Item Search
     
BG-Wiki Search
Page 92 of 158 FirstFirst ... 42 82 90 91 92 93 94 102 142 ... LastLast
Results 1821 to 1840 of 3141
  1. #1821
    Hydra
    Join Date
    Nov 2009
    Posts
    133
    BG Level
    3
    FFXI Server
    Ragnarok

    I think JustaWAR is asking for ZNM Pandemonium Warden. Sometimes the abbr. "PW" also confuses me in PJ shouts.

  2. #1822
    Flowery Twats
    Join Date
    Jul 2008
    Posts
    3,583
    BG Level
    7

    Quote Originally Posted by backstab View Post
    3% DA is 3% DA.
    And 3 Attack is 3 Attack. 3% Haste is 3% haste. You think they're equal?

  3. #1823
    Puppetmaster
    Join Date
    Dec 2012
    Posts
    63
    BG Level
    2

    Quote Originally Posted by noodles355 View Post
    And 3 Attack is 3 Attack. 3% Haste is 3% haste. You think they're equal?
    3% DA add 0.03 hits per round no matter how much DA you allready have, 0DA+3% DA= 1.03 hpr, 50% DA+3% DA= 1.53 hpr.

    was never talking bout attack or haste k.

  4. #1824
    A. Body
    Join Date
    Jun 2007
    Posts
    4,446
    BG Level
    7
    FFXIV Character
    Sir Taint
    FFXIV Server
    Gilgamesh
    FFXI Server
    Cerberus

    Quote Originally Posted by backstab View Post
    3% DA add 0.03 hits per round no matter how much DA you allready have, 0DA+3% DA= 1.03 hpr, 50% DA+3% DA= 1.53 hpr.

    was never talking bout attack or haste k.


    http://www.bluegartr.com/threads/730...turns-(lolalla)


    Not sure why I evened bothered looking that up. Math is hard.

  5. #1825
    Flowery Twats
    Join Date
    Jul 2008
    Posts
    3,583
    BG Level
    7

    When you're comparing different stats, you need to convert them into the same unit, to see how much they add compared to each other. The "stat" most use is "% increase to your total DoT".

    To convert DA into "% increase to DoT" you do [New DA/Old DA]%. If you add 3% DA at different levels of DA, it does not always give the same % increase to your DoT. Example:
    00 Base DA + 3% going to 03: 103/100 = 1.0300 = 3.00%
    05 Base DA + 3% going to 08: 108/105 = 1.0286 = 2.86%
    10 Base DA + 3% going to 13: 113/110 = 1.0273 = 2.73%
    15 Base DA + 3% going to 18: 118/115 = 1.0261 = 2.61%
    20 Base DA + 3% going to 23: 123/120 = 1.0250 = 2.50%
    25 Base DA + 3% going to 28: 128/125 = 1.0240 = 2.40%

    When you compare it to another stat (Let's say Crit Rate + X%) you also convert that stat to "% increase to total DoT". Let's say for example that you have a Crit Rate + stat on a rival equipment slot and that turns out to give a 2.90% increase to your total DoT. Now, if we look above, we can see that if you had 0 base DA and the equipment gave 3%, it's total increase to DoT would be 3% which is more than the Crit piece's 2.9%. However, if you had 25 base DA and the equipment gave 3%, it's total increase to DoT would be 2.4%, which is less that the Crit piece's 2.9%.

    Thus, if you had 0 starting DA, the DA piece would be better. If you had 25 starting DA, then the Crit piece would be better.

    So yes, 3% DA is always 3% DA, but 3% DA is not always 3% DoT. Make sense?

  6. #1826
    Puppetmaster
    Join Date
    Dec 2012
    Posts
    63
    BG Level
    2

    yes i agree that 3% DA isnt 3% DOT, i never said it was but DA isnt diminishing, its linear.

    so is haste btw 3% haste is 3% haste. 3% attack is 3% attack if its uncapped or capped. its neither diminishing or exponential, its linear.

    but its all cool anyway, next time i will just pull up the spreadsheet and check myself instead of being a lazy fuck and having to deal with peoples answers that tell me the fucking obvious.

