Right, but if you have 30 avatars on screen, it's easier to deal with the overhead when you have discrete options for height/weight/bust/etc., instead of having 5 Miqote with the same face and hair that are all just slightly slider tweaked.
If the choice is between custom sliders and more consistent performance (across a variety of hardware, including PS3), I won't cry over the loss of the sliders.
You act like a model with slider-based alterations isn't the same model.
I don't even care about sliders, but the arguments against them reached OF levels a few pages ago. Both TERA and GW2 have pre-set faces and then the option to use sliders for extra customization, so a compromise is possible as shown by these two games. If you don't want to mess with the sliders, don't - just go with pre-sets. Nobody's forcing you to spend 2 hours creating a character.
Also, worried about people making dumb-looking characters? Really? Where were you people 2 years ago? Most highlights already make your character look like a clown.
Slider size for stuff like size/length/etc versus 5 choices is just greater quantization along a fixed path. That being said, consider that each letter in a name is a minimum of 5 bits (0-31) (low end, single case roman characters) to up to 16 bits (0-65536) for double-byte unicode. Per letter. While personally I think that the former is more likely for PCs at least, bear in mind that this data is only sent once when a model is initially loaded and that character customization stuff is very small in comparison to something as simple as name.
Yep, can't wait for alpha to hit NA/EU.
Am I imagining things or were they going to implement something in-game to allow you to change shit like hair style? They could add more hair styles at any point if they did that.
Yeah, that was mentioned quite a while back, but it was more along the lines of a "we want to do this" kind of thing.
haha I know I don't usually with the first character of some mmo's, but when I make a 2nd character it has to be "perfect"
I know for FFXIV>. your first character is your perm character, so I did spend time on it... it took a long time to decide on the chest size of miqo'te.. between moon and sun...._冂○
So having Female/Male versions added for races is showing they are not true to their word on, "More options"? Also, let's try and stop treating 1.0 mistakes as potential 2.0 mistakes. Everything that was said to be touched up on has been after the development switch up and the replacement of Producer/Director.
Now... who knows. They may very well not make many models to add in at the beginning which would royally suck, but with their plan to implement barber shops, this gives them the ability to add more in later.
I think the fact that it is FF players, who are completely drenched in the way SE has handled things, speaks more than their actual comments do. To want lesschoice, freedom and option in a game is just...
I mean, I could imagine if there were 10 billion fugly characters running around, but I have yet to play any MMO with sliders where there are ass-looking characters past level 10. People typically want to enjoy looking at what they make if they're going to make it a main character, so you won't see maxed out characters looking too shitty.
But yeah, clearly less is more when it comes to SE. I suppose by those standards, 1.0 was a treasure trove of awesomeness, because we got less of just about everything.
Amazing how presets + sliders to enhance presets = oh hell no.
not a PS3 limitation per se, but QA is typically pretty rabid about clipping issues which could be caused by sliders, so things that a PC game might get away with (because its just internal QA) may not be as strict as something on a console which would have to be approved by Sony QA. Perhaps it is simply that internally they are anti-clipping, which is why we aren't allowed to have capes, and they tend to turn pants off for many of the shirt models.
Looking at a game like the sims 3 which uses a lot of sliders, I wonder how discrete some of them are. It feels like the body type sliders are more fixed (maybe they have 12 different variations) and the facial sliders allow for much more freedom of movement. This makes sense considering the faces typically aren't going to cause problems (they don't wear things on their face, their facial animations are rigged differently than ffxiv's), but the clothing might look bad on an oddly shaped body.
And I don't want to have to look at the horrible crap 90% of the population will come up with. To prevent people from creating extreme models, the sliders would have to be so limited there would be no point. I don't see what's wrong with giving us plentiful nice looking, compatible pre-sets. And yes I'm aware I'm saying I want "less freedom." There is no kool-aid being drunk, I just care about aesthetics.
because you're a pussy and shut the fuck up
no one cares what you want to look at, if this is a pc game then it should be fully customizeable because that is the PC standard, period. If it is the inverse as per Square SOP, then you're not going to have full customization.
Hey I'm not the one doing the crying. I'm happy
Seems to be a whole lot of harping on something that's never going to happen in this game