Thats one of my major gripes is UI interaction with objects. I can be looking dead ass in front of something and not able to select it, but once I move out of view it pops up for a split second.
Thats one of my major gripes is UI interaction with objects. I can be looking dead ass in front of something and not able to select it, but once I move out of view it pops up for a split second.
Were you trying to stash iconics?
There's a bug that doesn't let you put iconics in your stash remotely, have to be in your apartment
Honestly don't remember, it's possible because I do always stash them since you need them to craft upgrades (which should really be communicated more notably, or give you the base crafting spec but i digress.) Either way doesn't explain why the stash looked empty though.
Starting to notice that the longer I play, the more likely glitches start to happen in-game. So I wonder if it's due to poor memory management or something.
Might need to check some of your resources. I think they have fixed it, but i have noticed every once in a while if you close the game, it stays stored in your G-cards' memory and causes issues. Even closing steam, etc doesn't release the hold. I had to restart my computer. Most likely isn't the issue, but just something i noticed.
About the endings
Spoiler: show
Didn't Witcher games have memory leak issues too? Can't remember if it was 2 or 3.
Also do fists count as blunt weapons for Street Brawler perks?
Not sure tbh. I do know that blunt does not actually mean nonlethal. Had a gig that said do it without killing anyone, ran in with a hammer which clearly said it was a blunt weapon, and immediately failed the objective because dude's head exploded when I hit him. Idk if it was like a damage threshold or some 'perk' I had and don't know about or what.
didn't the Versace serial killer begin with hammering a cranium, yeah it's highly lethal
Qalpal probably not a murderer
Weapons and Hacks all have Lethal and nonlethal in the description. You are correct that just because it is blunt doesn't mean it isn't lethal. You can also shoot people in the leg/arm and it won't kill them. Only reason i know this is because i was running a huge crit/crit hit build and near the end, i was one-shotting everyone, head-shot or not. Most of them would be rolling on the floor after.
My point is that the description "Blunt Weapon- Might not be lethal but they'll wish it was" is a bit fucking misleadling, lol. Plus i think it even explicitly was labelled as nonlethal on the hammer but I'll have to load it up to verify.
Edit: this is the same weapon at a different level from googling an example.
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There is a mod slot for weapons and one for your hacks that makes all attacks non-lethal no matter what you use, it’s pretty amusing to blow people up with grenades and missile launchers and they don’t die. It does remove the headshot bonus damage though, I guess that was tied to poppin’ skulls in a most definitely lethal way so they had to remove it
There's a similar mod for smart weapons only that doesn't take away the damage bonus, though I haven't seen if it just prevents them from targeting the head.
If you put that non-lethal mod in a weapon, how do you remove it? Or can you not?
Ozob is a top-tier NPC.
After you do his initial quest, he shows up later in an unexpected quest
Spoiler: show
Spoiler: show