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Thread: FFXIVAPP - FFXIV Parser     submit to reddit submit to twitter

  1. #241
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    sorry, nvm got it to work

  2. #242
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    um managed to get it work but it doesnt count PT members DPS...sometimes it pick 1 DPS or tank only o.o

  3. #243
    Melee Summoner
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    Hi! First and foremost, thanks for all the work you've put into this. But I'm having some trouble with the parser tracking DoTs (doesn't track them at all), and yes I've been checking the right tab/have everything enabled/everything unfiltered ingame. Not sure if it's something I'm doing wrong or what. Thanks a lot.

  4. #244
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    Quote Originally Posted by Kacey View Post
    Hi! First and foremost, thanks for all the work you've put into this. But I'm having some trouble with the parser tracking DoTs (doesn't track them at all), and yes I've been checking the right tab/have everything enabled/everything unfiltered ingame. Not sure if it's something I'm doing wrong or what. Thanks a lot.
    Which ones wasn't it tracking? I know it's broken now for everything. In process of fixing.

  5. #245
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    Quote Originally Posted by Black View Post
    um managed to get it work but it doesnt count PT members DPS...sometimes it pick 1 DPS or tank only o.o
    Do you have 1 tab in the game with EVERY battle checkbox turned on?

  6. #246
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    Quote Originally Posted by Icehunter View Post
    Do you have 1 tab in the game with EVERY battle checkbox turned on?

    yea i figured out that the problem 2days ago and it worked perfectly. however. now waiting for fix since it seem down after patch x;

  7. #247
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    :D Tell me about it... my laptop is in the shop with the latest uncommited code... I will remember now to commit all the time. So as long as apple doesn't destroy the harddrive a fix is coming out this weekend. There will be bugs but anything's better than a borked app lol. Most of those bugs will be around targetinfo/party info. But everything else is working at least so far I just can't push a build because the code i do have is 1 week behind ><

  8. #248
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    I noticed on drg so it wasn't tracking phleb/chaos, then changed to brd to confirm and it wasn't tracking venom/windbite. Just stayed at 0 all the way through

  9. #249
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    Quote Originally Posted by Icehunter View Post
    :D Tell me about it... my laptop is in the shop with the latest uncommited code... I will remember now to commit all the time. So as long as apple doesn't destroy the harddrive a fix is coming out this weekend. There will be bugs but anything's better than a borked app lol. Most of those bugs will be around targetinfo/party info. But everything else is working at least so far I just can't push a build because the code i do have is 1 week behind ><
    It isn't uncommon for them to give you another laptop and send yours back to apple, along with your hard dive

  10. #250
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    Quote Originally Posted by lilbubbles View Post
    It isn't uncommon for them to give you another laptop and send yours back to apple, along with your hard dive
    Better not lol... I bought the lastgen (day after the latest one launched) last year. Got a super huge discount for the top end model. They don't make it anymore ^^; With that in mind I would be willing to figure out what the hell I changed in code to get a haswell model hehehe. I know they are fixing it though instead of replacement since the parts came in a week ago for it.

  11. #251
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    Please grab the latest update then use the app to install all the plugin updates ( you can select all and press install); after that restart app. Thanks!

  12. #252
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    Quote Originally Posted by Icehunter View Post
    Please grab the latest update then use the app to install all the plugin updates ( you can select all and press install); after that restart app. Thanks!
    fluttershy-yay!.jpg

  13. #253
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    App is crashing frequently for me (it'll run for a while, then croak halfway through a boss fight). I'm on the most recent updates. Any ideas?

    I'm just happy it doesn't take focus, so I can still dodge plumes when it does it.

  14. #254
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    I've been having a problem with FFXIV-APP fucking with my mouse software (Logitech g600) for awhile now. Basically if I wipe in turn 5 (probably other zones but I only use it for tracker), when I revive my mouse 1-12 buttons no longer work. Sometimes reloading the Logitech software and/or app fixes it, but sometimes it doesn't and I have to just stop using the app. This only happens when the app is running.

  15. #255
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    Quote Originally Posted by Soul Side View Post
    I've been having a problem with FFXIV-APP fucking with my mouse software (Logitech g600) for awhile now. Basically if I wipe in turn 5 (probably other zones but I only use it for tracker), when I revive my mouse 1-12 buttons no longer work. Sometimes reloading the Logitech software and/or app fixes it, but sometimes it doesn't and I have to just stop using the app. This only happens when the app is running.
    Oh man... This started happening to me too, but I didn't realize the connection to FFXIV-APP.

  16. #256
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    Quote Originally Posted by Soho View Post
    Oh man... This started happening to me too, but I didn't realize the connection to FFXIV-APP.
    Does it happen the moment you start the app? The only api that's used actively is memory scanning on FFXIV and the windows API to toggle topmost on the widgets; which has a 1 second scanner.

  17. #257
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    For me it stops working on a reset of the instance due to wipe.

  18. #258
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    Quote Originally Posted by Icehunter View Post
    Does it happen the moment you start the app? The only api that's used actively is memory scanning on FFXIV and the windows API to toggle topmost on the widgets; which has a 1 second scanner.
    I just tested it running around in town and it's not doing it here, so it's not immediate. We do Twintania on Wednesdays. I'll check it then if we wipe.

  19. #259
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    I really wish I knew why the hp% widgets only worked sometimes. It'll be working for a little bit, then it will either only work for the first few percent and freeze forever, or it won't work outright.

    Anybody figured out how to make it keep working, or could recommend something else that I can use to get monster hp percentages? It's way too annoying and inaccurate to use eyeballing to judge when a boss is going to phase change.

  20. #260
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    Quote Originally Posted by Deadgye View Post
    I really wish I knew why the hp% widgets only worked sometimes. It'll be working for a little bit, then it will either only work for the first few percent and freeze forever, or it won't work outright.

    Anybody figured out how to make it keep working, or could recommend something else that I can use to get monster hp percentages? It's way too annoying and inaccurate to use eyeballing to judge when a boss is going to phase change.
    The only way I fixed it so far was to not parse alliance/other and turn those off in the chatlog settings inside the game and also in the app. After doing that (at least in CT) it stopped breaking.

    I'm looking at other ways as well. Also in the last few updates I put in a page to adjust the memory timing of the scanners. Do not set it to zero whatever you do. But you could increase the chatlog scan time or others.

    Target is for the widgets with HP overlay. Monster is for people/monsters. So if there's 2 that I would keep at around ~100-250 it would be those. I use milliseconds for the timing.

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