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  1. #681
    If I screw up again Im gone forever.
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    Yeah... that whole respawning thing sounds like a load of bullshit... like it doesn't even make sense with that quote. "IF something has a rare drop it'll PROBABLY respawn infinitely."

    Sounds a whole lot like people making up arbitrary shit.

    Either way it doesn't effect me.

  2. #682
    Ridill
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    I thought we were past people fearing they'd make Dark Souls easier and making the game horrible and enemies no longer respawning after around the twentieth kill is one thing I didn't think anyone was going to complain about.

    Everyone who played Dark Souls, including ENB and Vaatvidya has said that DS2 was better than DS1. What's with all the sudden fearmongering now? And as for the validity of enemies stopping respawning, Vaat has said in one of his videos that that does happen, but he also said he's unsure on if it's every mob in the game or only some. And I personally love the idea of enemies not respawning after about the twentieth time. I doubt any item would be that rare in the first place, considering there would be more than just one enemy type. There isn't just 1 crow in Painted world, there's 6, which makes for theoretically, 120 chances. Now if I had to kill the same mob over 120 times just to farm an item then that sounds like horrible game design and if they made that system better, then good. Not to mention even DS1 had other ways to get all the items as well, the exceptions being as far as I can remember, the Boar and Mimic Helms.

  3. #683
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    Spoiler: show
    With deaths in hollow form causing a reduction in Max HP, invasions while hollowed, slow HP restoration from what starts out as a single charge of estus, slower rolling and defending until a stat is raised, and running out of endurance while blocking causing an auto-riposte state, there's going to be plenty of additional difficulty in DS2. I'm already going to need to find some 'ludes just to play the game. Have a mob or two disappear on the 20th attempt isn't going to bother me at all.

  4. #684
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    Didn't roll get its invincibility taken away as well, so its essentially a true dodging only mechanic? I love that so much.

  5. #685
    The Anti Miz
    The Anti Miz of the House of Weave

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    i dont love hearing that at all liroy. not one bit

  6. #686
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    To liroy^
    Spoiler: show
    From the video i saw last night that is correct liroy, dude was still getting hit on swordsman class while rolling, From the very first enemys in the game no less, dudes in giant armor with giant ass hammers(this was the game[something i forgot] video from a week ago, i believe they had the full game and were only allowed to play the same area as the beta

  7. #687
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    Tuesday at 6pm can't get here fast enough hnggg

  8. #688
    AoE
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    Gimme a cloud spell that works and I will go back to invading as hard as I did in Demon's Souls. I trolled so hard in that game.

  9. #689
    Yarglebargle
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    Quote Originally Posted by Souj View Post
    I thought we were past people fearing they'd make Dark Souls easier and making the game horrible and enemies no longer respawning after around the twentieth kill is one thing I didn't think anyone was going to complain about.

    Everyone who played Dark Souls, including ENB and Vaatvidya has said that DS2 was better than DS1. What's with all the sudden fearmongering now? And as for the validity of enemies stopping respawning, Vaat has said in one of his videos that that does happen, but he also said he's unsure on if it's every mob in the game or only some. And I personally love the idea of enemies not respawning after about the twentieth time. I doubt any item would be that rare in the first place, considering there would be more than just one enemy type. There isn't just 1 crow in Painted world, there's 6, which makes for theoretically, 120 chances. Now if I had to kill the same mob over 120 times just to farm an item then that sounds like horrible game design and if they made that system better, then good. Not to mention even DS1 had other ways to get all the items as well, the exceptions being as far as I can remember, the Boar and Mimic Helms.
    It's not even about farming items or difficulty as this won't actually affect anybody who is half-way decent at the game, it just sounds like a dumb fucking mechanic. It encourages stupidity and brute-forcing. "Well I may suck at the game but if I suck enough in this spot I can move on to the next spot."

  10. #690
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    i thought it was to stop ... oh ill just farm 300 humanity here real quick!

  11. #691
    Yoshi P
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    I think that it is partly that, yes. I also think it is to encourage moving on to ng+, maybe even to encourage jolly cooperation? My concern is how it might affect getting more healing items. Gems, effigies, etc. Even if those can be bought, what happens when you are stuck on a boss, hollowed all the way to 50%, no effigies, no healing items, and no enemies to fight for healing gems/souls to buy more with. Seems so unlikely that From would allow a catch-22 like that to happen though, so fingers crossed.

    Like I said though, one possible escape from this would likely be helping others kill bosses for souls to get you out of your rut.

    Another thought...
    Spoiler: show
    apparently there is the Aescetic (I think is its name) item that you burn at bonfires that will respawn bosses and enemies at NG+ level (and NG++ if you do it again). I just haven't been convinced that it brings back "extinct" enemies as well.

  12. #692
    AoE
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    I am willing to bet $50 you guys won't even be complaining about that once you have the actual game

  13. #693
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    Have my $50 ready on Tuesday.

  14. #694
    AoE
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    Even if I seriously made the bet, you wouldn't even know enough about the game to know why you're complaining about it. lol

  15. #695
    If I screw up again Im gone forever.
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    Quote Originally Posted by AoE View Post
    Even if I seriously made the bet, you wouldn't even know enough about the game to know why you're complaining about it. lol
    Has that ever stopped anyone before?

  16. #696
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    Quote Originally Posted by Chun Liroy View Post
    Didn't roll get its invincibility taken away as well, so its essentially a true dodging only mechanic? I love that so much.
    Spoiler: show

    They're not gone, your roll frames are affected by your agility stat now. You start with low stats, so early game footage shows mostly shitty rolls

  17. #697
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    Quote Originally Posted by Kaelan? View Post
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    They're not gone, your roll frames are affected by your agility stat now. You start with low stats, so early game footage shows mostly shitty rolls
    If this is true (I remember reading/hearing something similar a while back) then adaptability is probably gonna be the most important PvP stat, period.

  18. #698
    Yoshi P
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    Quote Originally Posted by AoE View Post
    I am willing to bet $50 you guys won't even be complaining about that once you have the actual game
    For me at least, I am not complaining. I am merely letting that fear creep in. From what I have already seen and played (beta) I couldn't be more hyped. I just am soaking all the info in right now as I cant wait to play this thing! So I of course worry, when a mechanic like this has light shed on it, that it will negatively impact a formula I love.

  19. #699
    Yarglebargle
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    A stupid idea/decision/mechanic doesn't become any less stupid if the game as a whole is enjoyable, or it doesn't affect most people.

  20. #700
    Conejita's Jolly
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    If having limited respawns means more chances/other means to get rare items, then don't give a fuck. I've always hated farming z item for c weapon. Then only fucking mob I had to kill a shitton was that dual wielding skelly by invisible wall in DS (@ 1 per min. for two and half hours). Fuck the grindfest and reward skill.

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