I think the first time I beat Vega was just luck. God damn he's annoying.
I think the first time I beat Vega was just luck. God damn he's annoying.
Urien is annoying as fuck.
The default controls for the 360 controller are not at all intuitive.
christ, i woulda thought i could run a relatively simple game like this without issues... even with every other application shut down, it still lags like crazy, and certain rooms with a lot of sprites loaded will sometimes suffer input delays of several seconds, or button presses will get stuck. my laptop is pretty horrible, but it surpasses all of the minimum requirements by a considerable margin (as anything made in 2011 would). this is bullshit!
I see a lot of reports like that, there has to be some hardware or software combination it doesn't play nice with
I believe the E-Tanks are the way they are because you don't necessarily need them for Bison. You could use them for getting Perfects right before you defeat one of the bosses.
I have no idea why I found him fairly simple he gives you a quick warning of what he's going to do next from his pose. The grenades hardly do any more damage I noticed so I only use it for breaking his shield. He's a lot of fun to fight. Rose was more annoying especially the way her weakness is or even Viper and Vega.
http://www.destructoid.com/an-update...y-241777.phtml
An update of Street Fighter X Mega Man is on the way
When Capcom was asked near the launch of Street Fighter X Mega Man about a possible new version of the game that fixed some rough edges, we were told it "might" be coming.
But in this mega-interview with Capcom's Senior Community Manager Brett Elston, we're given new information on a concrete "Version 2" of the game. While the update allegedly doesn't add any content, it will address undisclosed design concerns (the only one mentioned specifically is the fact that the game closes instantly without confirmation if you hit the escape key).
Other neat bits of the interview highlight the fact that traffic for the game's download page was "insane," and "broke the site," which indicates "a pretty clear sign of interest in the character and brand." Elston also goes on to note that the over-production of 8-bit Mega Man games would lead to a lack of freshness, and explains why the game isn't called "Mega Man X Street Fighter."
There's a whole heap of great info in there for Mega Man fans, so head on over and check out the full interview if you want a few hints on the possible future of the blue bomber. According to Elston, they're not done with the 25th Anniversary celebrations yet.
lol tons of fan response for a game Capcom has to pay for, "Not enough interest, sorry." Major response to a game Capcom had little to do with and cost them like nothing, "Pretty clear sign of interest in the character and the brand."
They don't have to like it, they just have to make it, goddammit. Make the damned games.
Can't get this game to work with either an Xbox pad or my Logitech one![]()
Maybe I'm crazy, but Megaman X Street Fighter sounds more appropriate for a title. After all, it is a Megaman game, playing as Megaman, with Street Fighter characters inserted. Street Fighter x Megaman sounds something more like SFxT; a Street Fighter game with Tekken characters in it. But it is a minor gripe, I guess.5) Why is it “Street Fighter X Mega Man?” Wasn’t it originally “Mega Man X Street Fighter” before you got a hold of it? You’re just trying to push more Street Fighter on us over Mega Man!
BE: There’s no one major reason for the change, but rather a few small things that added up. One, we liked the idea of beginning with SF leading into MM, as that’s how the anniversaries play out. Also, ending with “Mega Man” feels like it puts more emphasis on him, as it’s the last thing you say when discussing the (literal) title.
Keyconfig which unextracted with the game file, but I'm not exactly sure the values you need to change at the moment. Mine is set for the 360 and reads like this:
Spoiler: show
There's a space in front of each number in the file.
http://www.capcom-unity.com/brelston...ng-this-friday
Among other minor tweaks that should make the overall experience a bit better:
-Confirmation prompt before exiting (ESC) or resetting (F12) the game
-E Tank glitch and various other bugs fixed
-Improved controller support (Game defaults to keyboard on launch; make sure controller is plugged in prior to opening the file, then go into Options menu and set keys)
-Take screenshots using F9
-M Bison buffed a bit (This place shall become your grave!)
No new content per se, but hopefully these minor updates will make the game easier to run and more enjoyable. This will arrive Friday around 5pm PT (8pm ET) so head to the Mega Man page and grab it! And of course, huge props to Zong Hui for the effort!
Note: We have identified known performance issues when running the game on Intel Integrated GPUs and as a result you may experience some slowdown on these machines. My home and work laptops are such machines and ran both the old and new versions without issue, but if you have experienced slowdown on a computer that really should be able to run this, that could be the reason.
It's out. http://www.capcom-unity.com/mega_man
New hidden boss supposedly.
Dudley.
lol nvm