1. FFXIV Reset Timers
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  1. #961
    Cerberus
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    Quote Originally Posted by Falisa View Post
    I don't know for sure if alpha has a ton of content honestly, but I'm not sure how they plan for people to level in launch. You get to a point where you need to grind or party up with people to get levels since there's nothing else to do. I can see with Ul'dah and Limsa Lominsa quests being put in though that you wouldn't have any trouble at that point.
    ... leves. Not that I enjoy doing them, but that's their purpose.

  2. #962
    I'VE CHOSEN A TITLE FOR THE LIKES OF YOU!
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    I guess doing events and stuff that gave EXP would be quite nice... but I mean, is there some way in particular you'd want to gain experience as? I mean, grinding for levels is sort of an inevitable thing if you want to progress, I doubt anything would ever beat group EXP by virtue of having so many people working together, and leves are at least available for you if you want to solo and such (plus they stack up over time).

  3. #963
    Nidhogg
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    Quote Originally Posted by Falisa View Post
    I don't know for sure if alpha has a ton of content honestly, but I'm not sure how they plan for people to level in launch. You get to a point where you need to grind or party up with people to get levels since there's nothing else to do. I can see with Ul'dah and Limsa Lominsa quests being put in though that you wouldn't have any trouble at that point.
    There's also the main story missions, which aren't in alpha.
    I suppose the difficulty will come when you're leveling your second/third etc. classes.

  4. #964
    Dr. Salami
    HERO OF TIME

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    Quote Originally Posted by Falisa View Post
    I don't know for sure if alpha has a ton of content honestly, but I'm not sure how they plan for people to level in launch. You get to a point where you need to grind or party up with people to get levels since there's nothing else to do. I can see with Ul'dah and Limsa Lominsa quests being put in though that you wouldn't have any trouble at that point.
    I hit that point over the weekend lol. =/ Only thing I can do was level 15 lancer quest once I get two more levels, and then levequests but I had to wait for those to come back up.

  5. #965
    The Once and Future Wamoura
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    Official global alpha start date: November 28th.

    Lack of main scenario (which have beaucoup exp before, maybe not now) and FATE (I think exp was a reward, no?

  6. #966
    Sassy Tyrant
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    Falisa Asile
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    Quote Originally Posted by blythe View Post
    ... leves. Not that I enjoy doing them, but that's their purpose.
    Only thing with that is there is only 3 a day and the exp rewards from them aren't exactly stellar.

    Quote Originally Posted by Rionel View Post
    I guess doing events and stuff that gave EXP would be quite nice... but I mean, is there some way in particular you'd want to gain experience as? I mean, grinding for levels is sort of an inevitable thing if you want to progress, I doubt anything would ever beat group EXP by virtue of having so many people working together, and leves are at least available for you if you want to solo and such (plus they stack up over time).
    Hell, I look forward to partying up to level. That is the #1 thing I enjoy about FFXI and FFXIV compared to other mmos was getting into actual exp parties. Only reason not doing it now is that I have no desire to put that much effort into an alpha.

  7. #967
    But I don't want my title changed
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    I recall reading that dungeons would be used for leveling too, no? Between quests, leves, party exp, and dungeons, I feel like there will be plenty of ways to grind up multiple jobs without it being too boring.

    Also lol @ people complaining at a lack of content in an alpha.

  8. #968
    Banned.

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    dynamic events too, which should hopefully be truly dynamic and fast to reload and give good xp rewards.

  9. #969
    Every day I'm wafflin'
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    Just to clarify I never complained about a lack of content, I just said it was boring. The combat is really dull and single-button-spammy, even in groups, but I'm sure (I hope) they'll change that after alpha.

  10. #970
    Ridill
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    Quote Originally Posted by Falisa View Post
    Only thing with that is there is only 3 a day and the exp rewards from them aren't exactly stellar.


    Hell, I look forward to partying up to level. That is the #1 thing I enjoy about FFXI and FFXIV compared to other mmos was getting into actual exp parties. Only reason not doing it now is that I have no desire to put that much effort into an alpha.
    Are there really only 3/day in ARR? Quite a drop from 8.

    Either way, when you have 99 built up, whether you're getting 3 or 8 per day, the only way you're going to run out is if you're seriously burning yourself out which is kind of on the player at that point. Assuming there are enough other things to do (and it sounds like there are/will be even more) I don't see running out of leves being an issue.

