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Thread: FFXIVAPP - FFXIV Parser     submit to reddit submit to twitter

  1. #221
    Yoshi P
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    The faster we get save/load options the happier I become. Having to record every single separate parse with print screen, notepad, and/or excel is so troublesome that I didn't even bother to collect dex/dtr affecting damage data during my crit rate testing. There's nothing quite like deciding to gather data on something new, only to quickly remember that your past experiments probably already contain important data points that you haven't made use of yet.

  2. #222
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    Quote Originally Posted by Deadgye View Post
    The faster we get save/load options the happier I become. Having to record every single separate parse with print screen, notepad, and/or excel is so troublesome that I didn't even bother to collect dex/dtr affecting damage data during my crit rate testing. There's nothing quite like deciding to gather data on something new, only to quickly remember that your past experiments probably already contain important data points that you haven't made use of yet.
    In the meantime :D Skip the print screen key; and press the camera icon at the top; it will save a picture of the app un My Documents/FFXIVAPP/ScreenShots :D

  3. #223
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    So that's where they were being saved to. I hit the button every now and then but there was no confirmation that anything happened so I didn't know if it did anything or what it even did lol. Now if only I didn't have to stretch the parser out across two monitors for a single screenshot to display all the information I wanted... or if I didn't have to manually drag the tabs to rearrange data to the order I wanted every single parse.

  4. #224
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    Quote Originally Posted by Deadgye View Post
    So that's where they were being saved to. I hit the button every now and then but there was no confirmation that anything happened so I didn't know if it did anything or what it even did lol. Now if only I didn't have to stretch the parser out across two monitors for a single screenshot to display all the information I wanted... or if I didn't have to manually drag the tabs to rearrange data to the order I wanted every single parse.
    I've thought about keep tab orders; but then it's another few hundred items in that settings.xml file ^^; The actual column order is generated from a static xaml file; which has the columns using binding for GUI translations. If I can find an easier way to do it I will though.

  5. #225
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    Could assign each tab an incremental unique byte id, and then use an array of bytes to save the order? Seems like that'd be an easy way to store it as it should be just one line of numbers added to the file if I'm imagining this correctly. But I don't know how your code is set up so that might not be a viable option.

    I also have no idea what I'm talking about since the last thing I made with a gui was in java lol. Command line interfaces and/or embedded systems with a hardware lcd interface all day e'reday.

  6. #226
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    Anyone happen to have a link for some ffxiv .wav files. Looking for Paladin sounds like Hallowed Ground.

  7. #227
    RIDE ARMOR
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    Maybe someone can assist me on an issue I'm having with the APP. The twin widget works but it only shows HP, enrage and DS but when I get to dive bombs, it doesn't show up. Under settings, it is set to 'on'. I didn't change anything. If I hit 'start test', it works but during the fight it doesn't come up.

  8. #228
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    Quote Originally Posted by Fiddle Sticks View Post
    Anyone happen to have a link for some ffxiv .wav files. Looking for Paladin sounds like Hallowed Ground.
    You would have to go look, but the fan kits have a CRAP TON of sounds. Several hundred really.

  9. #229
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    Here is an exemple of my problem




    DPS seems low for everyone cuz i forgot to reset parser

    But look at total dmg, there is no way the SMN did 8k dmg and garuda

    it's been happening to be for everyone on SMN/SCH for the past 2 weeks

    And it's not filters cuz the rest get parsed correctly

  10. #230
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    The DPS you see at the top (big one) is a combined DPS of both Damager Over Time and Damage. In the update notes I specified that I've moved every single type of tracker out into it's own so I could maintain a better set of stats and also added in combined views in the settings.

    So what you would want to enabled for basic display settings is Combined Total Overall Damage and Combined DPS. You'll notice the two DPS are are different

    Because of this large change as well it would have been horrible of me to delete everyones custom settings and just impose my own; so I just put it in the update notes/reddit/google+ post about it ^^

  11. #231
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    Quote Originally Posted by Icehunter View Post
    The DPS you see at the top (big one) is a combined DPS of both Damager Over Time and Damage. In the update notes I specified that I've moved every single type of tracker out into it's own so I could maintain a better set of stats and also added in combined views in the settings.

    So what you would want to enabled for basic display settings is Combined Total Overall Damage and Combined DPS. You'll notice the two DPS are are different

    Because of this large change as well it would have been horrible of me to delete everyones custom settings and just impose my own; so I just put it in the update notes/reddit/google+ post about it ^^
    And how do you explain the 8000 dmg that is only on sch and smn

  12. #232
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    Quote Originally Posted by Ratatapa View Post
    And how do you explain the 8000 dmg that is only on sch and smn
    Ruin damage only? I haven't experienced a heavy disparity with SMN damage in my parties as of yet. Unless you look at the log manually and see if it shows the ruin damage happening in-between tons of AOE; that damage tracker is only for direct damage spells; not over time.

    The AOE thing has always been a PITA. I'm still finalizing a linked parsing mode.

  13. #233
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    Quote Originally Posted by Icehunter View Post
    Ruin damage only? I haven't experienced a heavy disparity with SMN damage in my parties as of yet. Unless you look at the log manually and see if it shows the ruin damage happening in-between tons of AOE; that damage tracker is only for direct damage spells; not over time.

    The AOE thing has always been a PITA. I'm still finalizing a linked parsing mode.
    No full normal rotation

    When he does fester I see his dmg go ups but not wit dots

  14. #234
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    that damage tracker is only for direct damage spells; not over time.

  15. #235
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    Quote Originally Posted by Deadgye View Post
     
    the "total over all damage" tracker.

    If you look on each member or even in all there:S

    Damage
    Damage Over Time
    healing
    Healing over healing
    healing mitigated
    healing over time
    damage taken
    damage taken over time.

    I have nearly 340 stat entries.

  16. #236
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    Does it work for you now???

  17. #237
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    I have a problem that's occurred in the last many versions with the widgets. I only use the focus target and current target widgets, and utilize parsing of course, but after prolonged battle the widgets stop updating correctly. Sometimes they'll update every now and then, other times they'll just freeze completely.

    Restarting the program fixes it of course, but it's not something I'm easily able to do while fighting twintania.

    Also quick question: If I make it so that I don't have a chat log that displays any battle data, will the parser still accurately parse everything? Or does it need a fully unfiltered battle log?

  18. #238
    Tom Wilson will never be good.
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    It needs one unfiltered battle log I believe, I personally have 2, one for parser, one so I can see specific things I care about, if I actually want to look at it.(mob abilities,etc)

    The HP% tracker also consistently freezes for me as well. I was doing Twintania earlier int he week and it still had ADS as my Current Target after the twin kill.

  19. #239
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    This may have been mentioned, but does this take into account SMN pet dmg?

  20. #240
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    Yes it does.

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