
Originally Posted by
Lucavi
What was DQX's costs, though? They didn't market it to the world, and you can't tell me it cost as much as XIV to make. Plus, DQ is such a beloved franchise in Japan that they could basically make a DQ game with a pixelated lump of shit as the protagonist and Japan would still lick it up on their knees.
While I'll agree that holding 400k subs would be pretty nice, I don't think that DQ and XIV had anywhere near the same development costs; this isn't a game I can see being profitable for SE within a year running on those numbers. I'd probably double those figures, especially based on a worldwide launch.