Yeah, some people woke up this morning very angry.
Minor cameo spoiler during The Heist
Spoiler: show
Fixed my audio issue, had to change my audio format to DTS/Dolby on the PS5.
Anyways, I've barely put in much time but I am hearing that in regards to choice..
Spoiler: show
Other than that so far the only glitches I've run into have been physics related on an EA FIFA scale (an NPC walked over a dead body and caused it to gain velocity and float into the air)
not sure if this been posted yet but i hit this tweek and saw some serious improvements in graphics and performance. apparently the PC version's config files have Cyberpunk utilizing only 3 gigs of VRAM, same as the consoles, which uhhh is not great when you have a GFX card with 11 GB of VRAM.
https://www.reddit.com/r/cyberpunkga...ped_the_wrong/
I dunno about that post. That file is not being used by PC version of the game, like at all. As several people mention, you can set it to read-only, put in random numbers, entirely encrypt the file making it inaccessible, etc. and the game will run and ignore it. Maybe, maybbbeeee, it is only in use given specific hardware, but that seems a stretch.
If it can't access the file it might just go to whatever the default settings are.
Unless everyone reporting performance gains from editing is lying.
Edit : just tested, fps in the middle of the city went from high 50s to 80-90
There's also a hex edit that you can make to your exe if you run a 6 or 8 core Ryzen that can boost performance by double digit FPS amounts.
https://www.tomshardware.com/news/cy...ug-fix-testing
After editing that file I can turn on ray tracing with almost the same fps I had before with it off. Lower peaks but never goes below 50 with full ray tracing whereas before I was getting into the 40s at times in heavy crowds on non-RTX
I mean if it works great, and I'll try it. A whole lot of people are posting that it did nothing and some posted why technically it should not impact the PC game (CPUPool = -1 for PC). It could be what Krandor mentioned, and defaulting to hard-coded values if it doesn't have access/exist. That would be very out-of-the-ordinary for a PC game though, given unknown hardware. If it worked for you guys that immediately though, I guess it is working for some reason for some users.
Im running it on my 3.5 year old editing PC, which is more processor/RAM than GPU heavy, looks pretty good to me. Dunno if there's tweaks I should be implementing.
My rig: https://pcpartpicker.com/list/sqTPr7
I'd do it then. Takes 10 seconds and you should see measurable benefits especially in night city
Haven't had a chance to try it on my 5800x yet since I'm detached from my main rig atm and my a51m has a 9700k in it so it doesn't have the same problem, someone at CDPR just forgot to turn on virtual threads for amd
There was a digital foundry video where they went over all the settings and found what you can turn down with no real loss in quality. I'll find the screengrab in a minute.
Edit :
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It doesn't really make any sense that that'd work, but I tried it. Before I even did any edits the game was using around 8000MB VRAM and 4ish RAM. After tweaking the config those numbers did not change, and I was still at the same FPS. 80~ish most of the time with dips into the 50s in the worst areas. Raytracing/Ultra + DLSS Balanced.
So it didn't do anything for me, 9600k/3080/16GB. And FWIW, there was a post last week about "Cascading Shadows" making a huge difference or something.. changing that also did nothing for me. It might be a low-end system thing.
The HEX change did work for me. CPU usage went from like 25% while in-game to like 45-48%.
Sorry I meant the memory configuration CSV. As far as I know the hex thing is legit for AMD CPUs.
I use MSI Afterburner/Rivatuner. Always running for GPU overclocking (or nowadays undervolting) anyways, so I make use of it for the overlay/screenshot features as well. It's the text in the top left of any media I posted in here. Wouldn't recommend just for an FPS counter though.