  7. #1827
    A. Body
    Join Date
    Jun 2007
    Posts
    4,446
    BG Level
    7
    FFXIV Character
    Sir Taint
    FFXIV Server
    Gilgamesh
    FFXI Server
    Cerberus

    Quote Originally Posted by backstab View Post
    yes i agree that 3% DA isnt 3% DOT, i never said it was but DA isnt diminishing, its linear.

    so is haste btw 3% haste is 3% haste. 3% attack is 3% attack if its uncapped or capped. its neither diminishing or exponential, its linear.

    but its all cool anyway, next time i will just pull up the spreadsheet and check myself instead of being a lazy fuck and having to deal with peoples answers that tell me the fucking obvious.


    Yes but you asked which was better, Rancor or Portus. Comparing 5% crit 3acc to 3da. To compare different stats you must convert them to DoT. The DoT of DA diminishes as you stack it.

  8. #1828
    Melee Summoner
    Join Date
    Oct 2007
    Posts
    30
    BG Level
    1

    Has anyone had any weird issues with paying through PayPal either today or yesterday? I was just going to reactivate an account for the first time since May yesterday. Took the first payment transaction fine, but then I forgot I needed another 55 Crysta. The following 5 attempts of paying again would not process, even after waiting a day and just giving it a go. Anyone else have this issue?

  9. #1829
    Ridill
    Join Date
    Apr 2011
    Posts
    23,594
    BG Level
    10
    FFXI Server
    Bahamut

    It's only linear in ways no one cares about except semantics nazis who change the axis to suit there argument. The point is that the percent change in dps is diminishing so the more you have the less percent damage it will add while other things will continue to add more. You can't compare 2 stats without putting them into similar terms say like dmg. Otherwise wtf are you comparing?

    Also haste doesn't work since it isn't actually attack speed so much as a delay reduction so yeah it's effects are very not linear. I mean 100% haste if acheivable would make you attack until the mob was dead in litterally 0 time.

    Also he was explaining why in real game siutations it is devalued and not as useful. Anyone can throw numbers into a spreedsheet and do stuff it's about knowning the game don't have to get so mad

  10. #1830
    Puppetmaster
    Join Date
    Dec 2012
    Posts
    63
    BG Level
    2

    wasnt mad, and ofc its about knowing the game but knowing the game helps people that are geared well more then those that arent. doesnt help much if i go out in a t.shirt when i know its freezing cold. my "fucking obvious" statment wasnt even really directed to taint even if it was obvious for those that know the game. what threw me of a bit was death repeating something i said 5 posts before his that was completly pointless.

    like i allready said i asked the question a bit wrong, just wanted to really know how far apart rancor and portus are.

    edit: english isnt my mother tonque since i am swiss and have lived in switzerland my whole life so some terms might be different but w/e. 25% haste = 256/1024 adding another 25% on that is 512/1024 which is a linear increase for me^^. ofc the more delay you reduce the better it gets but w/e.

  11. #1831
    Requiescat in pace.
    Join Date
    Dec 2008
    Posts
    1,341
    BG Level
    6
    FFXI Server
    Lakshmi

    http://en.wikipedia.org/wiki/Diminishing_returns

    http://en.wikipedia.org/wiki/Margina...rginal_utility


    Doesnt really matter what you call it as long as people are consistent about it (even if they're consistently wrong!).

  12. #1832
    Relic Shield
    Join Date
    Jun 2007
    Posts
    1,627
    BG Level
    6

    On the subject of rancor versus portus people shuld really go back to math it. DA has diminishing returns but so does critical hit rate. a double attack doubles your damage and doubles your TP. For 2handed DDs, critical hits are, like , mehhh: +30% ish damage on weaklings, +60% on HNMs). I'd be surprised if rancor collar was better even for WAR. Portus is clearly better for one -handed DDs too.

  13. #1833
    A. Body
    Join Date
    Jul 2006
    Posts
    4,224
    BG Level
    7

    Quote Originally Posted by Psion View Post
    ::Edit:: aaaaand now suddenly as i went to trade in my tokens, i saw another moogle right next to the one i traded cards to that wasn't there before talking about the goblins. guess the event just hadnt started until now, since i've talked to the same moogle a few times trading in tokens and there wasn't a second moogle right next to him before each time.
    Yeah, the "gobbie card" moogle wasn't online until yesterday, and definitely wasn't in there with his moogle neighbor that takes the tokens from Astral boxes.

