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  1. #1501
    Old Merits
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    someone translated the most recent patch and calibration (1.03/1.04) information

    Rainrir posted...
    The patch notes we are getting from Reddit is full of translation errors. I will attempt to do a correct one based on what is said on the From website. The biggest of the errors is the changed to WoG and Soul Greatsword.

    You can see the actual patch notes on From's website here, in Japanese.
    http://info.darksouls.jp/other/pc/in...-04-08-01.html

    ITEM: Corrosive Urn's throwning motion is changed to the throwing motion for "heavy objects", the acid damage is reduced

    WEAPON: Twinblade have its durability increased

    WEAPON: Moonlight Greatsword changed such that it cannot be enchanted, the speed of its attack motion is reduced.

    ARMOUR: Gyrm's Greathelm's weight, poise and defense are all increased.

    RING: Ring of Thorns effect does less damage.

    RING: Old Sun Ring effect does less damage

    MAGIC: SOUL SPEAR AND CRYSTAL SOUL SPEAR have their piercing damage fixed against multiple enemies.

    MAGIC: Soul Greatsword's time of damage occurrence adjusted,

    MAGIC: Homing Soul mass, Crystal Homing Soul Mass, and Pursuers (Affinity)'s stamina damage reduced, the speed of the projectiles are increased.

    MAGIC: Soul Geyser damage decreased.

    HEALING SPELLS: Motion Speed slowed.

    MIRACLES: Wrath of the Gods damage determination time reduced.

    PYROMANCY: Fire Storm, Great Fire Storm, Chaos Fire Storm, Flame Swathe and Forbidden Sun have their damage decreased,

    PYROMANCY: Fire Storm, Great Fire Storm, Chaos Fire Storm, cast time increased,

    The rest is PVE adjustments, so I wouldn't bother.

    <b>EDIT: Might as well do it</b>

    NPC: Lucatiel of Mirrah, Pilgrim Bellclaire, Benhart of Jugo, Man Scorpion Tark have their defenses increased.

    ENEMY: Exploding Undead have their HP decreased.

    ENEMY: Hollow Mage, Amana Shrine Maiden have their spell's homing ability reduced.

    ENEMY: Fire Salamanders have their Fire Breath rate reduced,

    ENEMY: "Not Sure" have duration of the shockwave from their overhead smash reduced (probably the hammer guys from harvest valley).

    ENEMY: Last Giant has its damage reduced

    ENEMY: Forgotten/Lost Sinner has her HP and damage reduced.

    ENEMY: Royal Rat Authority has its damage reduced.

    ENEMY: Duke's Dear Freyja has its breath damage reduced,

    NG+: Pyromancers (Sinners of the Prison) in the Lost Sinner fight have their HP and damage reduced

    NG+: Suspicious Shadows in the Flexile Sentry Fight have their HP and damage reduced

  2. #1502
    E. Body
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    It's nice that Lucatiel is getting a defense increase, but that doesn't help when she just sits there staring at the enemy instead of attacking it. Or when she runs off a ledge. Or when she doesn't bother using her shield.

  3. #1503
    The Anti Miz
    The Anti Miz of the House of Weave

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    yea she is awful. i pwned smelter with another mage type quick as hell and she still managed to die

  4. #1504
    BG Staff
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  5. #1505
    Ridill
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    http://www.escapistmagazine.com/vide...e-to-Die-Again
    Zero Punctuation DS2.
    And thanks to ENB's last video I came to realize burning through other NG+s will be a whole lot faster since you can open the Shrine of Winter with 1million souls instead of bothering with getting the 4 big ones.

  6. #1506
    The Anti Miz
    The Anti Miz of the House of Weave

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    Quote Originally Posted by Souj View Post
    http://www.escapistmagazine.com/vide...e-to-Die-Again
    Zero Punctuation DS2.
    And thanks to ENB's last video I came to realize burning through other NG+s will be a whole lot faster since you can open the Shrine of Winter with 1million souls instead of bothering with getting the 4 big ones.
    what npc was he referring to missing?

  7. #1507
    Ridill
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    No clue. Lucatiel maybe? Pate?

    Farming these dragon knight dude outside the ancient dragon room. Man they have terrible drop rate.

  8. #1508
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    in ng+ you require 2mil souls on top of whatever you had when you finished ng for shrine. easiest way to do this if you're just burning through ng cycles for trophy completion is to ascetic something like giant lord which is easy and infinitely farmable, then pop the souls once you've transitioned into the next ng cycle.

  9. #1509
    AoE
    AoE is offline
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    Quote Originally Posted by Souj View Post
    http://www.escapistmagazine.com/vide...e-to-Die-Again
    Zero Punctuation DS2.
    And thanks to ENB's last video I came to realize burning through other NG+s will be a whole lot faster since you can open the Shrine of Winter with 1million souls instead of bothering with getting the 4 big ones.
    Did this on my STR char and got all the way to Aldia until I realized I need to go to The Gutter to complete Lucatiel's story line for the trophy. I'm kinda mad because I was fine skipping it. lol

  10. #1510
    Yarglebargle
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    Quote Originally Posted by tyven View Post
    what npc was he referring to missing?
    Licia opening the way to Huntsman's copse. There's zero indication that she's what you need to make that room rotate.

