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  1. #1121
    Cerberus
    Join Date
    Apr 2010
    Posts
    473
    BG Level
    4
    FFXIV Character
    Sunnlona Iyrnlohwyn
    FFXIV Server
    Excalibur

    Reportedly taken from the Lodestone (can't get there at work to check) in response to complaints about the mob animation in the newest video.

    Greetings!

    In regards to all of the comments about how the enemies visibly react to player attacks, we'll be adjusting these animations around the time the Beta Test begins.

    Specifically we are looking into addressing it in the following ways:
    Vary the damage animation according to the amount of damage inflicted.
    Tone down the damage animation for large monsters.

  2. #1122
    Ridill
    Join Date
    Jan 2005
    Posts
    19,023
    BG Level
    9

    At least for everything we find that sucks, it looks like they're giving genuine effort to correct and fix things.

  3. #1123
    Cerberus
    Join Date
    Apr 2010
    Posts
    473
    BG Level
    4
    FFXIV Character
    Sunnlona Iyrnlohwyn
    FFXIV Server
    Excalibur

    Quote Originally Posted by Elcura View Post
    At least for everything we find that sucks, it looks like they're giving genuine effort to correct and fix things.
    I was surprised how fast they responded to the criticisms. I can only think they felt the same way and had a response ready to go for the inevitable backlash from the vid.

  4. #1124
    Ridill
    Join Date
    Apr 2007
    Posts
    13,293
    BG Level
    9

    I would imagine that yea they had plans to adjust it further before the video was even released, it's just a very glaring and screwy looking thing to see this massive armor clad giant having a perpetual seizure.

  5. #1125
    Salvage Bans
    Join Date
    May 2005
    Posts
    943
    BG Level
    5

    Why release it if you know it's going to be criticized? That's just about the worst thing they could do with the general sentiment people have towards FFXIV.

    This could simply be chalked up to a video that wasn't verified with upper management or something like that. I was half expecting "Directed by Hiromichi Tanaka" to show up near the end . I hope that video doesn't get posted around on a bunch of MMO sites... Fast responses are definitely refreshing for a SE MMO though.

  6. #1126
    Yoshi P
    Join Date
    Oct 2006
    Posts
    5,092
    BG Level
    8

    If they wanted to show group combat they could've just done the first dungeon run and showed part of it. I don't understand their choices

  7. #1127
    D. Ring
    Join Date
    Jul 2011
    Posts
    4,791
    BG Level
    7
    FFXI Server
    Lakshmi

    The videos are released to wet peoples appetite and to show off how things are progressing. The latest one is really just there to show what a melee and magic user combat is like, and what party play is like, compared to 1.0, and that they have BAM. Since it is Alpha, no matter what they put out, it's not anywhere close to being finished, and Yoshi's comments support this. I wouldn't be suprised if they do show us dungeon runs and Fate stuff, if they feel it's in a state that's previewable, but nothing they show right now is meant to really be marketing or the best of the best the game can offer.

  8. #1128
    Ridill
    Join Date
    Jun 2007
    Posts
    12,769
    BG Level
    9
    FFXIV Character
    Teisha Linne
    FFXIV Server
    Moogle
    FFXI Server
    Bahamut

    Quote Originally Posted by Cichy View Post
    If they wanted to show group combat they could've just done the first dungeon run and showed part of it. I don't understand their choices
    I'd bet dungeon will get it's own video.

  9. #1129
    Bagel
    Join Date
    Jul 2006
    Posts
    1,391
    BG Level
    6

    Actually, the part about Leves is really interesting. Everything looks so much smoother and "smart" now, especially when it comes to menus.

    My only concern is that text messages like "Leve Accepted", etc, plus that short jingle, they may really get old very fast.

  10. #1130
    Ridill
    Join Date
    Jun 2007
    Posts
    12,769
    BG Level
    9
    FFXIV Character
    Teisha Linne
    FFXIV Server
    Moogle
    FFXI Server
    Bahamut

    The big messages with Quest Accepted/Completed etc. in general should be adjusted. Gets old too fast. Also annoying when you accept multiple leve at one time and have to wait for all animations and jingling to end.

  11. #1131
    Nidhogg
    Join Date
    Dec 2005
    Posts
    3,503
    BG Level
    7
    FFXIV Character
    Xenor Vernix
    FFXIV Server
    Ragnarok

    I wonder if they will remove the alpha NDA soon because they have shown pretty much everything except the dungeon (which is likely to be their final video).

  12. #1132
    Ridill
    Join Date
    Dec 2009
    Posts
    9,653
    BG Level
    8
    FFXI Server
    Asura

    Quote Originally Posted by Cichy View Post
    If they wanted to show group combat they could've just done the first dungeon run and showed part of it. I don't understand their choices
    Not really. They wanted a full group video here.

  13. #1133
    Hydra
    Join Date
    Nov 2011
    Posts
    131
    BG Level
    3

    Re: Official global alpha start date: November 28th.

    Any word on them removing global cooldowns?

  14. #1134
    Ridill
    Join Date
    Oct 2005
    Posts
    10,094
    BG Level
    9
    FFXI Server
    Quetzalcoatl

    are you saying it's not supposed to be like that or that it's a major gripe?

  15. #1135
    Hydra
    Join Date
    Nov 2011
    Posts
    131
    BG Level
    3

    Re: Official global alpha start date: November 28th.

    Major gripe for me.

  16. #1136
    Salvage Bans
    Join Date
    Nov 2004
    Posts
    834
    BG Level
    5
    FFXIV Character
    Aratharn Xiv
    FFXIV Server
    Hyperion
    FFXI Server
    Quetzalcoatl

    I liked the battle system we had at the end in 1.23.

    I liked that combos made you utilize almost every WS, instead of just mashing your most powerful 1-2.

    Give me 1.23 battle without server lag and animation lock.

  17. #1137
    A. Body
    Join Date
    Aug 2008
    Posts
    4,264
    BG Level
    7

    Current Global Cooldowns aren't too bad atm. What with the added mentioning of lowering the cooldown later on, it shouldn't be too much of a problem. As it is now, it only forces you to learn to manage TP better.

    I ain't for/against Global Cooldowns, but I do believe it has a purpose, and it being a detriment to us, is not one of them.

  18. #1138
    The Once and Future Wamoura
    Join Date
    Aug 2005
    Posts
    18,133
    BG Level
    9
    FFXIV Character
    Rocl Montaigne
    FFXIV Server
    Excalibur
    FFXI Server
    Bahamut
    WoW Realm
    Quel'Thalas

    Official global alpha start date: November 28th.

    I may be inventing this in my hopeful head and I can't double check on my phone but wasn't there a statement that the global cool down shortens as you level?

  19. #1139
    Bagel
    Join Date
    May 2008
    Posts
    1,352
    BG Level
    6

    Haven't seen such statement on FFXIV forums.

  20. #1140
    A. Body
    Join Date
    Aug 2008
    Posts
    4,264
    BG Level
    7

    Quote Originally Posted by Rocl View Post
    I may be inventing this in my hopeful head and I can't double check on my phone but wasn't there a statement that the global cool down shortens as you level?
    It was mentioned in a letter or something. I understood it would be possible to lower the cooldown time. I would believe this would probably be through abilities/traits/spells (haste or similar?). A hard reduction as you level, unlikely.

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