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  1. #1561
    Relic Horn
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    Leviathan

    Is there a general consensus when it comes to what magian staves are premier and which are mostly superfluous? I realize we may/may not see a change in dynamics when SoA comes along, but for the time being at least?

    Important ones as far as I can tell:

    Thunder potency, thunder accuracy, ice potency, darkness potency(accuracy?), cure potency

    Am I missing anything? I suppose fire/water/wind/earth potency would be neat for the sake of versatility, but for those of us complacent with Chatoyant for said elements, the above 5(/6) should be more than enough, yes?


    inb4 Yugl "make all of them ever"

  2. #1562
    Radsourceful

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    Bismarck

    You've more or less nailed the important ones, but I'd add Dark-DMG for aspir/drain potency. Edit: I'd also add reading comprension, you listed that one.

    I'd also note that all the DMG ones are really nice for also the fastcast effect. Using Wind for blink/utsusemi and Earth for Stoneskin can help out at times, as can Light-DMG for things like cursna/erase.

  3. #1563
    Relic Horn
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    Leviathan

    Is there any real use for dark accuracy at the moment? Can't think of one for the life of me



    Completely unrelated: how the hell do people skill up ninjutsu? Seems atypically slow for an offensive magic

  4. #1564
    An exploitable mess of a card game
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    FFXIV Character
    Gouka Mekkyaku
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    Gilgamesh
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    Diabolos

    Impact without ES if you need to debuff the mob. You'll prefer accuracy for higher tier mobs as well. You may want fire damage just to add a third nuke to the arsenal. Resistance to ice or thunder seem to be popular atm and having access to another V-tier spell can speed up relevant fights.

  5. #1565
    Radsourceful

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    Bismarck

    I'd say wind for the 3rd if you're really short - sandworm mobs basically require wind and will be more common than say, bombs.

  6. #1566
    Nidhogg
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    Quote Originally Posted by Dotsudoku View Post
    Completely unrelated: how the hell do people skill up ninjutsu? Seems atypically slow for an offensive magic
    Worms in AbyUleguerand + Regen Atmas. Took about 2.5-3 hours or so from 75 level for me spamming the wheel and enfeebles.

  7. #1567
    An exploitable mess of a card game
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    Gouka Mekkyaku
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    Gilgamesh
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    Diabolos

    Code:
    <?xml version="1.0" ?>
    <spellcast xmlns:xi="http://www.w3.org/2001/XInclude">
    	<config />
    	<sets>
    		<group name="default" default="Yes">
    			<set name="FastCast" />
    		</group>
    	</sets>
    	<variables>
    		<var name="active">on</var>
    		<var name="sleep">off</var>
    		<var name="Index">1</var>
    		<var name="Cast1">raitonichi</var>
    		<var name="Cast2">katonichi</var>
    		<var name="Cast3">hyotonichi</var>
    		<var name="Cast4">raitonni</var>
    		<var name="Cast5">katonni</var>
    		<var name="Cast6">hyotonni</var>
    		<var name="Cast7">raitonsan</var>
    		<var name="Cast8">katonsan</var>
    		<var name="Cast9">hyotonsan</var>
    	</variables>
    	<rules>
    		<if advanced='"$active"="on"'>
    			<var cmd="set NextSpell $Cast$Index" />
    			<if HPPLT="80" TPGT="55" type="Ninjutsu">
    				<cancelspell />
    				<command>input /ja "Curing Waltz III" &lt;me&gt;</command>
    				<command>wait 3;input /nin "$NextSpell" &lt;t&gt;</command>
    				<addtochat>check5</addtochat>
    				<return />
    			</if>
    			<elseif notBuffactive="Yonin" type="Ninjutsu">
    				<cancelspell />
    				<command>input /ja "Yonin" &lt;me&gt;;wait 3;input /nin "$NextSpell" &lt;t&gt;</command>
    				<addtochat>check6</addtochat>
    				<return />
    			</elseif>
    			<elseif mode="OR" Spell="Issekigan" type="ninjutsu">
    				<!-- Banish to Refresh -->
    				<if advanced='$index &gt; 8'>
    					<var cmd="set index 1" />
    				</if>
    				<addtochat>check3</addtochat>
    			</elseif>
    			<if mode="OR" Spell="Issekigan" type="ninjutsu">
    				<command when="aftercast">sc var inc index;wait 3;input /nin "$NextSpell" &lt;t&gt;</command>
    			</if>
    		</if>
    		<if spell="trigger5">
    			<cmd>wait 300;input /echo Repop!</cmd>
    		</if>
    	</rules>
    </spellcast>
    Start the script using Isssekigan and make sure you carry tons of tools. You should fix the spells list so that you're using Ni and San spells even though the list suggests otherwise (When near cap, I just used the NIN items available). With signet, you can fight bats outside of the Fei Yin BC. They don't link or aggro. Use a weapon that won't kill the mob too quickly, but can still generate enough TP for cures when needed.