  11. #1511
    Ridill
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    Well, just two more trophies to get for Platinum. Master of Miracles and Master of Pyromancy.
    I'm on NG+ all I have to do is kill the two Watchers and then end boss and then start NG++ to get all the way back to Drangleic castle to buy them from the one dude.
    I'm not entirely sure how I want to proceed. I guess I'll maybe just farm a boss to get their soul over and over and hope I have enough to open the gate.

    edit; shit.. it's NG+++ that he sells it isn't it? Fuck so lame.

  12. #1512
    Yarglebargle
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    Quote Originally Posted by Souj View Post
    Well, just two more trophies to get for Platinum. Master of Miracles and Master of Pyromancy.
    I'm on NG+ all I have to do is kill the two Watchers and then end boss and then start NG++ to get all the way back to Drangleic castle to buy them from the one dude.
    I'm not entirely sure how I want to proceed. I guess I'll maybe just farm a boss to get their soul over and over and hope I have enough to open the gate.

    edit; shit.. it's NG+++ that he sells it isn't it? Fuck so lame.
    People were saying on reddit that he sells it after you've beaten Nashandra on NG++.

    Dunno if it's a bug or what but it's worth a shot.

  13. #1513
    Thanatos
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    He sold them to me on NG++, but I had used some Ascetics to fight Nashandra multiple times. I doubt that affects it though, should just be NG++.

  14. #1514
    Yarglebargle
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    You know, after putting a hefty amount of time into this game, while it improves on some things, the overall feel of it just isn't as good as Dark Souls. The bosses in particular were a pretty big letdown. With only a few exceptions, after the first couple of bosses you pretty much know every boss' move set. Does anybody else remember the first time you dropped into the Stray Demon fight and getting blown the fuck up by those shock waves in Dark Souls 1? Or The first time Nito hits you with his Gravelord Sword miracle? Or Priscilla turning invisible? Or the Gaping Dragon spitting poison all over the floor? Almost every boss fight in 1 had a unique mechanic, and a unique story. Half the bosses in Dark Souls 2 seem randomly placed and of little importance.

    I dunno. I want to go back and finish my h2h character in Dark Souls 1 after I finish the achievements for 2. I should probably get it for PC though and mess around with mods to give it a sense of freshness. I assume the pvp community is more active on PC anyways.

  15. #1515
    Ridill
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    DS1 is better than DS2 in every way. Not even a contest.
    The bosses being the biggest letdown of them all. As Yhatzee said, the bosses are all either ripped straight out of DS1 or just "some dude in armor."
    But looks could have been... overlooked... if the same strategy of strafing around a boss and hit it didn't apply to 90% of the bosses.
    The music's a close second. Its so bland and generic I dont even notice there is music most of the time

  16. #1516
    Yarglebargle
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    The music fits the overall tone of the game and I actually quite enjoy it, but the atmosphere, story and bosses were so much better in 1. I love the covenants in 2, aside from the major flaw of having Way of Blue and consequently Blue Sentinels being useless. Covenant of Champions, Rat Bros, Bellkeepers and Brotherhood of Blood (aside from not having a full red eye orb) are all awesome and the idea behind Pilgrims of Dark is pretty sick.

    People keep saying that we're jumping the gun on saying the story isn't as good because we haven't had time to figure things out yet, but I'm like 99% positive the story simply isn't there to begin with. A lot of the game seems like it was just pieces of Dark Souls 1 thrust into the world for little to no reason.

  17. #1517
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    i end up getting the most satisfaction from pvp, making new builds, and trying alll the weapon/magic playstyles, but i definitely agree the bosses are a letdown compared to previous games.

    i like the changes to ng+, would be nice to see something more along those lines. maybe completely different mob placement in addition to the red phantoms, etc.

  18. #1518
    Ridill
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    Quote Originally Posted by Kuishen View Post

    People keep saying that we're jumping the gun on saying the story isn't as good because we haven't had time to figure things out yet, but I'm like 99% positive the story simply isn't there to begin with. A lot of the game seems like it was just pieces of Dark Souls 1 thrust into the world for little to no reason.
    and oddly enough for me, the DS1 stuff is the stuff about the story I like the least. I'm way more interested in Aldia and the experiments all linked to that, the chimera, the mutants, the dragon child. I only noticed on my 2nd playthough on my way through the Shrine of Winter the 4 pictures carved into the wall.
    Spoiler: show
    4 people with a small child in the middle, a picture of somehting I think is supposed to be a dragon? another picture of a dragon, and then only 3 people in the last picture? I have a hard time telling.

  19. #1519
    D. Ring
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    I never really had terrible trouble with bosses in souls games at all, the biggest challenges were always fighting multiple things at once. A few bosses take a couple tries til you figure patterns and such out, but I'm hardly underwhelmed. I died more solo on ruin sentinels than I did on ornstein/smough. The game is at least as good as DS1 to me.

  20. #1520
    Ridill
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    Quote Originally Posted by Darkmagi View Post
    I never really had terrible trouble with bosses in souls games at all, the biggest challenges were always fighting multiple things at once.
    Pretty much this. Bosses are relaxing fun times in the Souls series, getting to the bosses is where the rage comes in.

    At least there wasn't any crappy Bed of Chaos type boss this time around. Those are the fucking worst.

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