  14. #1834
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Quote Originally Posted by mdkuser View Post
    On the subject of rancor versus portus people shuld really go back to math it. DA has diminishing returns but so does critical hit rate. a double attack doubles your damage and doubles your TP. For 2handed DDs, critical hits are, like , mehhh: +30% ish damage on weaklings, +60% on HNMs). I'd be surprised if rancor collar was better even for WAR.
    WAR receives at least 8% increase in damage from CAB and I think they use Empyrean/Corvine feet for an additional 18% increase in damage. So in addition to any benefits from critical hit, you're also gaining 5% towards that 18% damage boost. That said, the particular issue should use the DPS sheet anyways and I agree with the bold.

  15. #1835
    Salvage Bans
    Join Date
    Jul 2009
    Posts
    964
    BG Level
    5
    FFXI Server
    Leviathan

    Quote Originally Posted by mdkuser View Post
    I'd be surprised if rancor collar was better even for WAR.
    It isn't. "Common knowledge" is generally wrong.

  16. #1836
    Banned.
    Account locked at request of user.

    Join Date
    Feb 2006
    Posts
    9,841
    BG Level
    8

    Quote Originally Posted by Lepetit89 View Post
    Does anybody happen to know if keeping AF2 drops from a certain Dynamis area will raise my chances of getting a specific AF2 drop the next time I farm in the same Dynamis area or if it will simply result in less AF2 drops overall?

    Thank you in advance!
    it will appear as if the AF droprate has gone down, because there's only so many drop slots for AF and pieces you have will still load in those slots, but they won't be shown in your log because you already have them.

  17. #1837
    Puppetmaster
    Join Date
    Dec 2012
    Posts
    63
    BG Level
    2

    AF drop rate has diminishing return.

  18. #1838
    Relic Horn
    Join Date
    Sep 2011
    Posts
    3,379
    BG Level
    7
    FFXI Server
    Leviathan

    Quote Originally Posted by Mercilessturtle View Post
    It isn't. "Common knowledge" is generally wrong.
    One of my favorite expressions of all time, "general wisdom carries no weight"

  19. #1839
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

    Join Date
    Mar 2005
    Posts
    37,884
    BG Level
    10
    FFXI Server
    Gilgamesh

    Quote Originally Posted by Priran View Post
    it will appear as if the AF droprate has gone down, because there's only so many drop slots for AF and pieces you have will still load in those slots, but they won't be shown in your log because you already have them.
    If x rare item is in your inventory, it wont replace it in the loot pool with something you dont have. I tried that on a KS40, filled up my inventory with most of the the junk to "force" something better...all I got was 3 other pieces of junk instead of 6. Thank the JP's who figured out if everyone in your alliance has a pixie earring, it'll force load D.Ring.

  20. #1840
    Flowery Twats
    Join Date
    Jul 2008
    Posts
    3,583
    BG Level
    7

    Quote Originally Posted by mdkuser View Post
    Portus is clearly better for one -handed DDs too.
    It isn't for Thief.
    Rancorous/Nefarious > Atheling/Rancor > Atheling/Portus.
    That's true for both /war VW Pil and /dnc DC Dynamis with relevent buffs/food.

    Then again Thf has a naturally high rate of triple attack and critical attack bonus, which both favour crit over DA.

Page 92 of 158 FirstFirst ... 42 82 90 91 92 93 94 102 142 ... LastLast

Similar Threads

  1. Replies: 1504
    Last Post: 2010-06-14, 16:08
  2. Random Question Thread V: But does it 6-hit
    By isladar in forum FFXI: Everything
    Replies: 2688
    Last Post: 2009-12-28, 11:29
  3. Randomer Question Thread
    By aurik in forum FFXI: Everything
    Replies: 8518
    Last Post: 2009-07-06, 14:22
  4. Random Question Thread
    By Rocl in forum FFXI: Everything
    Replies: 2934
    Last Post: 2008-01-17, 13:43
  5. [WoTG] Random question thread
    By Koyangi in forum FFXI: Everything
    Replies: 165
    Last Post: 2008-01-02, 21:30