  8. #1568
    Relic Horn
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    Leviathan

    Quote Originally Posted by Talint View Post
    Worms in AbyUleguerand + Regen Atmas. Took about 2.5-3 hours or so from 75 level for me spamming the wheel and enfeebles.
    Are regen atmas enough to keep one alive indefinitely?

  9. #1569
    Fishing Guru
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    Is the refresh +1 or +2 on Pharmakeia robe?

  10. #1570
    Radsourceful

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    Bismarck

    1

  11. #1571
    Nidhogg
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    Quote Originally Posted by Dotsudoku View Post
    Are regen atmas enough to keep one alive indefinitely?
    Atma of the Mounted Champion, Atma of the Stronghold, Atma of Vicissitude worked for me.

    /WHM'll also give you auto-regen/shell 2/magic def bonus for additional benefits.

    -edit!-

    And don't forget the twilight torque/dark ring augments, etc.

  12. #1572
    Cerberus
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    Quote Originally Posted by NynJa View Post
    Why not have whm drop pt so flail doesnt hit them?
    Because I like Barblizzara, Dia2, Addle, Auspice; Flail is incapable of killing any WHM who isn't complete shit; and if you want to graduate to stuff like Azdaja where stun matters, you might as well get some practice on the easy one.

  13. #1573
    Relic Horn
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    Leviathan

    Stun doesn't matter for Azdaja, either. You can have a WHM outside of the party for that as well

  14. #1574
    D. Ring
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    Phoenix

    Protip, azdaja doesn't need stun. Cata cleave on war or mnk and keep whm outside party, joke to farm KI and kill.

  15. #1575
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

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    Gilgamesh

    Quote Originally Posted by Lyltia View Post
    Because I like Barblizzara, Dia2, Addle, Auspice; Flail is incapable of killing any WHM who isn't complete shit; and if you want to graduate to stuff like Azdaja where stun matters, you might as well get some practice on the easy one.
    Please enlighten me as to what from Azdaja needs stun exactly? and dont say dispel...

  16. #1576
    Cerberus
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    ...remember, we're still talking about a 2box scenario here. If he dispels cruor buffs (which is unstoppable if he decides to), your chances of surviving an -aga4 are low even with a full MDT set and HP merits; even if you survive, your chances of dying to a flail or even a normal hit are high; and even if you survive that, if it hits you and you get a bad status down, your chances of dying are very high.

    Or, you could stun every spell, never lose shadows, never get hit, and win. Which sounds like a higher win % to you?

  17. #1577
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

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    Gilgamesh

    Just as high as you having a perfect fight, and it decides to say "fuck you" and flail you then immediately proc an en-doom which you fail to remove...

  18. #1578
    Cerberus
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    That only applies if you're not using some evasion gear to floor his accuracy, which would be stupid.

  19. #1579
    Yoshi P
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    WoW Realm
    Arthas

    Quote Originally Posted by Dotsudoku View Post
    Is there a general consensus when it comes to what magian staves are premier and which are mostly superfluous? I realize we may/may not see a change in dynamics when SoA comes along, but for the time being at least?

    Important ones as far as I can tell:

    Thunder potency, thunder accuracy, ice potency, darkness potency(accuracy?), cure potency

    Am I missing anything? I suppose fire/water/wind/earth potency would be neat for the sake of versatility, but for those of us complacent with Chatoyant for said elements, the above 5(/6) should be more than enough, yes?


    inb4 Yugl "make all of them ever"
    Why exactly do people make cure potency staffs nowadays over just using tefnut wand + genbu shield? Seems like a fair amount of effort to make something that's worse(?) than a cheap AH item.

  20. #1580
    Radsourceful

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    Bismarck

    Quote Originally Posted by fantasticdan View Post
    Why exactly do people make cure potency staffs nowadays over just using tefnut wand + genbu shield? Seems like a fair amount of effort to make something that's worse(?) than a cheap AH item.
    1 inv slot instead of 2 on jobs with more to care about than curepot.
    In cases where tefnut+genbu's is better, you're also looking at 30% vs 26% potency in gear to make use of the MND on tefnut, so again that's more gear to carry - if you can't get that 10mnd back in another slot, even. I'm relatively sure you can't and tefnut+genbu's is better, but it's definitely more gear required instead of something like

    Arka4/---/---/---
    ---/phalania/---/---
    heka/---/---/---
    ---/---/nares/---

    for a 4slot-50%.

    Obviously on WHM you'll want af3+2 body legs, but you have af3+2 head, af3 cape/ear to start making up for it

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