    If there is insufficient content to supplement them then obviously that's on SE to fix.

  11. #971
    D. Ring
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    Quote Originally Posted by Falisa View Post
    I don't know for sure if alpha has a ton of content honestly, but I'm not sure how they plan for people to level in launch. You get to a point where you need to grind or party up with people to get levels since there's nothing else to do. I can see with Ul'dah and Limsa Lominsa quests being put in though that you wouldn't have any trouble at that point.
    Yep, and from what it looks like right now plus what we assume will be duplicated across the cities, that makes 3 complete quest lines for leveling 1 class in each city (3 classes leveled up), guildleves, dungeon grinding, FATE system, and open-world grinding. Did I miss anything guys?

    These are my observations/assumptions based on alpha experience:
    • The quest lines across the cities will be great for primary leveling purposes.
    • Guildleves will be great "gap-fillers" when you need to hit 10 from 9 to open up a quest or something (the quest line grinding isn't as tight, telegraphed or predictable on the leveling curve as WoW/Rift/etc.). They give a lot of EXP and also have gear/med/items rewards like in 1.0.
    • Dungeons will be excellent for gaining levels at a rapid pace while in parallel progression.
    • The FATE system will be another gap-filler aside leves to bring some dynamic flavor to the meal. Ideally it will also offer level-centric rewards to fill in gear slots and/or sidegrade quest rewards.
    • By reports, open-world grinding is a viable option as a supplement to daily leves. It's not on par with XI's grinding (as well it should not be among all these options), but it is there for the pick-up/put-down variation of leveling.


    Certainly this is an idealistic view of it, but Yoshi-P is probably thinking about how we're going to level up multiple classes. From what I've seen, the game is on the right track to support leveling an unlimited number of classes. People will prefer certain ways to level, such as dungeons or open-world, and they all bring their own "rewards" with them (gear vs. farming vs. etc..). An objective observer can see how it looks good on paper and we will have to wait and see how it will work in practice once it's all live. I for one am optimistic, especially because I love dungeon leveling. That being an option is pretty tits.

  12. #972
    Sassy Tyrant
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    Falisa Asile
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    I wonder if they're going to reset our leve stockpile in ARR. I would be surprised if we get to hold on to all the leves from before 2.0

  13. #973
    Yoshi P
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    Quote Originally Posted by Falisa View Post
    I wonder if they're going to reset our leve stockpile in ARR. I would be surprised if we get to hold on to all the leves from before 2.0
    They already said they will, we gonna start with 0 allowance

  14. #974
    But I don't want my title changed
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    Quote Originally Posted by Cichy View Post
    They already said they will, we gonna start with 0 allowance

  15. #975
    D. Ring
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    Quote Originally Posted by Niiro View Post
    Are there really only 3/day in ARR? Quite a drop from 8.
    Pretty sure it's not 3.

  16. #976
    LD
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    A. Body
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    Quote Originally Posted by drwaffles View Post
    Just to clarify I never complained about a lack of content, I just said it was boring. The combat is really dull and single-button-spammy, even in groups, but I'm sure (I hope) they'll change that after alpha.
    Did they lift NDA? Cuz I second this emotion.

  17. #977
    Nidhogg
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    Quote Originally Posted by Cichy View Post
    They already said they will, we gonna start with 0 allowance
    I thought the only thing confirmed was a reset of faction points. But I suppose if they're resetting those it would be reasonable to assume they'll reset allowances too.

  18. #978
    The Defense is ready, Your Honor
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    NDA is not lifted, so I hope everyone talking above hasn't mentioned anything that hasn't been officially posted in a video.

  19. #979
    Cerberus
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    edit: because can't be bothered to verify what's in the vids

  20. #980
    I'VE CHOSEN A TITLE FOR THE LIKES OF YOU!
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    Just to clarify I never complained about a lack of content, I just said it was boring. The combat is really dull and single-button-spammy, even in groups, but I'm sure (I hope) they'll change that after alpha.
    What kind of dynamic were you thinking of that would be suitable to make it more interesting? Is there something you had in mind to make it less boring?

    I mean, this isn't at all everything that is available, but I'm trying to imagine that it'll be more interesting when you have a dozen or so more skills to work with.

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