I use ACT and it's mainly for boss phase timing with %. I don't care about my DPS as I am a PLD but that being said, I make sure that whenever I record footage I DONT have it enabled. Just to be on the safe side.
I use ACT and it's mainly for boss phase timing with %. I don't care about my DPS as I am a PLD but that being said, I make sure that whenever I record footage I DONT have it enabled. Just to be on the safe side.
https://github.com/Icehunter/ffxivap...ogPublisher.cs
... I think I forgot to use "handlecommands" and it's just sitting there looking pretty...
Should I receive this fix if I update the Parse plugin? Because it still isn't working for me.
(parse plugin version 3.0.5259.12550)
Yes yes you should...
FFXIV-APP version is 3.0.5236.12525
Parse plugin version is as above, 3.0.5259.12550
Any other suggestions for what could be wrong? I used it all the time until (IIRC) 2.2. I tried both my old macro and typing it directly.
If you type something in echo. Then close the app; it should save a log. Is that chatcode still 0038?
Where is the log located?
edit: nvm
Code:<Entry Key="0038"> <Bytes> [redacted - is this identifying info?] </Bytes> <Line>com:parse reset</Line> <TimeStamp>[00:45:35]</TimeStamp> </Entry> </History>
I'll spin up a test app and see if this handles it. Thanks!
A month late for this particular reply, but in case others find it useful: In the performance settings I turned down, and for some items waaay down how often it updates on anything that isn't really time sensitive, and that really helped with reducing CPU load on my i3 computer from something like 20% to 6%. Let me keep my overlays, haha.
I'm assuming that it doesn't affect accuracy (much?), though.
Parser accuracy you're looking at monster/pc worker (same thing) and chatlog![]()
I must be missing something, probably simple. I downloaded the ZIP file, and anytime I try to open the .exe to run, it bombs out. If I try to open the updater, nothing happens.
Do you have .net 4.5 installed; and after downloading the zip file, make sure to right click the zip->properties->unblock.
If the enmity is stored in memory...
Why the hell are we not using that to verify the damage someone is doing?
I mean.. we can account for the exact enmity spells/skills are using and account for things like quelling, back it all out and split the rest to their dots?
It would also put to rest questions like... were dots ticking on the mob when it left the arena?
Is the radar supposed to have a background and I'm just not seeing it?
Initially when I tried out the plugin I thought I was going to be able to get an offscreen map, which I really really want, but I'm guessing it's not loading the map image textures as an underlay (since there's no opacity setting for a background, I'm guessing it just doesn't do that at all.
Aww, that's too bad.
Now that app is open source...
Do you have any sort of docs or methods you're using to find memory addresses it needs? Some of it isn't working with the patch.
I have some experience with this sort of thing... our voke bot in 11 always worked instantly after a patch cause I had searching for that stuff down to a science. I still think app has a place even though ACT seems to be what everyone is using for parsing now. ACT sucks for events, timers, and I can't even imagine how it would track things like Renauld spawns(I have my own plugin just for that). Things like twintana plugin are great too :D