, but breaks autorunning. Mule won't run off, but stands still, so make another key to /follow MainChar.