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Thread: FFXIVAPP - FFXIV Parser     submit to reddit submit to twitter

  1. #281
    RIDE ARMOR
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    Magnum Hominem
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    I use ACT and it's mainly for boss phase timing with %. I don't care about my DPS as I am a PLD but that being said, I make sure that whenever I record footage I DONT have it enabled. Just to be on the safe side.

  2. #282
    Strider/Doom/Cyclops
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    Quote Originally Posted by Icehunter View Post
    https://github.com/Icehunter/ffxivap...ogPublisher.cs

    Let me have a look and see if that's being called correctly then
    Any update on this? /echo com:parse reset is still not working for me.

  3. #283
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    https://github.com/Icehunter/ffxivap...ogPublisher.cs

    ... I think I forgot to use "handlecommands" and it's just sitting there looking pretty...

  4. #284
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  5. #285
    Strider/Doom/Cyclops
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    Should I receive this fix if I update the Parse plugin? Because it still isn't working for me.

    (parse plugin version 3.0.5259.12550)

  6. #286
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    Yes yes you should...

  7. #287
    Strider/Doom/Cyclops
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    Viper Beam
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    FFXIV-APP version is 3.0.5236.12525
    Parse plugin version is as above, 3.0.5259.12550

    Any other suggestions for what could be wrong? I used it all the time until (IIRC) 2.2. I tried both my old macro and typing it directly.

  8. #288
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    If you type something in echo. Then close the app; it should save a log. Is that chatcode still 0038?

  9. #289
    Strider/Doom/Cyclops
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    Where is the log located?

    edit: nvm

    Code:
      <Entry Key="0038">
        <Bytes> [redacted - is this identifying info?] </Bytes>
        <Line>com:parse reset</Line>
        <TimeStamp>[00:45:35]</TimeStamp>
      </Entry>
    </History>

  10. #290
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    I'll spin up a test app and see if this handles it. Thanks!

  11. #291
    CoP Dynamis
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    Lyn Tah'row
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    Quote Originally Posted by Nep View Post
    Just out of curiosity, since I started here and wouldn't mind going back to it.

    Is there any real reason this program eats the amount of CPU and RAM that it does? It's often time enough to make my game music skip/sutter among other problems, so I've swapped to ACT. I haven't seen any updates or real support in a while, so just checking. My PC isn't exactly a piece of junk, so I'd like to think it's not just me.

    I looked over one day to find it using more resources than FFXIV itself. It would often freeze up on me, refuse to close making me end task it, etc.

    I feel like I broke it at some point, as for a while it was great. More than anything I miss the overlays. But I can't leave it running like I can ACT, and that ruins it for me.
    A month late for this particular reply, but in case others find it useful: In the performance settings I turned down, and for some items waaay down how often it updates on anything that isn't really time sensitive, and that really helped with reducing CPU load on my i3 computer from something like 20% to 6%. Let me keep my overlays, haha.

    I'm assuming that it doesn't affect accuracy (much?), though.

  12. #292
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    Parser accuracy you're looking at monster/pc worker (same thing) and chatlog

  13. #293
    Puppetmaster
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    I must be missing something, probably simple. I downloaded the ZIP file, and anytime I try to open the .exe to run, it bombs out. If I try to open the updater, nothing happens.

  14. #294
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    Do you have .net 4.5 installed; and after downloading the zip file, make sure to right click the zip->properties->unblock.

  15. #295
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    If the enmity is stored in memory...

    Why the hell are we not using that to verify the damage someone is doing?

    I mean.. we can account for the exact enmity spells/skills are using and account for things like quelling, back it all out and split the rest to their dots?

    It would also put to rest questions like... were dots ticking on the mob when it left the arena?

  16. #296
    Piece of shit Bruins fan

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    Beat Daisukenojo
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    Hyperion

    Is the radar supposed to have a background and I'm just not seeing it?

    Initially when I tried out the plugin I thought I was going to be able to get an offscreen map, which I really really want, but I'm guessing it's not loading the map image textures as an underlay (since there's no opacity setting for a background, I'm guessing it just doesn't do that at all.

  17. #297
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    Quote Originally Posted by Icehunter View Post
    Do you have .net 4.5 installed; and after downloading the zip file, make sure to right click the zip->properties->unblock.
    Gotcha, fixed. Thanks for the help.

  18. #298
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    Quote Originally Posted by lilbubbles View Post
    If the enmity is stored in memory...

    Why the hell are we not using that to verify the damage someone is doing?

    I mean.. we can account for the exact enmity spells/skills are using and account for things like quelling, back it all out and split the rest to their dots?

    It would also put to rest questions like... were dots ticking on the mob when it left the arena?
    Because enmity only can be seen if you have the target watched 100% of the time as current target The moment you move off of it it's gone. I've been trying to investigate a new way of getting more info though.

  19. #299
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    Aww, that's too bad.

  20. #300
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    Now that app is open source...

    Do you have any sort of docs or methods you're using to find memory addresses it needs? Some of it isn't working with the patch.

    I have some experience with this sort of thing... our voke bot in 11 always worked instantly after a patch cause I had searching for that stuff down to a science. I still think app has a place even though ACT seems to be what everyone is using for parsing now. ACT sucks for events, timers, and I can't even imagine how it would track things like Renauld spawns(I have my own plugin just for that). Things like twintana plugin are great too :D

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